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Messages - luke213

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61
Tech Questions / Re: Batteries and ballistics
« on: October 08, 2017, 12:39:55 PM »
HobbyKing for batteries for sure, Lipo's are far superior to the other battery chemistries across the board. I was an old school Nicad,NIMH guy but once I went lipo I'll never go back under any circumstances. As far as size, basically figure out what physically fits for the application largest mah possible for the voltage you'd like and run with it. The Turnigy stuff is good, and I've had fair luck with Zippy too for brands. I run 7.4v in stock guns without mosfets, upgraded stuff almost all gets 11.1v stuff these days. Mah will basically shake out in most guns around a shot per mah, so 2,000mah battery should do around 2,000 shots.

Ballistics is a bear, honestly hotly discussed over the years. And to a certain degree it's weird, it doesn't follow regular firearms in most cases, closer to airgun ballistics but still very different. Airsoft Sniper Forum, not to push you off site but they have been the best discussion of ballistics in airsoft I've seen over the years. Typically because they are trying to shoot the furthest and most accurate rather than other facets of airsoft.

If you're looking for broad facts here is the way I see it, and I will use FPS despite the fact that I know guys will argue it's not necessary for long range there is a correlation. You can't shoot a hundred yards with 150fps(a 6mm BB at least, maybe a proper slingshot). And this is only my 2 cents and experiences.

Sub 350Fps generally well tuned gun you're able to shoot around 60 yards less with less FPS but most things between around 250-350 will shoot 50-60 yards with everything working well and the right parts.

400-450 You can stretch that to 75-80 yards, at 400 75 yards is tough, everything has to be about perfect. That's right on the bleeding edge of what I've seen. Also right weight BB's too, but this can be done with .25g decent grade ammo.

451-550 With this you can hit around 125 yards well actually you need from what I've seen at least around 515 and above to take 125. But around that 500fps range properly tuned you should be able to tag 100 yards with it, depending on all the variables though. Oh and BB weight around .43g maybe a touch more here is about right, good white ammo is hard to find but there are options out there.

550+ Point of diminishing returns, with heavier ammo it's possible to stretch it even further. But you get to dangerous levels of energy with the BB up close. IE if you have a hot rifle and only shoot someone at say 100 yards, no problem the energy has dropped to safe levels. But if someone walks through your shot in the middle at say 10ft not realizing your shooting. That's gonna go bad places. Which is why generally you don't see those high energy guns out there much. I've shot them, and unless you push past .43g BB's into bio ceramics and the price is sky high. You won't see much gain if any going hotter than 550fps.

Hope that helps;)

Luke

62
Airsoft Discussion / Re: MIA Firestorm
« on: October 07, 2017, 08:45:09 AM »
Completely agree. Sorry I didn't see this yesterday with everything going on. I think you're right though that forums are longer form and require a little more thought going into posts and that changes things.

I'm going to be making some changes to Ideally make it easier for guys to be able to use the forums. But one of the big issues here or Facebook is mobile. On mobile it's allot more difficult to make long and easy to read posts. So guys are more prone to writing a short statement, which isn't a problem in most cases. But without voice inflection I think you end up with more disagreement and conflict because of the way it may come off to the people reading it. The problem then becomes what type of input would be faster and more natural for the phone and I don't have a good answer there. Maybe voice transcription might do it, but that's about the only way I see it being faster and more natural.

Another thing that I think comes with that is that my train of thought moves the same speed as I type. So on a phone oftentimes my mind isn't keeping with where my fingers are typing;) So by the time I type one thing I've lost the flow of what I'm saying in the larger sense.

Certainly some challenges with communication as a whole over the internet but I think forums have a place going forward. Facebook I think does also I don't think at least at this point it's going anywhere today. But I have made mention that it is loosing some younger guys because it's not the "cool" place which doesn't bode well long term. But I think as we stand here today it's replacement hasn't been made yet. But in 5 years Facebook could become this tech cycles MySpace as well. All it takes is someone fixing their problems and getting enough people on board. I don't really care much if Facebook gets replaced over time it's just the way of the tech world and even though I don't do that stuff daily anymore I still have seen allot come and go over the years ;)

Either way appreciate your point of view and coming here to share it.

Take care

Luke

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63
The Gallery / Re: Old school pics
« on: October 07, 2017, 01:33:56 AM »
Oh that brings me back;)

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64
Forum News / Re: Current situation with MIA FB as well as forums.
« on: October 06, 2017, 09:40:25 PM »
I really appreciate that as do the other guys I'm sure.

Just an update for everyone more details will be forthcoming, but the group prior to a few minutes ago that was MIA's facebook page has been taken over and removed from our control(staff). As a result we've started a new open group to be the Facebook presence of MIA going forward. None of us wanted it to come to that, but under the circumstances we felt there wasn't a path forward with the current group and situation.

I apologize to everyone involved in this situation for the headaches this will cause the community. But we're going to keep an open mind going forward, and the group will be open rather than closed as well from here out. Currently there is a plan in place to insure this type of thing can't occur in the future. We've got control of the group in the hands of a trusted long time mod Canto(John from Hole in the Wall). And the agreement we've always held to will hold going forward. Any changes to the group or roles will go through all of the staff not a single person.

I should also mention we don't own MIA, the staff and community we all own MIA. If there is a decision made it's made with those all being a part. Admittedly since the start, Hadoken began MIA and basically setup the framework we've all worked within since then. But since he's not around and active we've continued to follow those rules and move the community forward. But no single person owns or holds control over MIA and given we all are around it will always stay that way.

Here is a link to the new group feel free to sign up: https://www.facebook.com/groups/MichiganAirsoft

Luke

65
Forum News / Current situation with MIA FB as well as forums.
« on: October 06, 2017, 04:32:10 PM »
The state of the MIA Community. We've been talking in a thread about where to go and what to do to improve the community as a whole. As I'm sure many of you noticed there has been some pretty major changes on the Facebook group in the last 24 hours. I just wanted to say that at the end of the day no one wanted this to occur. It's going to further fracture an already delicate community and at the end of the day hurt the players and hosts within Michigan.

The goal of MIA has always been to keep things going forward and try to keep a civil community and give them a place to talk about all the facets of airsoft. With Facebook that's become a bit more difficult for the reasons mentioned in that thread I talked about above. But that doesn't change the fact that we've got the best interest of the community in mind. The admin and mod staff is made up of guys from all over the map of activity. We've got a couple guys that because life gets in the way don't play very often at all. We've got active hosts and players as well. Myself I was inactive for a long time though I've been very active in the UP the last several years. And I've also been very active here keeping the site running and adding new features etc. The way MIA is setup isn't centralized, it's basically a gentleman’s agreement among the staff on how to do things and how to go forward. It may say admin by my name but that's because I'm working in the background etc on the site. I'm not above or below the other guys on staff. If you've earned everyone's respect your opinion is basically the same as everyone else’s.

I should also mention that people within the normal MIA players are always welcome to start taking some responsibility and modding parts of the forum etc and eventually move up into the higher positions. And I don't mean higher in the sense of "your cooler than them" but rather more responsibility and more trust because that is the primary thing with the MIA staff as a whole. Allot of us have been around the block, we've seen allot of things come and go. But the one thing that keeps up spending time here without making a dime from the effort, is that at the end of the day we love the game. That's why we're here, we like to go sling BB's at one another.

One final little bit I wanted to just thank the guys over the years who have supported MIA and the hosts within Michigan. By posting information here, attending games in Michigan and everything in between. By being a part of the community you're bringing value to the community and it's appreciated even if it's not always acknowledged.

Luke

66
I will say on the communication front that is something we do in the UP as a whole. I'm in communication with the other guys hosting and planning, that's actually why we had an event last weekend, we've got one this weekend at another host, then one on the 21st here, and one on the 28th at another host. But sometimes we also end up doing Saturday/Sunday at different locations as well. But typically with our small community that does still draw players away from one to the other.

I'm not sure with the size of the player base in lower Michigan and the distance to events if having say an event on the east side, and one on the west on the same day would actually have much effect. I guess that's up to you guys and how far you typically are willing to travel and from the host perspective how far are guys traveling to get to your games.

But I do think that's a good idea, I'd happily put up a new section on the forums for hosts to communicate, or you of course could do it in a group chat on facebook or where ever makes sense. But I think that's a good idea.

Also that kind of connects with the calendar function I installed here since that was the goal there, was to allow guys to look at a calendar of events and locations to be able to not only plan their games but also see when others were playing. And players then could get a good idea what was happening when.

Luke

67
I think it's a bit of a mix, chicken and egg problem to a certain degree. But I disagree on the point of not getting guys back to the forum, or rather maybe forums aren't the answer and something else is. However my overall point is purely Facebook I don't think is the solution, it might be part of the solution. But it lacks too many features to run MIA effectively and create a good user experience as well as archiving that information going ahead.

The way I see it Facebook is in a position that they are the largest and most used social network, but they are also in a bind, they need to change their platform at this point to allow those functions for communities like MIA to exist there. If they don't then something will surpass them. Think MySpace vs. Facebook. At this point that could be forums as strange as that seems, but it would require some serious changes on the forum software side of things, as well as working within the understanding that most guys are visiting MIA(facebook or here) on a mobile device. So those functions need to lower that barrier to entry to make it easier for guys to use the software. On the facebook side there isn't a dang thing we can do, it's their house we're just taking up space in it. Functions/features we're stuck with what they offer and there isn't anything we can do about it. That's part of the problem as I see it, but here we can make changes and try and make the platform work better for the users which I think would be an improvement over the way things are running now.

The problem with that approach is time, I've got very little time, and this isn't a small project. I've got a couple things I should be able to do in my timeline planned to try and make the forums work better for guys and make things easier and I think that's a step in the right direction.

As far as games and organization there, I'm very limited and I don't try to plan or do much there purely because I'm not local or in a position to really help or change things there. On a good year I might be able to get to a game downstate, but not this year. I'll run and organize up here of course but that doesn't help necessarily with the whole of the issues down in your neck of the woods. We're in a different position up here because it's smaller and more regional without allot of the community issues that are occurring downstate.

I'm very open to suggestions and ideas for the path forward on getting the playerbase to larger games and organizing them, but I don't feel right spearheading it. I'll give input etc, happy to do it.

And just looping back around the information currently on the old MIA is archived, the information here is archived, but everything on Facebook isn't. In the sense that if anything changes on that platform everything is gone. Whether that be Facebook decides that airsoft is too much like guns and shuts it down, or whatever happens. So I'd rather see that discussion occur somewhere it can be searched by people even outside of Michigan, as well as stored long term for guys going forward.

And I think as a whole this thread is going to put all the info out there of what guys think the path forward is, then we can come up with a plan. But since the forums are pretty slow compared to what they used to be I don't think we need to jump to action either. Looking it over and figuring out ideas I think will give us a good way to go forward but I want to make sure the guys interested in having an opinion have a good chance to air it publicly before plans are made etc.

Luke

68
The Old Guard also needs to take off their rose colored glasses every now and again and actually look around. The community we had in the past existed at that time due to some unique circumstances that no longer hold true. We've got a new set of players and a new community to work with and our focus should be on shaping that community as it exists. All the crying and moaning about "things were better in ye olden days, get off my lawn!" doesn't endear us old folks to the younger crowd.

Well I think this is one thing I'll say my own 2 cents on. I personally don't see the old MIA as the perfect solution to organization in Michigan. I can poke holes in it all day long, between overmoderation(BigMack and several others), and the platform was honestly terrible even for the time(proboards). So there were allot of technology limitations, as well as mod/admin problems, user problems etc etc. By no means perfect, and to a certain degree not better or worse than what we have today, some ways better some ways worse.

But that all said I can do the same right now with MIA and poke holes in things we're doing wrong, or ways the technology isn't working. But and again just from a tech side of things forums are still a far superior platform for this type of communication. Without digging into it deeply, google crawling, and organization. Going no further than that it owns facebook. Now before anyone takes out the pitchforks, facebook has some very nice and easy functional features. And for allot of stuff it's honestly maybe the best solution right now. Connecting with friends, etc it's super handy. Advertising functionality goes far beyond other social platforms like Twitter. I could run through a bunch of things it does well and back and forth with plus's and minus's on each platform.

But the community that is MIA is really not a host, it's a group of players with an interest and knowledge of airsoft. And much like Proboards, it's a knowledgebase of data, tons of it. I still go and look things up, yesterday while digging around on the net looking for the release date of the TM M733, couldn't find it. Thought I remembered it, found it on the old proboards site. That information is to a degree one of the most important functions of MIA. As an organization we've virtually outlasted any of our other contemporaries, and generally retained all that information even if currently it's sitting there locked on proboards. At least it's not being deleted or removed. Here on the new site going forward we control that information, and say 10 years from now it will still be available for the next generation of players.

To me that's the most important factor but it's also sidelined by the fact that the information itself needs to be here for that function to work.

Luke

69
Airsoft Locations / Airsoft Locations guidelines
« on: October 04, 2017, 10:53:01 AM »
So this area of the forum is setup so that field owners can post up more information about their fields for players. And also a place to review of sorts various fields. The one thing I want to make clear is that I'd like to see those separate. So as an example if "Jim bob's airsoft field" posts a thread with pictures and information, pricing etc on their field. I don't want to see tons of guys jumping in reviewing it. The thread about the field should be kept just for them to update information on developments and new features of the field and changes. Aside from that I expect we'll have running threads on certain fields reviewing them, posting ideas and issues. But feel free to start a new thread there as well to give your two cents.

Also to note, if a field is no longer active just notify a mod/admin and we'll remove it from the sticky threads at the top of this section. I'd like to keep this as active as possible list wise, so that new players when looking around can get a good feel for the location and all the information all in one place.

Luke

70
My concern with the 4 teams thing is that everytime I've seen anything like that done it leads to confusion on the player side of who's friend or foe, which is difficult in general in the field to tell sometimes. Which increases friendly fire which also will depend on the players. Just as an example one of the last games at STFU(Skandia group), they had a faction like that, that could be hired, but in the start of the game they were supposed to be neutral. Well they took me hostage of sorts, which I drew my glock and put it under Kris' chin and we had a mexican standoff between two of my guys and the "neutral" contractor etc team. Everyone got shot, but being the team leader my first command after spawning was shoot on sight for anyone on that team until further notice. So each time we got near them whether they were trying to communicate or otherwise we just steamrolled them and did our objective. Basically in my view not far off of what would typically occur in a real life scenario because if they killed two of your force immediately. Well they are hostile and no longer going to be allowed to have that opportunity again. Later after much negotiation I did hire them to hit a gun truck. But let me tell ya the negotiations were they were completely unarmed, and all of my guys had guns on them the entire time. Probably didn't help that I showed up that day with a migraine and wasn't in the mood to deal with that sort of craziness;) But that's how it shook out that time, and it didn't go as planned. Not saying it won't for you guys it might and hopefully pending I can swing it with two weekends back to back I'm going to come up and see;)

My own two cents though any sort of floating team assortment where allies vary is going to cause more confusion than necessary, especially without a long scenario with allot of players. I'll say it may be possible or workable in something like a 3 day game, where the allies don't change often or at setup portions of the story line. Not sure, but I'm leery based on what I've seen in the past and how common friendly fire tends to be in general;)

Luke

71
What I'm getting at mostly as far as hosts is where they post IE do they manage their posts here on the forum, on facebook or both. I guess what I'm saying is that one way that things could be done and I'm not saying this is the best idea etc, just snowballing. If hosts as a whole posted events on Facebook, then disabled comments and linked to the forum. Then they could manage who was coming etc via the forums and organize teams etc in one location rather than having to manage two places.

Again not saying that's the right or wrong way to handle it, but if all the hosts decided to use the forums as their primary organization for events then players would pretty much have to go where the hosts go.

I think though that's not probably the best way to handle it, but that's the first example of what I meant that popped into my mind. But the event hosts have control over where they post their events be it facebook or forums etc. So in that sense they can to a degree control the userbase in a manner that no one else involved can do, because that information is required to be able to attend those events.

On the team selection etc completely agree, in my hosting the hardest thing is planning and balancing teams. And like you I absolutely hate arm bands and avoid them whenever possible. I don't think that MIA as a whole is going to answer that question however I do have a suggestion of something you can try that I've been doing the last maybe year or two now on my own events. What I do rather than green vs. tan is camo vs. civilian. I design the scenario such that it's some sort of military force against either a militia or civilian team of some sort. By doing that I eliminate camo issues with which camo is allowed, basically if it's a pattern it's allowed on the camo team. If it's not a pattern it's allowed on the civy team, so basically anyone alive has clothing that is capable of being the civy side of things. So you assign or have guys sign up, split the teams and a short bit before the game check the numbers and players and see if you need to bump some guys. Also pick some players that you know and are good normal players and tell them to bring both camo and civy to the game. That way day of you can bounce them to balance the teams in a pinch. If you don't have enough guys to bounce and balance the team you can then plan a little leeway into the scenario in the form of respawns etc to balance the teams a bit more as well.

And again not that I know more than anyone, I certainly don't. But with my semi casual player base up here along with allot of newer players without allot of gear. That split of camo vs. civilian clothes means I can always get guys on both teams and make up a good game even with guys who only own a gun and don't have any camo or gear. Should also be noted that of course like usual you'll want to balance skill to a certain degree, and typically out here there is a pretty even split once I get done and makes for a fairly even game.

Take care!

Luke

72
Honestly I think the only guys with any power so to speak are the hosts. They dictate where and when games are posted and where they are hosted. In essence without them the community as a whole would not exist. Of course other guys would start hosting but then they are driving that part.

I think to start its best to get all the information hashed out then figure out a plan of attack so to speak on how to accomplish at least some of the goals and keep things moving forward.

Take care

Luke

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73
Newbie Discussion / Re: Advice for a new player.
« on: October 02, 2017, 03:44:46 PM »
So airsoft as a whole can be very expensive or just slightly expensive;) Purely depends on two factors in my mind, the type of game your playing, and your personality.

On the type of game, typically a milsim style game is going to require more gear, and guns than REC style games. You also may need multiple camo patterns to be able to play on a particular team etc. And in that case you may also invest in multiple gun platforms for various teams if you want to take it that far. And yes you can do milsim cheaper than that, and some guys do but most of the guys I see who take milsim pretty seriously spend a fair bit of coin on guns/gear.

Your personality if you like to collect guns, and enjoy the new best thing. Resale value on airsoft guns in general is pretty poor, and it's related to reliability which is also rather poor. So if you're going to sell your existing gun and buy a new gun every few months you're going to loose allot of money doing it that way. If you keep things, can work on them and buy smartly with used guns it can be cheaper to feed the addiction;) Also if you track towards say sniping, then it can be pricey not only in the gun but also the ammo. If you stay more near the normal guns/ammo things are cheaper there. If you go say support gun again ammo costs are going to go up as well.

So it depends I'm somewhere in the middle, I don't have allot of gear but a fair amount of camo. I use tan gear, it mostly matches most camo well enough that I don't need duplicates there for most team setups. I run typically AR platforms now, all different sizes and setups but they all share magazines. Also they all use the same mag pouches, so I can setup for a short AR, mid range, or even my M16A2 which is a bit of a sniper rifle in it's current config. Gun wise I've sold allot of my more oddball stuff and replaced it with AR platforms because of mags and pouches. I dig odd guns but I don't need to collect even more gear than I have now. And I try to limit buying the new cool thing if possible, and rather buy the new cool thing once guys get tired of it and move on to something else;)

Another important bit in my mind, if you're mechanically inclined it's much easier to do your own work on guns. Then you can save some money(not time at all), and get inexpensive guns and tune and work on them to get good results. Especially used possibly broken guns, depending on what is wrong with them and the price. But it's a two way street seldom will you get a gun with only the problems disclosed being the problems. Often I find other stuff wrong I didn't know about until breaking it down, etc.

But it can be cheap or expensive depending on how you do it. I'd say run whatever works for you, if you're not being seriously outgunned, I'd hold and decide which direction to take it.

Luke

74
The only thing I would question there is the size of the community, I don't have the numbers and I wasn't back yet during that 2008ish time frame. But from what I've seen in the member numbers etc, it looks like the community as a whole may have been bigger back then than it is today combining forum numbers along with facebook. That of course doesn't include more break off groups etc on facebook which could easily account for the different feel of the community.

I do agree though that the loss of the fields mentioned certainly effected MIA and airsoft within Michigan. And not to degrade the conversation into MSW/LC discussion. But I think at the end of the day that whole incident and following controversy hurt airsoft as a whole. It drove further division I think between players and who they were supporting by attending games. And I completely understand the guys who picked one side or the other, but I think putting players in a position where they have to pick is going to hurt both sides and isn't going to help airsoft grow as a hobby. But time frame wise that also occurred during this same stretch of decline and I do think that played a role. It came at a bad time to have a big issue within the community, and it was also an issue earlier with Blacksheep as well and that whole controversy.

The one place I'm not sure I agree maybe I do but I'm torn is on REC games. I think of REC and scenario games as two independent things. Within a very small community of players sure they will draw guys from one to the other, particularly I think REC players will be less likely to go to a scenario game if they are just used to REC games. But I don't think it goes the other direction, if you typically play scenario games and you've got the choice between that and REC I think most guys will go scenario. I do think REC games can give a good introduction to more serious play, and sometimes be used for another step of scenario or milisim lite types of games to let guys decide if they would like to take it to the next step.

I think another thing though with milsim/scenario/anything more in depth than a rec game is making sure to educate the community about the game itself and it's requirements. Just as an example and not a great one but an example none the less. When I went down to Irene first large scale game I've been to, first time anything more than a local game since I've been back. I researched, posted, asked questions and generally tried to find any information I could to be prepared. I also then passed all that to my guys I was bringing with so we were all up to speed. We still missed some things, and we still could have done better. That wasn't a crazy intense game as far as what was needed etc, but the information was way harder to find than I think is practical. I'm a research junkie, and if it weren't for me I don't honestly think most of my guys would have found allot of the minor stuff needed etc. Since there is also variation in the hosts, that requires different gear etc. That's something I think could really be improved with allot of hosts of more in depth games. Insure the players know exactly what to bring and what is needed for the game, otherwise some guys will just think it's too difficult to figure out and may not attend when otherwise they could. And I can't speak for all games, but I have researched games other than Lion Claws over the years and run into some of the same headaches.

So I think getting that information out there and easy to process for new players to that particular host/series/events, would be a big help to the community as well as drawing in new players to those games. Possibly even as simple as youtube videos explaining rules and such(which to their credit LC did do some of, but it was far too few, and too little information).

That though at least from my perspective would be a huge help to new players of that particular host, especially if they don't have players near them to be able to bounce questions off of. As well when you ask some of those questions you get replies like "oh that doesn't really matter". And while that may be true, maybe they don't enforce that rule in particular but it's good to know the "goal" rather than the accepted standard of play so to speak. And as it stands often times it's very confusing for most players who haven't attended that sort of event in the past to figure out the details and get all their ducks in a row before showing up to play.

Luke

75
Off Topic / Re: Blank Guns
« on: September 29, 2017, 09:25:20 PM »
Strangely enough that's not something I've dug into. But if no one else gives good info I'll do some looking when I'm back home and get some info for you.

Take care

Luke

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