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Topics - TauterTwiggy

Pages: [1] 2
1
Seller/Buyer Ratings / Jhon Fleming from Ypsi
« on: April 09, 2017, 09:54:25 PM »
#PSA Just had some guys try to buy some airsoft guns from me with fake $100 bills. So watch out for a Jhon fleming from ypsi on the LetItGo app.

2
Michigan Commerce - Airsoft Guns Allowed / WTS/WTT: ECHO1 AK74
« on: April 02, 2017, 07:04:13 PM »
For Sale: Prefer F2F but can ship, located at 48180 or we can meet at a local field.

$250 OBO, Echo1 Redstar VMG74 AK 74: Prometheus M120 spring, prowin V3 hopup, prometheus purple bucking flat hopped, namazu flathop nub, prometheus 6.03 TBB, Krytac piston and piston head, aluminum nozzle, ball bearing spring guide, ASG Ultimate Steel Cylinder, ASG Ultimate Upgrade CNC Aluminum Cylinder Head.





AK AKM, AK47,
Krytac War Sport LVOA-S in Black,
E&L Airsoft AK74MN A106 Gen 2,
A&K M249
TM KSG

Not Looking for:
Anything JG
Sniper rifles
Pistols

3
Seller/Buyer Ratings / King
« on: January 07, 2017, 03:22:07 PM »
Bought a G19 from King, +1 from me, fast shipping and great communication.

4
Seller/Buyer Ratings / Reed_0707
« on: January 06, 2017, 06:03:26 PM »
+1 from me, fast shipping and great communication.

5
Looking to resurrect a pistol and looking for a feed ramp, hop up housing, bucking+bearing, and the inner barrel sleeve. Inner and outer barrel are not needed.

6
Event Planning / OP: 34 Hosted by American Milsim
« on: September 02, 2016, 04:01:58 PM »
Planning on attending OP:32 Oct 1st and was curious if anyone else was attending. My buddy and I are going to be running CoST and the AO looks awesome.

7
After Action Reports / OP: Conflicts 2
« on: May 27, 2016, 11:51:11 PM »
First video from Conflicts 2 last weekend. I definitely recommend checking it out next year. there was so much going on the entire time and it was well run by Valken and Blast Camp. Playing on a nuclear missile base was awesome and hopefully next year we can actually have a few medics on the field and a decent comm/deployment strategy.




8
GAS / HPA Care Tips?
« on: May 24, 2016, 01:30:26 PM »
I recently got my first HPA rig and I wanted to know others experiences and tips on care and maintenance.
Do you leave your tanks filled between games? Do you leave pressure in your regulator? Do you remove your regulator when not in use? Teflon tape all the threads?


9
Airsoft Discussion / Who is in charge of holding group trophies?
« on: May 22, 2016, 04:14:20 PM »
MIA won best opponent this weekend at conflicts 2, just curious who has or wants the honor of holding the trophy

10
Airsoft Discussion / Where to Buy Deans Plugs Locally?
« on: May 14, 2016, 07:35:09 PM »
I recently got a hold of a gun that was wired to deans and I'm trying to find a local shop to purchase deans/ultra plug connectors. I was curious if anyone knew of where I can pick some up or if I'm stuck ordering them online.

11
Airsoft Events / SCN: Conflicts 2 ~5/20-5/22 @ Blast Camp
« on: May 10, 2016, 10:13:57 AM »
Event Link
http://events.r20.constantcontact.com/register/event?oeidk=a07ebxnodhxde862f87&llr=eaq5l6dab

Has anyone else has been to blast camp before, your opinions, impressions and tips for the field. I am also curious if anyone else is planning to attend and would be interested in squading up, myself and my friend kyle from Illinois shall be in attendance repping green.


CONFLICTS 2
 Two day Airsoft event

 Produced by Cobra Airsoft Legion



Pre-registration by May 16th - $75

Walk-on registration - $85

One day walk-on - $45

Weapon loadout - $25

Entry fees include:

Full entry for both days of play and Friday player party sponsored by VALKEN
Unlimited air fills (3000 and 4500 available)
1 entry into end of game raffle
opportunity to win awards chosen by commanders
Come play with hundreds of local players and teams from across the country in this must attend Airsoft game of the summer. Blastcamp is a national landmark and has been a destination facility for Airsofters for over 12 years. This two-day event is proudly brought to you by Valken Airsoft and will feature tanks, medics, troop drops, pyro, and night play.  The Valken Pro Pathfinders will be in attendance.

 

From the desk of Cobra Commander:

Conflicts 2

 Fri. May 20th-Sun. May 22nd



Schedule of Events

 Friday

10:00am – Camping opens
5:00pm – Walk-on registration, chrono, and check-in open
8:00pm – All services close
8-10pm – Player party sponsored by VALKEN AIRSOFT
Midnight – Quiet time – Camping areas need to be quiet. No loud partying.
Saturday

8:00am – All services open
10:00am – Opening ceremonies and mandatory player orientation
11:00am - 2:00pm – BLOCK 1 
2:00 - 3:00 – Stand down - BREAK
3:00- 5:00pm – BLOCK 2
5:00 - 7:00 - Dinner Break
7:00 - 10:00pm – Night play  (May end earlier or later depending on participation)
Sunday

8:00am – All services open
10:00am – Game resumes (be at your base!!)
2:00pm – Game Over
2:20pm – Closing ceremonies, Awards and raffle sponsored by VALKEN AIRSOFT
 

Weapons class and fps limits:

All weapons will have a ROF cap of 20bps

Assault rifles, 10' MED. All AEG assault rifles shall be measured with a .25g bb (we supply); HPA users will be measured with a .30g and must not be over 1.5 joules. Support weapons must be based on a real support weapon.

DMR (semi-auto): Max 1.85 joules, 50' MED. Must be permanently altered to semi-auto only. Must have 18'' barrel or longer and mid-caps only

Sniper Rifle (bolt action): Max 2.31 joules, 100' MED. Must carry secondary weapon capable of lesser class fps.

 

 

Camo restrictions:

REBELS: Tan based - Tan, Desert Digital, Chocolate chip, insurgent(civilian), Black
COALITION FORCES: Green based - ACU, Woodland, Marpat, Tiger, OD Green, multicam

Uniforms
 Tops and bottoms must both be from same color scheme. If not they will be considered to be insurgent
 Bottoms must be pants.
 Gear color does not matter. You can wear any color gear you wish.
 Red shirts may only be worn by Cobra Airsoft Legion Staff members.
 Non player personnel may wear any high vis color other than red.

 

 

 

Grenade Launchers, Bazooka, and RPG:

Soft projectiles, nerf rockets, Tag Projectiles fired from a launcher will have a 30ft kill radius. Hard cover will not protect you. If BBs are fired from your launcher, anyone hit will be called dead. Any player killed from a launcher strike cannot be healed.

 

Grenades:

Thunder B’s and pea grenades have a 20ft kill radius. Hard cover can protect from grenade explosions. Examples of hard cover - buildings, walls, sandbags. Soft cover will not save you. Examples of soft cover- bush, tree, fence, tornado grenades, or any other types that spray BBs without an explosion kill by BB contact.

 

Medics:

Medics will get one medic bottle and one cloth wrap at the start of the game. There will be one medic per 8-10 man squad. Medics are allowed to carry a max of 4 Medic bottles and 4 cloth wraps. Medics will be able to resupply at there H.Q. if supplies are available. To earn Medic supplies teams will have to complete missions, or find supplies on the field. When a player dies, he can be dragged to a safe place to be healed by Medic. To be healed, Medic will wrap arm with cloth, then player must drink and finish water supplied by Medic to heal. Only a Medic can heal, and cannot heal themself. Players can bleed out for 2min waiting to be healed, or can immediately return to your respawn. Commanders will assign Medics at the start of the game.

 

Engineers:

Engineers are the the only people who can Plant, create, or diffuse explosive devices, examples- timed bombs, C-4, IED, dynamite. There will be  one engineer per 8-10 man squad. Any player not a designated engineer will be killed if they touch, move, or  try to disarm any explosive devices, as well as anyone within 100ft radius of device. Players must identify devices and contact engineer or  H.Q.. Anyone killed by an explosive device cannot be healed. Commanders will assign engineers at the start of the game.

 

FOB and Respawn:

Players will respawn on the 15's of every hour of the game. If teams FOB is under attack player cannot respawn. Players will respawn when either attack is averted or FOB is taken over and looted. FOB can be taken over and any medical supplies or explosive devices can be looted. Invading team must clear out FOB to get supplies and explosives. 

 

Required EO field gear and EO procedures for events:

Staff will chronograph all weapons entering the event. Typical system is to average 3 shots. Full auto weapons over 1.5joules are disqualified – they may not be switched to semi-auto for the day.

Staff will supply BBs to be used at the chronograph.

Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.

Maximum weight for BBs used in AEGs, pistols, shotguns or DMRs is .30gram

Maximum weight for BBs used in Bolt action snipers is .43gram

 

Definitions:

AEG – Automatic Electric Gun

DMR – Designated Marksman Rifle

EO – Event Organizer

FPS – Feet per Second

MED – Minimum Engagement Distance

FOB – Forward operating base

FPS - Feet per second

BPS - Balls per second

 

General Field Rules:

Minimum age is 10. All players must sign a digital waiver (click here to sign waiver now)  and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a players badge before they can participate. Non player personnel must also sign waivers

Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.

Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone – Chronograph area available for testing weaponry.

Respect of property, equipment, and other players is required.

Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion.

Radio eavesdropping is not allowed unless permitted in the scenario by the EO.

Metal or glass ammunition is not permitted. Bio preferred but not required.

Real weapons, including firearms and large fixed blade knives cannot be permitted on the property.

If you are hit, announce your hit and place kill rag on your head, and barrel cover on. Players are to follow game protocol. Only call your own hits!

“Dead Men Don't Talk” - anyone who is caught talking when dead will automatically kill any live players that player is spotted talking to.

CQB engagement -  "bang" kills for shots less than 10ft should be offered for safety - maximum 3 players.

No overshooting or blind firing - always look down the barrel before and while shooting

No running into or through buildings - floors are often slippery

No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.

Players should wear adequate clothing including personal protection

No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.

Please do not shoot any animals or game personnel

Alcohol and narcotics are not allowed at Blastcamp

 

 

Concession Schedule and menu

You MAY bring your own food and drinks, we also have a few places that will deliver to us (pizza hut, etc). We are located within a 5 minute drive of a variety of fast food places. Below is the menu and schedule for our on-site food service.

 Friday

5:00pm – 8pm open for drinks, snacks
8:00pm – All services close
8-10pm – Player party BBQ sponsored by VALKEN AIRSOFT
Midnight – Quiet time – Camping areas need to be quiet. No loud partying.
Saturday

8:00am – Open for coffee, drinks, snacks
10:00am - 10:30 – CLOSED during Opening ceremonies and mandatory player orientation
10:30 – Open for Lunch
5:00pm – 7:00pm - Dinner Break
7:00pm – 10pm - open for drinks, snacks
Sunday

8:00am – Concessions open for Coffee, breakfast items, drinks, snacks
10:30am – 2:00pm - Open for Lunch
2:20pm – Closing ceremonies, Awards and raffle sponsored by VALKEN AIRSOFT
 

MENU

ALA CARTE

DRINKS - $2
COFFEE - $1
HOT DOGS - $2
CHEESEBURGER - $4
CHIK-FIL-A SANDWICH- $5 (Sat only)
PAPA JOHNS PIZZA SLICE - $3
NACHOS W/ CHEESE - $3
ICE CREAM - $1

 

MEAL DEALS

CHIK-FIL-A MEAL (Sandwich, Chips, 20oz drink) - $7   **available Saturday only**

CHEESEBURGER MEAL (Sandwich, chips, and 20oz drink) - $6

HOT DOG MEAL (2 Hot Dogs, Chips, 20oz Drink) - $6   

PAPA JOHNS PIZZA MEAL (2 slices, 20oz Drink) - $7   

12
After Action Reports / Michigan vs Ohio rd 2
« on: May 01, 2016, 03:38:47 PM »
Just uploaded a quick montage from the game and wanted to see if anyone else had any pictures or video from the game to share as well.


13
Airsoft Events / Michigan Vs Ohio round 2 4/18/2016 @ Fallen Warriors
« on: April 18, 2016, 05:08:15 PM »
Just curious as to who else is attending and/or our organization structure for the game this weekend.

https://www.facebook.com/events/1656365324625120/


Ohio will be tan, Michigan will be green.
Entry will be $40 for pre-reg or $50 at the gate.If we end up going over 160 players, with more wanting to play then we will adjust at that time!

Our website is down for the time being, to register you can pay with cc over the phone or through my PayPal. ebloss87@gmail.com

UPDATED PLAYER PACK!!!

PLEASE READ EVERYTHING RULES THOROUGHLY! PLEASE DO NOT SKIM, SO YOU DO NOT MISS ANYTHING!

Player Pack

In the years following operation Iraqi freedom, insurgent groups have. Become more and more prevalent, not just in Iraq but throughout the Middle East. One such group Known as the Army of the Islamic Code has over taken the local government of Kurdjekistan. Kurdjekistan, a country bordering northern Iraq and Turkey had sent numerous requests through to the United Nations for aid during its bloody battle with the AIC. All of those requests were denied, with the United States sending a battalion of 75th ranger Regiment to protect its Embassy, destroy sensitive data, and to evacuate all American nationals from Kurdjekistan. For the next few days as the embassy and American nationals were being evacuated and offered safe haven until Evac arrived, AIC forces began amassing forces surrounding the perimeter of the embassy making it increasingly more difficult for Evac choppers to make it to the embassy.

Then the night known to the AIC as the night of "Liberating Holy Fire." Happened. The leader of the AIC Abu Mahawi Jabar announced over the Kurdjekistani airwaves "it was time to liberate the holy land of its infidel invaders with Holy Fire." The next 14 hours could only be described as pure hell as the members of the ranger battalion, as they endured, RPG Fire, Mortar shellings, constantly sustained small arms fire, and even air strikes from a previously unknown Ally of the AIC. Any and all assistance the United States attempted to send to the Rangers were repelled with fierce opposition from the AIC resulting in two downed choppers in Turkey, 4 destroyed drones, and two destroyed Abrams tanks on the border of turkey and Kurdjekistan. The world could only watch in horror as the AIC systematically killed the members of the ranger battalion, and over ran the embassy.

Unable to do anything further without United Nations approval, the United States began to prepare to itself for operation enduring freedom, until they were contacted by a surviving member of the ranger battalion. Not one to leave a man behind the United States authorized the full mobilization of the entire 75Th ranger regiment despite the objections of the United Nations. The AIC still celebrating its victory, was completely caught off guard as the Rangers began marching towards the capital, which sent the AIC running in attempt to consolidate its power. With a foothold in Kurdjekistan the Rangers made multiple attempts to break the AICs defenses to gain entrance to AIC Jahara which the missing ranger had taken refuge in. All previous attempts to gain entry into the city a failure, the president has authorized a full out offensive on Jahara to rescue the missing ranger. With time of the essence and the AIC closing in on the missing ranger, and reports that United Nations is pending sanctions against the United States, time is of the essence in completing operation last chance.

Approved Camo Patterns

Rangers (TAN) Multicam, Despat, Tri Color Desert, AOR1, ACU

AIC (GREEN) M81 Woodland, Marpat, AOR2, Flektarn, Ranger Green (top and bottoms) , Krpytek Mandrake.
* Camo regulations will be strictly enforced for this game, no contractor load outs will be permitted!

This is a Midcap Game only! NO HIGH CAPS will be permitted! There will be a mag check for every person before entering the field of play.

This game will be SEMI Auto only. Support gunners are the only people authorized full auto. What Classifies as a support gunner? Must have a Box Mag attached to the weapon.

CO, XO, and SL’s are the only players capturable. They must be walked to your FOB or HQ to receive points for them.

Medic and bleed out times: Bleed out times are 3 Minutes for everyone, once bled out you can either go to your FOB or HQ to respawn. Anyone can heal you with your ace bandage. But once you have used your ace bandage and get shot again a medic must heal you. On your 3rd death, you must return to respawn. It is highly advised that every player either have a ace bandage or a MSW Tourniquet

SQUAD LAYOUT

8 Men per squad 2 Men per squad

(Assault Squad) X 7 1- Squad Leader

1- DMR

5 - Rifleman 1- Rifleman

1- Medic

1-Engineer

1-Support Gunner

Rifleman: Max of 8 Midcap Magazines, 2 grenades and 1 ace bandage (Must use assault style weapon, No support type guns for this role) Rifleman will be responsible for setting up protection on bases, attacking bases, and carrying out missions

Medic: Max of 6 Midcap Magazines, 5 ace bandages (ace bandage or MSW Tourniquet)

Medics are the life line of the squad. They will be the only people that can heal a person that has been shot more than once.

Engineer: Max of 6 Midcap Magazines, 1 ace bandage

Engineers will be responsible for carrying fob flags, disarming and planting bombs, and unlocking jail cells

Support Gunner: 2 Box/Drum Mags, 1 ace bandage (weapon must be belt fed)

There will also be a CO and XO for each team. Their class is the same as rifleman.

RANGERS (TAN) COMM. Channels 3-8

Main Objectives:

* Setup HQ
* Setup Fob (Pull Security, Make sure someone is always guarding it. Flag Can be Stolen for points)
* Find Missing Ranger
* Disrupt Supply lines between Enemy Stronghold and HQ
* Capture and Detain CO & XO.

*There will be multiple Missions throughout the day that will be announced. Missions will be relayed to you from your CO or XO

Sniper Element: Performing Recon on Supply Route and Weapons Cache Locations.

Call in positions of CO, XO, SL’s and enemy base to your Superiors

Get Confirmed Kills on enemy CO, XO and SL’s (They will be carrying Kill Coins with them. If you kill them, go to them and they will give you a coin to take back to base)

There will be secret missions given out during briefing for your squad.

AIC (GREEN) COMM Channels 10-14

Main Objectives:

* Setup HQ
* Setup Strongholds (will be used as fobs for your team)
* Setup supply lines between HQ and Stronghold
* Find the missing Ranger/ Prevent 75th Rangers from finding missing Ranger
* Find enemy FOB, take control of fob.

*There will be multiple missions for you throughout the day, Missions will be relayed from your CO or XO.

Sniper Element: Find Enemy HQ and Fob, Scout locations of enemy supply drops, capture and kill Enemy Superiors. (They will be carrying Kill Coins with them. If you kill them, go to them and they will give you a coin to take back to base)

There will be secret missions given to you in the morning during briefing.

ENGINEERS: carry or capture FOB Flags, Plant or Defuse Bombs, Unlock Jail Cells, Capture/Transport HVT’s

All of the actual Squad Missions and Team missions will be given out the day of, we want it to be a surprise for both sides and allow you to adapt to the situations.

The Uniform Code will be strictly enforced! No Contractor (tan pants, black shirts) loadouts will be authorized for this particular op. Civilian/Contractor Clothing will not be authorized for this OP.

RULES!

1. THIS IS A SEMI ONLY EVENT, The only people authorized to fire full auto are SUPPORT GUNNERS. THIS MEANS: M249, M60, RPK, KRYTAC LMG. YOU ARE NOT ALLOWED TO SLAP A DRUM MAG, BETA MAG ETC ON your rile, smg, etc and call it a "SUPPORT WEAPON." for this event this will not include M27 IAR. They will be considered in the same grouping as Rifles.

2.CAMO. Ohio - Tan based uniforms, Despat, ACU, Multicam, AOR1, ECT
Michigan- Green based uniforms, Woodland, Marpat, Krpytek Mandrake, OD/Ranger Green, ETC.
UNIFORMS WILL BE STRICTLY ENFORCED. so if you plan on attending this event please, wear the appropriate camoflague, otherwise you will not be allowed onto the field.

3. FPS AND JOULE LIMITS - 400 fps with .20s, or 1.5J (for HPA users every gun will be chronoed with .40s. This is strictly for chronoing purposes. You will then have your rifle tagged, with either a zip tie or some other identifying marker. EVERY WEAPON WILL BE CHECKED FOR THESE TAGS PRIOR TO ENTERING ON THE FIELD.

4. MEDs - There are non due to the relatively low Joule level. "Bang, Bang" and Parlay are a courtesy at the field.
Bang Bang, should only be used if you have the drop on someone ie, behind them, to the side with their gun down. at which point it is up to the person has the right to accept the bang bang, or not.
Parlay is going to be called immediately in the case of disputes on who hit who first. for those unfamiliar with the rule. if both players shoot each other and are in a dispute on who got hit first, you will Parlay, seperate from each other of a minimum distance of 100 Feet then are reinserted back in the game.

5. GRENADES- work same rules as the larger Milsim Companies. The grenade must expell bbs, and said bbs must hit the person for it to kill someone. Example of these are Cyclone grenades, Tornado Grenades, Thunder Bs Filled with bbs. If you use a thunder b/Blank Fire Grenade that has no bbs in and throw, and it explodes it will not count as a kill unless bbs expell from them. Damaged, or "Scored" Thunder Bs will not be allowed on the field. We have had too many issues where people have been hurt because they damaged the outter shell of their thunder B and it has gone off in their hands.

6. M203S and NERF ROCKET LAUNCHERS - WILL BE AUTHORIZED for this event. what this means is, if you have a M203 Launcher and have tag rounds/mini nerf footballs, the only way you can generate kills for yourself is if you fire the round and it lands inside the building. IF the building is a multi- level building it will only kill all inhabitants on THAT FLOOR ONLY. IF you have a rocket launcher, you must land the projectile inside of the building, in order to generate kills. IF you do manage to land the rocket inside the building, then EVERYONE IN THE BUILDING WILL BE DEAD, THIS IS TO INCLUDE INHABITANTS OF MULTI LEVEL BUILDINGS.

7. Unfortuenately This event will have NO VEHICLES on the field for use, as we are currently trying to rehab our vehicles for our summer ops.

8. SMOKE GRENADES are authorized, only if THEY ARE COLD BURNING. Enola Gaye, and Sport Smoke Grenades are examples of what is authorized.

9. Barrel SOCKS ARE A REQUIREMENT - There is no if, ands or butts about it. If you need one on game day, we will have them for sale at the shop. YOU NEED ONE to be allowed on the field.

10. DEAD RAGS ARE A MUST. This goes without saying. this is to try to prevent overshooting and to tell the dead apart from the living.

11. Medic and bleed out times: Bleed out times are 3 Minutes for everyone, once bled out you can either go to your FOB or HQ to respawn. Anyone can heal you with your ace bandage. But once you have used your ace bandage and get shot again a medic must heal you. On your 3rd death, you must return to respawn. FIRST 100 PRE-REGS will receive MSW TQ free!

14
Tech Questions / Semi Auto Not functioning VMG74
« on: April 05, 2016, 10:29:10 AM »
Hey all,
I recently started teching on my AK74 and I recently put several upgrades in to improve it's performance, however after reassembling everything for the 5th time I noticed the semi auto has ceased to function. So I was curious if anyone else has done any teching on a V3 gearbox and could point me to the possible issue.

The selector lever and gears are correctly mounted so it would be something inside the gearbox at my best guess.
The safety works as well as full auto.

15
Just wanted to reach out and see if anyone had a red dot or holo sight they wanted to part with before I buy a new one. Looking for one that fits a standard rail for my ak74, preferably not a micro dot. I will be at HITW tomorrow for the game otherwise I'm in the Taylor area and willing to drive up to an hour in any direction. Can do cash or paypal.

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