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Messages - Tank

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I'm wanting to sell my A&K M249 Para for SOLD.  It's been used in one rec game at Action Paintball and also Northern Lights 4, mounted on the back of the A-Team truck.  It has a feeding issue that I've never been able to figure out.  Sometimes it feeds fine, other times it only feeds around 50% of the time.  If you wiggle the feed hose around it feeds constantly.  From day 1 I tore the gearbox apart and re-shimmed, corrected AoE, fixed compression, rewired with heavy gauge super flexible wire, and added a MOSFET.  I've also corrected the hopup issue that most M249's come with (adding a nub, since it didn't come with one).  I routed the wiring to the boxmag which is where the 5000mAh 7.4V LiPo is mounted.  I've made most of the modifications to the boxmag for more reliable feeding, so I'm assuming the feed issue is due to the hopup unit.  Buying a new one may fix the issue.  I expect with my modifications, the gun should be very solid for a very long time.  I've put around 7500 rounds through it with no issue other than the feed problem.  The boxmag has some scuffing on it from use, but no cracks.  I'm also including the replica EOTech that is mounted on the gun.  I don't know the brand of the EOTech, but it is fully functional.  The battery shrinkwrap that is shown in the picture had to be removed in order to cram the battery into the boxmag.  It's a tight fit and the two cells had to be slightly diagonal instead of perfectly aligned.

I'm also looking to sell my G&P gearbox for SOLD, that includes the following:
Matrix Godzilla Super High Torque Performance Airsoft AEG Motor - Long
ASCU Fire Control System
SHS 13:1 Gears (obviously re-shimmed)
Corrected AoE
I barely used this setup before I converted my gun to a P*.  I believe it was only in one game.  Nothing is wrong with any of this, it's almost brand new.

I'm not interested in any trades, and the prices listed are assuming face to face transactions.

On to the pictures.














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Real Steel / Re: Range Day @ The Pit
« on: July 28, 2015, 08:25:25 PM »
I'll shoot to get there earlier too then.  It's going to be another scorcher, so it will help to be there before peek temp.

Just bring your lucky timing with your picture taking! ;)

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Real Steel / Re: Range Day @ The Pit
« on: July 26, 2015, 11:51:43 AM »
Anybody else planning on coming out, please chime in.  Since I haven't heard anything from anyone, I'll just arbitrarily choose August 1st, Saturday.  I'll be there at 10AM.  We usually stay 4 or 5 hours.  I'll also advertise this on the FB group, to hopefully get more traffic.

4
Real Steel / Re: Range Day @ The Pit
« on: July 20, 2015, 11:30:51 AM »
I was just going to finally get around to making this thread today!  I'm thinking August 1st will work out the best, for at least myself and X.  August 2nd could work as well.  Once we decide on a date, which we should do in the next couple days, you should revise the thread title with the date and time.

I'll bring my AR, 45, 9, 300 savage, and 12 gauge.  I will also be bringing a clay thrower, my 6' table, two shade canopies, and a cooler filled with water for anyone to drink.

I will try to get there by 10AM so that we can start reserving space along the shooting line before the masses take over.  I'll try to remember to bring the MiA flag as well, so that people know where to go.

For those of you who don't know, James (Weaponhit_Robson, formerly blackhawkranger on the old MiA) is from overseas and is in town visiting.  If people don't mind letting someone else sling some lead through their guns, it would help James to know what ammo to purchase, so he can have some fun too.

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After Action Reports / Re: AAR 6/20 White Mountain
« on: June 22, 2015, 09:53:24 PM »
I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.
The problem with that is that it introduces downtime. The Realsim events have been all about eliminating downtime.
I agree it would be great in a 24-hour event, as you have a lot of time to work with.

Also: PRAYER TIME

Somebody said to avoid letting any pictures of this get on Facebook (for obvious reasons), so I've made the video unlisted. Only people with the link can view it.
Also, I didn't do any kind of editing because I felt it wasn't worth it. There are much better parts of the day that deserve editing time. Thus, I didn't even color-correct this clip, so you have to deal with the log color from the camera.

https://www.youtube.com/watch?v=AMYFtpGf_0U&feature=youtu.be
The down time can be limited to just 10 minutes, the orders already have to be given to the squads by the CO's, after each major objective is either won or lost.  An explanation of what just happened, and why we are doing what we are about to do would take hardly any more time, in my mind.

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After Action Reports / Re: AAR 6/20 White Mountain
« on: June 22, 2015, 09:42:12 PM »


Second highlight for me in the afternoon was somehow being able to sink a 97 meter shot on another player with the Maruzen. After it made contact I literally didn't even care if I got shot and paced the distance, because I didn't think it would reach. Huge kudos to the dude on the end that called it.

That was me on the other end Mosin.  By the way, thanks for helping me tune my hopup by being my target on the other end.  I would have sent more rounds your way, before you shot me, but my gun switched to auto and I had to address that before proceeding.  Right when I got it switched back to semi, I thought I felt something tick off of my knee pad.  After I had you send another round, it hit right in my stomach, with about the same velocity.  So sure enough, you got me.  Congratz!

I had no issues with any hit calling all day.  Everyone fought and won, or lost, with equal great attitudes.  I had a ton of fun playing the bad guys, some of the most fun I've had at an event.

I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.

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Airsoft Discussion / Re: MIA PATCH DESIGN 2015
« on: May 06, 2015, 10:36:30 PM »
To what date?  I didn't get a hold of Alex until it was too late, but if he now has more time, I'll let him know.

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