Events & Planning > After Action Reports

AAR 6/20 White Mountain

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Stinger:
That's another thing I want to bring up:
For the first time ever, people actually communicated over the radios for the entirety of the event. I was always able to reach our team's leaders.

Also, I saw way more props this time around. There were tons of IEDs that were fun to recover, move around, plant, and just in general please Marshy with. Because it's great when you walk up to the "Fearless Commander" and he asks, "Did you bring me ammo?" and you say, "We brought you something better."

Troubadour:

--- Quote from: Stinger on June 21, 2015, 11:02:55 AM ---This was the greatest Bastards event I have been to so far. Excellent fun. I had to leave at lunch because of a graduation party I was obligated to attend, but that first half was awesome.
Apparently the second half wasn't so good, and part of that is my fault for leaving, so sorry guys.

--- End quote ---

Suck it Mosin. ;)

Also, to address the after lunch thing here once again as I did in the other thread. Since I have been airsofting, lunch has almost always been the biggest nightmare for event hosts. Any event you have, the second half is always different. Nothing changes in how the admin are administrating stuff, what has changed is the people playing. A lot of people frankly over-eat and become lethargic (I have done this numerous times, fucking A&W), some are just physically exhausted and can't do it, some leave, some fart around, either way. Most of the motivation and zeal to play that everyone had at 9am is gone and it's just a truth fact. It's incredibly hard to get people motivated and back into the fight and yes, there are a good many who will keep it going till the end and we love those guys. However, the reality is that isn't everyone. We tried to combat that with having lunches in the field, but that was chaotic and people ultimately decided the best thing to do was hide their trash on the field instead of bringing it over to us or letting us know and even though we searched the field for 1 1/2 hours we still didn't find it all and Hell's Survivors told us no more. So now we just try to push lunch as far back as possible, which is why it happened at 1400. So we did what we could to try and mobilize something and I feel that we still managed to eek out a few last good firefights out of the day, which is all you can hope for.

Additionally, the ambush mission was supposed to be the first mission of the day for a very good reason, but due to Hell's Survivor's reasons (City painting ) We had to move it at the very last minute and literally change up our entire day on the fly. We didn't know about any of that till we got there. The mission basically involved forcing BluFor elements into an ambush, then having OpFor get ambushed at the same time. However, with the lunchtime blues setting in, it got a bit fucked frankly. I think it turned out to be a pretty cool firefight after the fact, at least from my point of view of watching. I feel had it worked, all parties involved would have walked away with it being the coolest part of the day. As an Event Host you try new things, adventurous things and hope they work out... Either that or you get stagnant and run the same thing over and over again. Sometimes those things don't go to plan and oh well, it's the nature of the game in the field of herding cats. Not gonna stop me from continuing to try to do cool shit... Like that suicide bomber in the city.

Anyways, I am sure you all want to know who won and what is what. Give me a moment and I'll make that post. I'll probably end double-posting, but oh well. It won't feel right if it is part of another post.

Ninja Edit: Looks like Mikey and I posted at the same time.

Troubadour:
After hours of intense fighting, with both sides taking heavy losses and gaining victories, the jihadists have been cleared out of the Pontic mountains and are thought to be dead, dying, or fleeing back to the depths of Anurjistan. The Jihadist commander was wounded in the final fight and was unable to escape on foot and called for evacuation by truck. Due to the fortunate capture of multiple jihadists, JSOC and Turksih forces were able to intercept the radio transmissions of the Jihadists and were able to ascertain the description of the Jihadist Commander. They identified him as Marshy ebn Shaqashakeazulamahamke and through the combination of the description and radio transmissions were able to determine his location at an outcropping of houses north of the main village. JSOC and Turkish forces then apprehended the Jihadist Commander and are now holding him for questioning.

However, this day is not without loss. Many members of JSOC were lost and Turkish forces lost heavy numbers in the fighting on the outer parts of the mountain. Additionally, the fighting on the Pontic mountains seems to have been a distraction. While this was happening, Anurjistan forces were utterly destroyed and the Government overthrown. A new government has been erected and are calling themselves the Free Islamic State of Anurjistan. Reports are indicating that mass amounts of weapons and equipment were recovered by the new Government forces and they are considered extremely well armed and well equipped. Turkey is currently mobilizing all of it's current forces for a planned invasion. NATO and the UN are still in debates of how to handle this situation. However, a wide scale invasion of Anurjistan seems extremely likely.

Ajax:
I had a good time overall, but due to major fogging issues I had a very difficult time playing. We had some pretty intense firefights, I was on Bulldog 1 and for most of the day we were in the thick of it. During the first hour our primary achievement was taking Area 51. It was very uneventful, but we stayed there for 20-30 minutes. We then received word that the Rangers needed support, so the majority of our element fell back to assist. The only people left to guard Area 51 were myself and several others. Needless to say that didn't turn out so well. Shortly after the support element left we were hit from both sides by a large force of AJA, we held as long as possible but inevitably we were overrun. I'm glad to hear that the mortars we set up to defend were useful, to be honest we didn't really know what we were supposed to be doing with them.

During the second half of the day, Bulldog 1 and myself were employed with the rest of Marsoc to push north and engage the enemy. We were ambushed and destroyed in minutes; I had the unfortunate pleasure of being the last remaining member of Marsoc alive. I attempted to double back and see if there was anyone else still alive, but to my dismay AJA had flanked around and hit us from the rear as well. After that confusing mess, we regrouped and headed up towards tippmann mountain, which took with little resistance. It was slow going after that with all the squads becoming mixed and confused; with no one clearly in charge. It really wasn't until Mosin showed up on the front lines till we started to make some ground. Props to whoever captured those AJA prisoners, and rest assured none of those sons of motherless goats made it back alive. However, my personal highlight of the day was when we pushed all the way back to helicopter and captured the terrorist leader "marshy."

It was a very fun time as always, and I was very excited to hear that you guys are looking into partnering with MilSim West, I had wanted to attend some of their prior events but was unable to make it.

I had no issues with hit calling and everyone seemed pretty respectful. AJA put up a formidable fight the whole day so props to you guys for that.

I hopefully will be posting some pictures as soon as our photographer can edit them.   

And as a final note, if anyone happened to see a KJW P226 Magazine somewhere around West Point, that would be mine, I lost it when trying to hold the Mortars against AJA. 

Abbot:
I would like to thank Mosin, Troub, Marshy ebn Shaqashakeazulamahamke, and the rest of the Bastards for hosting an amazing and memorable game. It was truly worth it's weight in goats. Gold! I meant gold...

Anyway, the first half of the game was quite the whooping for JSOC. Task Force Phalanx was the Alpha 1/3 of Bulldog 1 which was tasked with swinging around the west of the field, taking West Point and the Hellicopter and striking the village from the North while the Ranger elements and Bulldog 2, the rest of MARSOC, assaulted the village from the South. My thanks to Kurt (Charlie squad) for helping me with locations and communication... I've only been to Hells Survivors a couple times. Bulldog encountered zero resistance on its trek to the North of the village, taking spawns as we went. Upon reaching the outskirts of the AJA-held village, Phalanx (Bulldog 1-Alpha) encountered light resistance, which quickly turned into heavy resistance and after I'd say 10-20 minutes of fighting had decimated Bulldog 1 with perhaps 4 survivors.  The 4 survivors took Area 51 to provide Bulldog 1 with a spawn. Upon exiting spawn, we learned that the Rangers and Bulldog 2 had pushed AJA from the city. We were ordered to move through the city (which was about to be designated out-of-play and spawn at the entrance.

After spawning, Bulldog 1 took Area 51 and held it for an unknown amount of time while the Rangers were fighting up along Tobacco road to the north and to the east. The bridge acted as a bottle-neck, keeping AJA from taking Area 51. I sent a scout to report the Ranger's positions and received contact from Mosin asking to speak with the Rangers. I sent my scout back and told him to get the Rangers to contact Mosin, I'm unsure if they did or not. The Rangers captain then came to me at 51 and reported that they were stretched out in a thin line along the road and were being heavily assaulted by AJA. We decided to attempt to relieve them, leaving five shooters at Area 51.

On the road, we quickly met mid-high resistance and had to take cover. Then, over a hill, I spotted 6-7 heads pop over the edge and open fire upon Bulldog 1 from just on the other side of the road... Bulldog 1 was combat ineffective after less than a minute. I applaud AJA for an amazing job of stealth. We then were ordered to redcon back to the staging area (crossing through the city, witnessing the deadly effect of the oh-so-deadly suicide bombers!) for a secret squirrel mission: the mortar strike on area 51.

Most of Bulldog 1 and the Ranger elements accompanying us were exhausted and extremely low on ammo. Half of Phalanx made it back to staging late and we weren't able to move for at least fifteen minutes. The Rangers were sent first carrying the first mortar to West Point. Bulldog 1 then followed with the last two and made it successfully to West Point without contact.

Apparently, the mortars are what caused JSOC to take down Area 51, but to us, we were merely babysitting a pointless objective. I dispersed Bulldog 1 and the Ranger elements with us along the road, creating a defensive line. After some time of stalemate, the AJA then came down the road at West Point, slowly gaining momentum, pushing us out and back to the main building. In confusion, someone said we were allowed to move the mortars... we found out later it was against the rules, but at the time, their was no choice but to go with what other were telling me was allowed. I ordered the mortars moved back about 50 yards from their original position. With the mortars pulling out, the entire force was retreating in chaos with them. I was able to gain their attention and ordered Phalanx on the flanks and center and the rest of Bulldog 1 and the Ranger elements spread out along with us. I then received the call and confirmed that at 1400 I was to remove my forces to the staging area for lunch. Ten minutes. We decided this was the line in the sand, and held for ten minutes, despite the Rangers asking their troops to withdraw, an order I asked them to rescind. In the last 30 seconds, the remainder of my men were killed, but the game was over before the mortar tubes could be taken. 1400, lunch and a well needed break.

I felt the break was very well managed with most of Bulldog 1 and 2 being assembled and ready at 1500 to go, but the Rangers were still loading up. The Rangers were ordered to move up and around to the extreme West and Bulldog 1 was ordered to go along Tobacco road the Helicopter. The whole IED rules for that game were not very well explained, I'm sorry to say. I still didn't understand them after being told twice... Maybe it was just me. We Upon entrance of the field, Bulldog 1's Bravo squad (our scouts) ran into contact. All elements of Bulldog 1 and 2 were eliminated within ten minutes of entrance. We decided, then to move up and around to the top of the hill and take the fortress and trenches around it. This position we held, despite the AJA's attempt to flank around our positions, and a foothold was created. We then began a sweep down the hill and destroyed the enemy as we went, quickly ending all resistance. On the road, we captured four prisoners which Mosin was cool enough to let us have a hostage battle with... While Troub interrogated them (doing a fine job of it) we discovered that their favorite color was "blue- no, yellow!" and other valuable intel... We held them despite deadly resistance (not really any at all) and heavy losses (we didn't have any casualties...). Let's face it, they didn't care about those hostages. But that's ok, because Troub had already executed one after interrogating him. That patriot!

The rest of the was ended up as a routing of the AJA all the way back to the Hellicopter where resistance became heavier. Mosin said he would come and help us and bring a division, "I'll do my best," and was requested to bring beer, "That I can do." But after some time, we found that for the final four minutes or so we were friendly firing with Charlie squad of Bulldog 1... oops... Oh well. Kurt had captured Marshy (ebn Shaqashakeazulamahamke) and our new objective was to extract him to the staging area. A job we were honored to do! That was honestly one of the funnest times I've ever had... With Marshy "fighting back", grabbing onto trees (which we simply spun him around on till the bark became too painful... sorry Marshwiggle), pushing back, even pulling a 226 on us and killing three shooters. We dragged him successfully to the staging area. A great success and rousing victory. I had a great time and plan on attending the next Bastards' event. Thanks for a good one, guys!

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