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16
Off Topic / *READ, IF YOU ARE POSTING ABOUT YOUR REAL WEAPONS*
« on: March 13, 2015, 09:12:17 AM »
The board administrator and moderators would like to remind everyone that this is an open forum, meaning its membership is not regulated to a limited number of individuals and posts can be viewed by anyone surfing the web.

Anyone making posts regarding ownership of their illegal or illegally obtained firearms or firearm accessories will be subjecting themselves to the scrutiny of all visitors to this site and should be forewarned that their posts could implicate them.


If you are in ownership of illegal firearms or firearm accessories, DO NOT post them on this site!


Posts containing information about your legal firearms are very welcome and encouraged.

Thank you for helping us set a good example for the next generation of gun owners.

17
After Action Reports / Lost & Found
« on: March 13, 2015, 09:10:03 AM »
Use this sticky thread to report any items you lost or found at an op.

Serious posts only, people. This is here for us to get people back their belongings, not so you can joke about how you lost your virginity.

Also, please clean your own posts... if something is returned, come here and delete your post(s). Thanks!

18
After Action Reports / AAR Rules
« on: March 13, 2015, 09:09:00 AM »
This section of the forum is dedicated to discussion of events after they occur. Constructive criticism is welcome, as are thanks, compliments, and anything else productive. The following will not be tolerated:


Accusations of cheating. If you think someone is cheating, bring it up with an official during the event. Bringing it up on the forum only creates bad blood and flame wars.
Insulting "reviews". Specific suggestions or complaints can be helpful if phrased well, but "today sucked, Team W1nn4r suck at events" is not helpful and will not be tolerated.
Pictures of unsafe play -i.e: Not wearing full seal goggles- will either be removed from AAR's and/or replaced with an image selected by the Mod who sees it (Thor's preferred image is some kind of kitten.)


If you're unsure whether your post is within the rules, ask whether the point you're making would help the people running the event do better next time.

-Thor edit: Added rule for pictures regarding unsafe play. They will not be tolerated.

19
Regulations / SAFETY PROCEDURES **PLEASE READ**
« on: March 13, 2015, 09:07:03 AM »
CREDIT goes to frostee for creating the original thread: http://miairsoft.proboards.com/thread/6789/safety-procedures-read



21CA-ACO Recommended Airsoft Safety Procedures

The intended purpose for these rules is to provide an environment for the Michigan airsoft industry
that is safe and positive for the general public and law enforcement agencies in the state of Michigan.

*** If a police officer or other law enforcement officer approaches you, the proper response is to drop your airsoft replica and obey every command given. Failure to do so could result in physical harm and/or prosecution. You must obey law enforcement. ***


TRANSPORTATION
1.   All airsoft replicas should be transported in a hard case with use of a lock. Magazines, clips, and ammunition should be stored separately. If a hard case is not available, a lockable fabric carry case is the next preferred choice. Again, ammunition and magazines should be stored separately, not in or on the case. If neither of the first two choices is available, the original box should be used, with magazines and ammunition stored separately. Never transport your airsoft replica without appropriate containment and consult your local laws regarding the transportation of firearms, for the safest method(s) of transporting your equipment.

2.   A red or orange flash hider, barrel cover/plug, or painted barrel should be present on the airsoft replica when being transported.

AREAS OF PLAY
1.   Airsoft should not be played on public property, such as public or state parks, schoolyards, shopping malls, parking lots, etc. If you are arrested for brandishing an airsoft replica in public you can be charged and prosecuted as if you were brandishing a real firearm.

2.   All airsoft events of any type held on commercial property should first receive written consent from the landowner and inform local law enforcement prior to the event. Boundaries for the event should be clearly marked for players, and when appropriate, surrounding neighbors should be notified of the event.

3.   Residential and private property owners should use their highest discretion when airsoft replicas are used on their property, in order to maintain a fun, safe environment for everyone involved. High-risk areas, like front yards, highly populated communities, areas near roads, and the like should be avoided for the safety of neighbors, passersby, and law enforcement.

SAFETY
1.   Eye protection should be ASTM F 1776-01, ANSI 87.1 2003 (civilian), or MIL-V-43511C (military) rated and should be worn at all times when using an airsoft replica.
2.   All airsoft replicas should be emptied and switched to “SAFE”, with magazines removed, when not in use.
3.   All airsoft replicas and equipment should be stored out of the reach of children.
4.   Any individual under the age of 18 years should not have possession of an airsoft replica without parental consent.

20
Regulations / Re: Rules for Michigan Airsoft Players
« on: March 13, 2015, 09:04:52 AM »
Rules for Michigan Airsoft Players

(Part 2 of 2)


“Safe” Staging Area Rules

Article 14: While in the staging area ammunition magazines must be removed from all airsoft replicas with the exception of holstered pistols. Any airsoft replica that is being handled in any manner (i.e. cleaning, repairing, reloading) must have the magazine removed. If the replica has a working mechanical safety the safety must be “on”.
• In some cases an event organizer may provide a designated area for pre-fire or testing of airsoft replicas. Any rules corresponding to that designated area should be followed.
• Firing, live or dry, in any “safe” area is prohibited.


Engagement Rules

Article 15: The following are the minimum distance engagement limits for airsoft replicas. This is the closest a player can engage another player with a replica rated in the following feet per second (fps) categories using full-auto, semi-auto, or single shot capability. See Article 16 for extremely close quarter player elimination.

As of April 24, 2009, these rules include a 10fps "tolerance zone". Players will be allowed onto the field if their weapons shoot up to 10.0 fps over the published limit.

- 1 - 350.0 FPS (0.01j - 1.07j) - Arms Length Engagement.

- 350.1  - 410.0 FPS (1.08j - 1.49j) - 20 Foot Engagement.

- 410.1 - 500.0 FPS (1.50j - 2.32j) - 50 Foot Engagement (Permanent Semi-Auto or Bolt Action Only).

- 500.1 - 549.9 FPS (2.33j - 2.69j) - Bolt Action Replicas Only.

- 550 FPS+ (2.7j) - Prohibited Under All Circumstances.

- Velocities are measured using the weight of BB being used.

INDOOR/CLOSE QUARTER BATTLE (CQB)/ENCLOSED FIELD ENGAGEMENT LIMITS

• 1.0 - 340.9 fps – Arms length engagement limit


• 341.0+ fps – prohibited or allowed with permission of event organizer only

Engagement limits are based on averaged fps readings using .20 gram weight bb’s only. The method for acquiring an airsoft replica’s average fps is to fire multiple (more than 2) shots through a chronograph, record the readings, add the fps readings together and divide by the total number of readings.
Gas operated airsoft replicas should be chronographed using a “warm” ambient temperature gas supply (i.e. magazine), or with heating device functioning if used during the cold season.
No allowance is made for airsoft replicas that have an average reading close to the lower end of the next highest fps category. Example- if the replica has an average reading of 351.5 fps it falls within the 20 foot engagement limit.

Again, these rules include a 10fps "tolerance zone". Players will be allowed onto the field if their weapons shoot up to 10.0 fps over the published limit.


Article 16: It is the event organizers option to institute specific rules for extremely close quarter player elimination. Some options for safe elimination of a player are:
• “Knife kill”. If an opponent player is within arms reach a “knife kill” should be used to eliminate the player. This involves touching, not hitting, the player with a hand and declaring a knife “kill”. No “real steel” knife or sharp instrument should be used to institute a knife “kill”, but replica rubber knives/bayonets are permitted. Please use great care when using such items.
• “Sniper Surrender”. If an opponent player(s) is within the shooting player’s engagement limits the shooting player should consider asking for the opponent’s surrender. It is not mandatory that a player asked to surrender, surrender unless the shooter calls "Sniper Surrender". In which case the player asked to surrender will surrender with the understanding that the airsoft replica held by the shooter is high-powered and observance of engagement limits would prevent firing. In simple terms the shooter with a high powered replica should call "Sniper Surrender" if and when they have a clear surrender advantage over an opponent, but the engagement limits would prevent them from firing. The player asked to surrender must surrender to a "Sniper Surrender" call. All other surrender calls (not involving high-powered replicas) are left to the judgement of the players. Surrender may or may not be accepted when presented. Questions concerning surrender will be answered by the event organizers or appointed referees.*Edited-10/28/04, Frostee
• “Surrender”. If an opponent player(s) is within the shooting player’s engagement limits the shooting player should consider asking for the opponent’s surrender. It is mandatory that a player asked to surrender, surrender if the situation clearly indicates that the opponent could have been eliminated by the shooting player. Questions concerning what types of situations clearly indicate surrender will be answered by the event organizers or appointed referees.
• “Parlay”. If opposing players are under their safe engagement limits and find themselves unable to eliminate the other player(s) safely without firing, the players involved may call for a “parlay”. It is mandatory that players accept a parlay if the situation clearly indicates an unsafe or stalemate situation. Once a parlay has been agreed to all players involved may temporarily stop play, retreat to a safe distance, and resume play.


Article 17: A player who has been hit by a bb is considered “out, dead, incapacitated, eliminated, removed or wounded”. A hit is considered as a sufficiently mobile bb that has contacted any part of the player’s person, clothing or gear via a direct shot or ricochet. This does not include a direct or ricochet hit to a player’s weapon. However a hit to a player’s replica that ricochets into the player or gear is a valid hit to the player.
• In the event that a player is hit by someone on his/her own team the hit is considered valid. This is called “friendly fire” or “fratricide”.
• In the event that a ricochet off a player’s replica hits another player it is considered a valid hit.
• In the event a player does not feel, hear, or see a hit it is suggested that the shooting player continue firing until a hit is recognized.
A player clearly not calling a hit(s) is considered cheating and that is expressly forbidden. Players should notify the event organizers or referees of persons who may be cheating, but they should not try to rectify the situation themselves. It is strongly recommended that players who are consistently reported as cheating be removed from the playing field.
• If a dispute arises concerning the validity of a hit refer to the event organizers or appointed referees.
• Purposely targeting and shooting an opponent player’s head is prohibited unless the opponent’s head is the only target presented. As always, the fps/engagement limits apply. Extreme care must be taken and shooting players in the facial area should always be avoided. Safety is the first priority.


Article 18: A player who has been hit and is eliminated should immediately shout “HIT” or “OUT” or some similar indication that they have been eliminated from the engagement. The eliminated player should then proceed to the “safe” designated area to await the end of the engagement or to respawn or to follow the instructions of the event organizer.
• Eye protection must be worn until the engagement is over or until the player has reached the designated “safe” area. Refer to the event organizers if in question.
• Firing of airsoft replicas into the “safe” area at any time is prohibited.
• An eliminated player is not allowed to fire his/her airsoft replica at anytime after being eliminated from an engagement (if the engagement is still active). Doing this may mislead other active players into believe that the eliminated player is still in action.
• Eliminated players are not allowed to communicate any pertinent information to active players, such as opponent location, movement or the like. It is suggested that eliminated players should not talk, except to say they’re out…”Dead men don’t talk”.
• Intentionally putting players or non-players into a situation where their safety is threatened is completely unacceptable. It is suggested that any player doing such should be immediately removed from the event. Refer to the General Guidelines for dealing with non-players entering the event area.


Article 19: It is left to the event organizers discretion to limit the use of high capacity ammo magazines, amounts of ammo, types of ammo, types of airsoft replicas, or any other event specific parameter.



References

1. Airsoft Ohio. General Play Rules:
www.airsoftohio.com/dynamic.php?s=&action=genrules&menu=1&pos=40. 06/05/03.
2. Airsoft Ohio. General Safety Rules:
www.airsoftohio.com/dynamic.php?s=&action=safetyrules&menu=1&pos=40. 06/05/03.
*A special THANK YOU to Airsoft Ohio (www.airsoftohio.com) for creating a reasonable and safety conscious set of rules for airsoft players. Some parts of the above guidelines and rules may be taken verbatim, or with slight rewording, from Airsoft Ohio’s General Play Rules and General Safety Rules.
3. The Cimmerians: www.cimmerians.com/Rules_of_Engagement.html. 06/05/03.



Original Posting: 06/09/03
Revision Posting: 12/15/04 - Frostee
Revision Posting: 03/30/07 (Art. 5 & Disclaim) - Frostee
Revised Again: 04/24/09 - Zorak
Updated Posting: 08/05/20 - (Velocity/Ranges) - Canto

21
Regulations / Rules for Michigan Airsoft Players
« on: March 13, 2015, 09:04:00 AM »
Rules for Michigan Airsoft Players

(Part 1 of 2)

Master Copy is located here:
http://www.miairsoft.org/index.php?topic=40.0
All other copied pages or printed copies of this document are UNCONTROLLED.


Disclaimer

This rulebook has been created as a standard guideline for all airsoft events occurring in Michigan. Local event organizers and field owners may choose not to adopt, in whole or in part, the rules and regulations presented within this document. In such cases the rules of event organizers, field owners, and local authorities apply. In all cases local, state, and federal government laws and restrictions apply.

This forum and its administrators and moderators are not responsible for any inconvenience, loss, damage compensatory, direct or incidental, or claims arising from use of the information contained on this site.

These rules are presented as a guideline for safe and fair play. Safety is the first priority. Please use common sense and fair play while conducting yourselves at all airsoft events.



General Guidelines

If properly organized, with special regard to obtaining proper permissions, the following circumstances should not arise. But, in the event that a non-player individual(s) begins to order the event players in a manner consistent with actions of a police officer every command should be followed. An officer of the law will identify himself as such and every instruction given must be followed explicitly.
In other circumstances, if a non-player individual(s) enters the event area all airsoft players should relay the information that a non-player is in the playing field, place their airsoft replicas on the ground and one individual (preferably the event organizer) should approach the non-player(s) in a non-threatening manner, to inform the non-player of the scheduled event and relay any information about permissions, or other relevant information. The non-player should be informed that for their safety they should move to an area outside of the event location. The player approaching the non-player should do so with eye/face protection removed and with their hands clearly visible.

Safety is the first priority. Please use common sense and fair play while conducting yourselves at all airsoft events.



General Rules and Regulations

Article 1: Each player should know the rules and obey them. Any waiver forms or agreements required by the event organizers, field owners, and/or local authorities must be filled out completely and signed prior to the start of an event. Any questions should be directed to the event organizers.


Article 2: Each player is personally responsible for his/her safety and equipment, whether owned, borrowed, or rented. If you break or damage property, you will be held responsible for those damages. Accidents do happen, but please be careful and play responsibly.


Article 3: Eye protection must be worn at all times, except in designated “safe” staging or preparation areas. Event organizers will inform the participants of such designated areas prior to the start of the event. It is recommended that players wear their eye protection at all times. Safety is the first priority.
•   Eye protection must be of the completely sealed type (there must be contact with the eyewear frame and face, fully surrounding the eyes). Lenses must meet the minimum rating of ANSI Z87.1, MIL-V-43511C, or ASTM F 1776-01.*Edited-02/18/04, Frostee Eye protection must not be able to be brushed off, knocked off, or moved easily. It is strongly suggested that all eye protection be secured with a strong elastic strap/band (the type intended for such uses). A full mask that covers the entire face is optional, but the lenses must meet the aforementioned ANSI or ASTM specification and the area around the eyes must be sealed to the frame.
Eye protection in question should be examined by the event organizers who may decide to perform a safety test before determining if the eye protection is suitable. It is highly recommended that any player wearing questionable eyewear be refused entry to the playing field. Safety is the first priority.


Article 4: All participants in nighttime events or events that may involve nighttime engagements are required to carry a working flashlight and whistle.
• A blown whistle stops all game play, but players should leave their eye protection on until in a “safe” designated area.
• Whistle use is suggested for ending engagements and for emergencies such as a lost player, hurt player or non-player personnel within event boundaries (any area where the individual(s) might be injured or might deem the airsoft replicas as a threat).


Article 5: Use of fireworks or pyrotechnics by anyone other than a pyrotechnics industry professional is highly discouraged. Players should assume that these items are prohibited unless specifically informed otherwise by the event organizer, property owner, and/or local authorities.
Event organizers should be responsible for checking state and local laws regarding legal fireworks, before allowing use on the field. In Michigan, state law information can be found here: www.michigan.gov/
Event organizers are responsible for clearly posting, in the event description, whether fireworks use is allowed or prohibited, and/or what types are allowed.
At the event briefing organizers are responsible for clearly stating whether, or what types of, fireworks use is authorized.
Players who disobey event firework rules, especially by use of illegal fireworks, should be immediately removed from the event, with every attempt made to ban the offending player from future events.


Article 6: Knives, sharp or bladed instruments, bludgeoning devices, bows, real firearms and other “real steel” weapons are not allowed at any event. However, tools with small blades or pointed tools are permitted for their intended work use only and should be kept in a secure location outside of the playing field.


Article 7: Laser sights, flashlights (see Rule 4.), sound emanating devices and similar items may be dangerous to the eyes or ears and should only be used if permitted by the event organizer. Laser-sights must have less than 5mW optical effect. Special care must be taken when using such items.


Article 8: Handling, tampering with, or playing with another player’s equipment without that player’s express permission is strictly prohibited.


Article 9: Leaving the engagement boundaries through avenues other than those expressly for exit and entrance is prohibited, unless with the event organizer’s consent.


Article 10: The event grounds must be left in the same or better condition than at the start of the event. Therefore it is the responsibility of each individual to discard any waste materials or to put in order any area they have disrupted.


Article 11: Wildlife in the event area is not to be disturbed. Players are strictly forbidden to fire at any wildlife or domestic animals and should make every effort to leave the plant life relatively undamaged.


Article 12: Illegal drugs or alcohol are strictly forbidden from any event.


Article 13: The following variation of “real steel” weapon safety rules are to be observed while anywhere on the event grounds:
• Every airsoft replica should be treated as a loaded weapon. Even if you are positive that the replica magazine is empty, the safety is on, and/or the battery is dead you must treat the airsoft replica as though it is capable of firing.
• Do not point the airsoft replica at anything that you are not willing to damage or destroy until on the playing field in an active engagement. Never point the airsoft replica at anyone who is not wearing appropriate eye protection.
• Keep your finger off the trigger until you are ready to fire.
• Be aware of what is behind your target.

22
Airsoft Discussion / Deacons "Don't be a Heat Casualty."
« on: March 13, 2015, 08:56:16 AM »
CREDIT goes to DEACON for creating the original thread:  http://miairsoft.proboards.com/thread/49912/deacons-heat-casualty




"Don't be a Heat Casualty!"
Deacon, NREMT

For a Medical Emergency ALWAYS Call 9-1-1 FIRST. Inform the Event Host or Nearest Referee A.S.A.P!

Alright Guys and Gals, I've been noticing an uptick in Players who are ill-prepared for events during the summer months. That and there are always the super-over-burdened Players wearing multiple layers of clothing on top of an excessive amount of gear. This will be a short presentation on the signs for Heat Casualties.


Lets take a look at the three forms of heat exposure and their Signs:

Heat Cramps-
Heat Cramps are painful muscle spasms that occur after an intense exercise mainly due to dehydration and a loss of essential electrolytes(hypovolemia). This can happen in those of us who are athletes just as easily as those of us who are couch potatoes. A majority of the time these cramps happen in the abdominal area as well as the lower extremities. The pain can be severe.

Signs: Acute Muscular/Abdominal Pain.

What to do:
- Remove the Player from the hot environment out of sunlight and radiant heat.
- Loosen any tight clothing.
- Rest! sit down or lie down.
- Replace fluids orally. Sports drinks with electrolytes are helpful but the most useful is WATER!!! Stay away from overly sugary or salty drinks. (Energy Drinks)
- Cool the Player with a misting of water or via fan or A/C.

Heat Exhaustion- MEDICAL EMERGENCY
This is the most common serious illness caused by heat exposure. Again the exposure results in loss of fluids and an imbalance in electrolytes due to heavy sweating. Onset usually occurs in a Hot Humid environment (extended times and poor ventilation. Someone not acclimated to the heat.)

Signs:
- Dizziness, Weakness or faintness resulting in an altered state of consciousness.
- Nausea, Vomiting, Headache.
- Muscle Cramping, Abdominal Cramping.
- Cold Clammy Skin with an Ashen Pallor.
- Dry tongue and thirst.
- Pulse is often rapid.

What to do:
- Remove the Player from the hot environment out of sunlight and radiant heat.
- Cool the Player with a misting of water or via fan or A/C. (NO ICE WATER!)
- Have the Player drink up to a Liter of water slowly. If they are laying down, encourage them to sit up. (Never force someone to drink water or drink water while laying down. They may Aspirate!)

Heatstroke- SEVERE MEDICAL EMERGENCY! CALL 9-1-1 ASAP!
This is the least common but most serious illness caused by heat exposure. Again dehydration, loss of electrolytes which results in the loss of the bodies ability to perspire due to the hypovolemia.
(One thing to consider is that a Victim of Heat Stroke may still sweat with an early stage of onset!)

Signs:
- Change in behavior.
- Hot, Dry, Flushed Skin.
- The Patient may become unresponsive quickly and seizures may occur.
- The pulse is strong and rapid.
- The person will become increasingly unresponsive and the pulse will weaken.
- The respiratory rate will increase.
- The inability to perspire will also become apparent due to the loss of Thermoregulation. (If you're sweating, they should too!)

What to do: SEVERE MEDICAL EMERGENCY! CALL 9-1-1 ASAP!


Remember you should be drinking at least 3 Liters of water. During a heavy exorcise the body can lose more than 1 Liter of water an hour through perspiration. Keep yourself well hydrated.

A brief visual on the color of your urine can indicate just how hydrated you really are!



Things that are not water that may enhance the effect of heat illness:
- Energy Drinks
- Caffeinated Drinks
- Sugary Drinks

The More you know! Play smart. Stay Hydrated. Have fun!

23
Newbie Discussion / Noob Camouflage Guide
« on: March 13, 2015, 08:54:33 AM »
CREDIT goes to THOR for creating the original thread:  http://miairsoft.proboards.com/thread/25344/noob-camouflage-guide?page=1

Ok, since I've seen several noobs post about what camo to get, what color is considered what, I figured that I should just go ahead and write a guide so that at least I can say it's out there, even if no one reads it.  I'll break it down into 3 categories, green-based, tan-based, and other/unclassified.  I'm also going to only post the most popular/most likely to be encountered.

Green-based (Olive Drab, or OD as it is called, is the base color):

Woodland:

Used by US armed forces from 1981 to approx 2005.

MARPAT (MARine PATtern):

Used by US Marine Corps from 2002 to present.

DPM (Disruptive Pattern Material):

Used by the United Kingdom from 1968 with slight changes in 1984, 1990, and 1994 to 2010.

Tiger Stripe:

Limited use non-official camo used by US forces from 1965-1975.

Flecktarn:

Used by German armed forces from 1976 to present.

Pantera:

Used by the Polish armed forces currently.

Tan-based (Tan is the base color):

6 color desert:

Used by United States from 1982-1993.

3 color desert:

Used by United States from 1990 to present. Being phased out currently.

Desert MARPAT:

Used by US Marine Corps from 2002 to present.

ACU (Army Combat Uniform):

Used by US Army from 2005 to present.

Tropentarn:

Used by German armed forces from 2005 to present.

Desert DPM:

Used by United Kingdom armed forces from 1990 to present.

Pantera Pustynna:

Used by Polish armed forces currently.  Pustynna means "desert".

Airman Battle Uniform:

United States Air Force uniform, used from 2007–present.

Other patterns:

Multicam (doesn't really fit green or tan):

Limited use by US Army 173rd Airborne Brigade in late 2009 to present.  It is likely that this will eventually fully replace ACU as the standard issue camo.

MTP (Multi Terrain Pattern):

In use by the British Army from December 2009 to present.

ATACS:


Urban:

No official military use.

Urban Digital:

No official military use.

Black or Blue: I don't think I really need a sample of solid black or blue, do I?  It's a solid color.  Usually used for SWAT/SERT/ insert special police team here.

Other, more rare patterns can be found here: http://camopedia.org/index.php?title=Main_Page
Another source for camo information:
http://en.wikipedia.org/wiki/List_of_camouflage_patterns

You will likely never see any of the patterns I did not include, because they are not readily available in the US.

This list comprises probably 99.9% of camo colors/patterns you will encounter.

Now, since this is a noob camouflage guide, I will make a recommendation for all new players.  First, no matter how cool it looks or how much you like it, do NOT buy multicam as your only camouflage pattern.  The reason I say this is because multicam is almost equal parts green and tan.  While this makes it a very effective camo, it makes it very hard to classify as a "green" or "tan" camo, thus many events either do not allow it, or will put it on a separate "special forces" team which is often by request only.  As a new player, you will likely not be on that team.  There's not a whole lot of sense in having your primary set of camo be something you can't wear all the time.

So, what do I recommend?  Almost all new players start out with woodland, and this is honestly your best choice.  It is readily available, and has a multitude of gear that goes with it.  The next best choice for new players is DCU, as it is almost as available as woodland and also has a multitude of gear color choices.  A player with these two camo sets will be able to play on either side of 99% of games held anywhere in the US.

So, with that said, good luck on picking out your camouflage, and above all have fun building your kit!

24
Airsoft Discussion / Michigan Law as it pertains to airsoft
« on: March 12, 2015, 10:29:03 PM »
CREDIT goes to Reaper6  for creating the original thread:  http://miairsoft.proboards.com/thread/20977/michigan-law-pertains-airsoft?page=1



Here is Michigan Law as it pertains to airsoft:

State of Michigan ---------------------------------------------------------------------------------
We must first look at the definitions of a firearm under the Michigan statutory law scheme. From the Michigan State Statutes, we find:

CHAPTER XXXVII
FIREARMS
750.222 Definitions.

(d) “Firearm” means a weapon from which a dangerous projectile may be propelled by an explosive, or by gas or air. Firearm does not include a smooth bore rifle or handgun designed and manufactured exclusively for propelling by a spring, or by gas or air, BB’s not exceeding .177 caliber.
SOURCES: Mich. Comp. Laws Ann. §§28.421a-422b; 28.425; 28.425b;28.425c-d; 28.425f-g; 28.425l; 28.425o; 28.429; 28.430; 123.1101; 750.224; 750.226; 750.227; 750.236; 750.324; 752.891

Comments: This section, whose language is mirrored throughout the Michigan Annotated Code, leaves open the question about the status of airsoft guns. The Statute clearly exempts BB Guns from being classified as a firearm with the restriction that the BBs ejected from the gun does not exceed .177 caliber.

Airsoft 6mm BBs are .236 caliber mathematically. Again, the Preemption of State and Local Law against the banning of sales of Airsoft guns is contained in the Federal Law and Federal Regulation so by operation of law, airsoft is also exempted from the classification as a “firearm” and in doing so, is not an unconstitutional intrusion into the Rights of States in their lawful exercise of their “police powers” to enact laws for the benefit of public safety.

However, airsoft guns can reasonably be considered “imitation firearms” and the State has proposed legislation (see below) prohibiting any change, alteration, obliteration of any coloration or markings on such “imitation firearms”. This law reproduces the same prohibitions as the California law. Notice in Section 2 that using an “imitation firearm” unlawfully is a felony with stiff penalties. Player beware.
From my search of the Michigan State statutes and a call to the Attorney General’s Office, I cannot find any current requirement that airsoft gun owners are required to keep the coloring intact after purchase, hence, the need for the bill below being proposed in June 2007. It is still under consideration as of June 2008.

HOUSE BILL No.
A bill to amend 1931 PA 328, entitled "The Michigan penal code,"
(MCL 750.1 to 750.568) by adding section 225.

THE PEOPLE OF THE STATE OF MICHIGAN ENACT:

Sec. 225. (1) Subject to subsection (3), a person shall not change, alter, remove, or obliterate any coloration or markings that are required for an imitation firearm by any applicable state or federal law in any way that makes an imitation firearm look more
like a firearm. A person that violates this subsection is guilty of a misdemeanor punishable by imprisonment for not more than 90 days or a fine of not more than $500.00, or both.

(2) An individual shall not knowingly point, display, or use an imitation firearm with the purpose of intimidating, threatening, or attempting to put an individual in fear of bodily injury or for any unlawful purpose. An individual who violates this subsection is
guilty of a felony punishable by imprisonment for not more than 4 years or a fine of not more than $5,000.00, or both.

(3) Subsection (1) does not apply to a manufacturer, importer, or distributor of imitation firearms or to the lawful use of an imitation firearm in a motion picture, television, stage, or other theatrical production.
(4) As used in this section:
(a) "BB gun" means a smooth bore rifle or handgun designed and manufactured exclusively to propel BBs that do not exceed .177 caliber by a spring or by gas or air.
(b) "Firearm" means that term as defined in section 222.
(c) "Imitation firearm" means a BB gun, toy gun, replica of a firearm, or other device that is so substantially similar in coloration and overall appearance to an existing firearm as to lead a reasonable person to perceive that the device is a firearm.

NOTE: All research on this was done by Mike Watkins, Attorney at Law, Licensed in the state of Alabama.

25
Airsoft Discussion / Transporting Airsoft in a Vehicle
« on: March 12, 2015, 10:27:10 PM »
CREDIT goes to SWAT A4  for creating the original thread:  http://miairsoft.proboards.com/thread/3007/transporting-airsoft-vehicle?page=1



Transporting Airsoft in a Vehicle.
Written by: SWATA4




]Introduction:
Many airsofters throw their guns and gear in the back of their car and head out to the field,  then when they show up at the field, and start pulling guns out of the back seat, off the floor, and out of seat pockets. I'm not sure whether it's lack of knowledge, if people are in a hurry, or just don't care. I can tell you that it's carelessness. No reason or excuse will justify just throwing your replicas in the car without taking the necessary precautions. 






Walking into the unknown:
Above is a picture of my SUV at night. This is a picture to show what a police officer can see at night. There are 3 guns planted right in the open, and I bet you can't find them. A police officer walking up to a car; is like a bomb squad member opening up a suitcase left in a park. It could be empty, or it could explode. They are going to be nervous, especially at night. I am going to stress the "night" situation a lot in this article. When your airsoft game ends, it's always harder to put everything back where it belongs. You're tired and you may look at the car, see it's dark and then figure no one will see the guns if you leave them in the open. Now, you get pulled over.... You have assault rifles and pistols laying in the car. You are not allowed to step out of your vehicle, the police shine their flashlight through the windows, and see those weapons. Most likely, they will not walk up and casually talk. They will then ask you to step out of your vehicle at gunpoint, and it becomes a big thing. Something so little, can become life threatening.

Below, you can see where the 3 guns are. That's what the police officer would see when he shines his light in the car, or when you turn your lights on to find your vehicle insurance.








Scare Factor:
Storing things such as a pistol in your glove compartment might seem like a good idea if you don't have a case, right? WRONG. Now, you're pulled over, he's going to ask to see your insurance, you open the glove box, and he then sees this:



If you tell him that you have a gun in your glove compartment, that's sure going to scare him. If you reach at your glove box, he's now going to think you are reaching for the weapon. Either way, you better hope the officer has some mercy on you.


This on the seat? Looks pretty intimidating to me. That's asking to get in trouble.


Hiding it is no better. This is my replica 1911. It's an airsoft gun, but can you honestly tell the difference? I had the camera flash on to show what it would look like even during the day. Looks very real doesn't it?




You NEED to buy cases for your rifles. You should put the safety's on, take the magazines out of the mag well, make sure there aren't any bb's or gas/batteries left in them, and they should be out of reach if possible. A lock would even be a great investment. A police officer is going to see that you spent the time to take the proper precautions, and that is going to make both the officer's day, and your day much easier.







Orange Tips:
Is it the law? That's answer varies country to country, state to state, county to county, and even city to city. This is something you need to look up for yourself. The state of Illinois states that during transportation of air rifles, orange tips must be present.  It goes into details, but even if it's not the law, give the officers on the street a break. Several people have been shot by police officers, because they did not have orange tips on the guns. I'm not going to say you are going to get shot if you don't, but why not take every precaution you can. It may just save your life.



26
Airsoft Discussion / Durability Test - Mesh Masks
« on: March 12, 2015, 10:22:43 PM »
CREDIT goes to SWAT A4  for creating the original thread: http://miairsoft.proboards.com/thread/3006/durability-test-mesh-masks?page=1



Durability Test - Mesh Masks.
Written by: SWATA4







Introduction:
One day while I was sitting in the staging area at a local field, I saw that a few kids were wearing a wire mesh mask. I thought to myself, that entire concept sounds dangerous. I decided that I wanted to test that theory out, but no locals wanted to give up their eye protection for me to shoot, which I can easily understand. I talked to Trinity Airsoft about it, and as soon as the word "safety" was mentioned, they told me the box of 2 wire mesh masks will be shipped out later that evening at no cost. Many players buy wire mesh masks because of every airsofters worst nightmare, fogging. Buy not "fogging," are you putting your health at risk?

What am we trying to find out?:
Are wire mesh masks actually safe? Many players use them, no major injuries have been discussed, stores sell them. They must be, right? Can they stop a high velocity BB? That's what we are here to find out!






After Effect:
I took about 10 shots with .12 bb's from a $39.00 spring rifle, assuming that's what many of the non experienced players would use. I figure that to be about 200 fps.  The bb's were lime green, so they would be easy to see if they go through or not. Then I shot about 15 rounds of .25 ICS bb's out of a KWA ( Gas Blow Back) Glock 19. The ICS Stealths are high quality bb's that I fire out of my upgraded AEG, not some cheap garbage like the .12's. Below are pictures of the damage that the (approximately)  25 bb's did. (This was from about 6 inches away, Figuring the low FPS of the weapons used, as well as the possibility of close shots from CQB )







Initial Result:
While looking at those 3 pictures above, you can see that it bent the mesh pretty good, but did not actually penetrate it. The wire mesh go a little closer to where the users eyes would be, but none of the mesh gave way or cracked. It's all still tightly woven together, just bent inwards. After seeing that result, It's pretty scary, but seems safe. WRONG. We did what most players would most likely do, shoot it up, and it seems safe. One thing I did not tell you above was that I taped a bag onto the back of the mask before I shot anything at it. My worries were about small debris from the bb flying through.  I securely taped it all around, so it would catch only the objects that went directly through the mesh, as you can see below.








Final Results:
The bag caught a lot of debris. There is no telling how fast that flew into the bag, but that really scares me to think about what could have been in my eye. I've had a scratched eye before, I can't even begin to explain how bad that is. One of those small chips floating into your eye is all it takes for your eye to get scratched. The impact may not cause it, but as soon as you blink it may drag under your eyelid. And that's not even talking about any larg amount of force at all.





So, What's all this mean?:
I will give you a quick color chart here, to help explain what all that junk is.

Black Chips: All the paint from the wire mesh, that got shot into the back of the mask when the bb hit.
White Chips:High Quality .25 BB
Green Chips:Low Quality .12 BB

There is a HUGE chunk of .12 that got through. That may have seriously hurt someones eye.






Conclusion:
Should you still wear the mask?  I would say no. I'd say it's as good as garbage, and buy a paint ball mask, or certified airsoft goggles to replace them. That is a lot of garbage that got through too easily. That's a very large chunk of bb in that picture above, so out of 25 shots, about 3/8 of an entire bb got all the way through. I'd rather buy goggles and a $10 fan to prevent fogging. My eyes are to valuable to lose over something so stupid.

27
Michigan Commerce - Airsoft Guns Allowed / Shipping guide
« on: March 12, 2015, 10:15:52 PM »
CREDIT goes to thedeisel for creating the original thread: http://miairsoft.proboards.com/thread/39480/shipping-guide


Recently I have gotten PM's on both MIA and AO on how to ship things.
Some people don't ship because they don't know how, or are afraid to deal with shipping.
Depending on what you ship, you may save time and money compared to driving to a city.


Lets get of to the basics; shipping services.

USPS: a very cheap and easy method to ship small to large items. It tends to be a pain to ship large items with no box(like a rifle). They offer tracking that is delayed for a couple dollars, and insurance. I always go priority for a few dollars more so the buyer gets it in a few days. ;D

DHL: don't even use them, they are a waste of time. They are dirt cheap, but takes them over a week to ship something that normally takes a couple days. They tend to half-ass things by handing it over to USPS without any tracking or notification.

UPS: very good shippers, and fast too! They offer packing for a few extra dollars, so it's very convenient for rifle shippers. but it costs twice as much as USPS to ship something. But all packages come with "Free" tracking that is very up to date, and $100 insurance that can be increased for some extra pennies.

Fedex: They are good shippers. They are like UPS, but some differences. Their shipping is a little slower than UPS, and their tracking is a little slower than UPS, but way faster than USPS. ;)


Before you post your ad, check all the shipping services to find which you think would be best for that item. Their websites offer shipping calculators to figure out what the costs would be. Then add that to your asking price. but don't go too high, or people think your prices are insane. Keep your shipping/item price balanced.

USPS' calculator: http://www.usps.com/tools/calculatepostage/welcome.htm?from=home_header&page=calculatepostage

DHL's calculator: http://dct.dhl.com/input.jsp?langId=en

UPS' calculator: https://wwwapps.ups.com/ctc/request?loc=en_US&WT.svl=PNRO_L1

Fedex's calculator: https://www.fedex.com/ratefinder/home?cc=US&language=en&locId=express

*NOTE* DO NOT SHOW YOUR GUN IN PUBLIC! ENCLOSE IT IN A BOX OR CASE. ASK THE SHIPPER IF THEY SHIP AIRSOFT GUNS FIRST.
They will say yes, but pulling out a gun without asking is a big NO.

When you ship it, do not just use the gun's box. The manufacture's box is not designed to be shipped by itself. get a bigger box for that one, and fill it with packaging peanuts. DO NOT EAT THE PEANUTS.   ::)
Make sure you have everything in the box before you tape it with packaging tape.
And fill out the address on a piece of paper like this, and take it to the shipping service. some will just type it in the computer, and some just have you tape it on the package. I like to have it just in case.


I have sent/received hundreds of packages, and after a while you'll get the hang of it.

If you ship a pair of goggles, batteries, or even a pistol, I would use a USPS Priority Flat Rate Box for a couple of dollars, and add tracking.
For rifles I would use UPS for the convenience, and fast services. Remember the buyer can give you bad feedback for shipping badly. He's not paying $200+ to get a gun that takes a week to get to his door. ;)

And any gun I ship either a pistol or rifle, I add insurance.

If you still need help, you can PM me, or ask your local shipper for assistance. They would be happy to help you. ;D


I hope you try shipping, and enjoy this guide.

And I hope more people will expand their ads by offering more options that will attract more buyers, Which will sell your item faster.


Thank you,

THEDEISEL

28
Michigan Commerce - Airsoft Guns Allowed / A guide to PayPal!!
« on: March 12, 2015, 10:11:36 PM »
CREDIT goes to thedeisel for creating the original thread: http://miairsoft.proboards.com/thread/41805/guide-paypal


Okay, here is an add-on to my shipping guide, sort of.

I was talking to a fellow AO member, and he gave me instructions on how to send a gift amount, and had no idea I use it all the time. He also said that he has encountered a lot of inexperienced PayPal users, and he sends the instructions to pretty much everyone. I thought this guide will help people get started with PayPal, or help those who have an account actually use it to buy/sell something on here.

Directory:

I.      Intro
II.         Signing up
III.        Adding a credit card or bank account
IV.        Sending money via PayPal on Windows
V.         Sending money via PayPal mobile on the Iphone
VI.        Transferring money from your bank account to your PayPal
VII.       Transferring your PayPal money to a bank account
VIII.      Printing postage via PayPal


I. Intro:
For those of you that have no clue what PayPal is, PayPal is an online currency transaction service; however, it acts like a bank account as well. PayPal is great for buying on this forum, as well as selling. I have used PayPal now for five years, and I can personally tell you that PayPal is a neat thing to have!  ;D

I will give heads up that all info will be blacked out, and I will not Release any info from previous buyers/sellers that has dealt with me!



II. Signing up:


PayPal is relatively easy to sign up for. In this section, we will do a simple guide to show you how to do so.

First, go to PayPal's website:

Click sign up.

You should get to this screen. Pick the "Personal" account.


Fill out the info, and click continue. DON'T FORGET TO ACCEPT THE TERMS AND CONDITIONS!!


I can't go further, because I already own an account. All you have to do after is verify the info.


III. Adding a credit card or bank account:


Put your mouse over "Profile" and click either "Add credit card" or "Add bank account" like pictured:


Fill in the required fields, and click "Continue" after.

You will need to verify your bank by telling PayPal how much they put in your savings/checking from the two transactions they sent. For a credit card; however, you must call, and verify.

IV. Sending money via Windows:

This will be the most common form of sending money for transactions, so I will be detailed!  ;)

Click on "Send money" like pictured:


Fill in the info, and make sure it's on the "Goods" option. You can select "Gift" under "personal", but if something goes wrong, you can't send a request for a refund through PayPal's customer service.


You can Put your address in the optional message, or just leave it blank if you wish. Here you can review if everything is good, or edit your payment method or address. Click "Send" when everything is good to go.


V. Sending money via PayPal mobile on the Iphone:

The mobile app is really simpler to the Windows configuration; furthermore, it is simpler than Windows.

Open the app.


Log on to your already created account:


You will notice there is an icon to send money on the main screen, click it.


Fill in the required info, then click on the "Continue" button. Note that the button will not show up if you filled in the info incorrectly.





Setting up your transaction.


Here you can edit your payment methods, and add a message if you wish. I personally like to add my address just in case for them. Once you are finished editing, click "Send".


VI. Transferring money from your bank account to your PayPal:

Here, you will learn how to transfer funds to PayPal if you want to.

Click "Add funds" under the "My account", and fill in the following info:


Like explained in the picture, this may take 3-5 week days to process. Once you get the money in your PayPal; however, you can instantly send money to whomever.

VII. Transferring your PayPal money to a bank account:

If you sold an item, you can use this section to show you how to send it to your bank account.

Just fill in the amount you want to send, choose the account, and click "Send".
Note: there is a minimum transfer amount, and may take 3-5 days to transfer.


VIII. Printing postage via PayPal:

This is very simple to do, and shouldn't take long to do. Please refer to my shipping guide to help you pick what method to use to ship your package.
http://miairsoft.proboards.com/index.cgi?board=commerce&action=display&thread=39480

First, click on the "Print postage" button.


Next, add all info that isn't already filled out. Also, note that the address you are shipping to should be a confirmed address.


Review all info, and make any necessary adjustments before you print and pay.


Tape the label on the package, and your good to go!  ;D

Any questions can be answered from PMing me. :)

Thanks for reading!  :D

29
AEG / MIA AEG section ARCHIVES
« on: March 12, 2015, 10:04:09 PM »
If you are looking for older topics from MIA, you can find them HERE

30
Newbie Discussion / MIA Newbie Discussion ARCHIVES
« on: March 12, 2015, 10:03:09 PM »
If you are looking for older topics from MIA, you can find them HERE

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