Michigan Airsoft

Events & Planning => Airsoft Events => Topic started by: Mosin on July 27, 2015, 12:53:53 PM

Title: Operation: Geronimo II - 12SEP2015
Post by: Mosin on July 27, 2015, 12:53:53 PM
OPERATION : Geronimo II



Date: 12SEP2015

Time: 1400-2200
Location: Hell's Survivors
619 Pearl St, Pinckney, MI 48169




Timeline:

1130: Players may begin to arrive. Chrono and registration will have been set up by this time. All players are encouraged to arrive around this time, to ensure everyone is ready to go.
1300: All hands safety briefing at the stage. Briefing shouldn't take more than 20 minutes.
1330: Players are broken into respective sides with leadership, and squad proctor will issue the first mission to the leadership. Leadership then has whatever remaining time to formulate a battle plan.
1400: Game is live, like it or not.
1401-1530: Mission 1, Link up
1545-1730: Mission 2, Recon Teams
1745-1930: Mission 3, Target Acquired
1945-2200: Mission 4, Body Bags
2201: Endex, all hands are required to leave the field no later than 2300.


** All Missions will include a 15 minute briefing from the respective squad proctor, as well as a 15 minute debrief and follow on mission briefing **


Age: 15+

All players are required to have AT LEAST full seal eye protection. Full seal can constitute an ANSI rated goggle system (traditional) or ANSI rated shooting glasses WITH FULL SEAL INSERTS. Shooting glasses as a standalone are not allowed on field.

Anyone under the age of 18 MUST wear full face protection, this can be a paintball mask, combination goggles/mesh lower, or any shemagh/cloth wrap to cover the nose, mouth, and ears. Also, anyone under the age of 18 will require a guardian's signature on their waiver, it's best to do this online ahead of time in order to avoid wait times at the registration booth. Hell Survivor Rules, not ours.

Barrel bags are required when outside of the game field.


Teams, General Information, Camouflage Patterns, and Cap Limit




Filipino Special Forces & SEAL Team 6: PLAYER CAP 60 (25 for ST6, 35 for FSF)

DESERT 3 COLOR, DESERT MARPAT, DESERT CADPAT, AOR1, MULTICAM, OR ANYTHING THAT IS DESERT IN NATURE AND A CAMOUFLAGE PATTERN. NOT FLAT TAN.

Filipino Special Forces & Seal Team 6 (Black Team) will be serving as the main elements of the "Good Guys" team. While SEAL Team 6 will be given slightly more qualified missions, both groups will be placed in quite difficult scenarios that will require excellent gun slinging abilities.




CIA Special Activities Division: PLAYER CAP 20 (MUST BE APPROVED BY MOSIN BEFORE SIGNING UP)

CIVILIAN ATTIRE, OR ANYTHING WORN BY SEAL TEAM 6/FSF, OR ABU ABU.

CIA SAD will be tasked with doing the infiltration work on behalf of ST6 and FSF. The ability to sneak into bases without being detected, or being able to speak among the locals is key here. If you consider yourself a smooth talker and a good concealer of sub machine guns and pistols, this might be a good position for you. Owning a set of Abu Abu clothing for further concealment is probably a good idea.




Abu Abu : PLAYER CAP 65

WOODLAND 3 COLOR, WOODLAND MARPAT, PARTIZAN, IZLOM, FG ATACS, OD GREEN, AOR2 OR CIVILIAN ATTIRE

The main "OpFor" for the day. Primarily will be operating as 5-10 man Terrorist "Cells" with exception to the bigger missions. Dressing the part for this is mainly what's going to sell the roll. Please only sign up to this role if you're invested in the "Spirit of the game" and don't plan on showing up in full AOR1 with a tricked out M4 to play for a terrorist cell.




ROLE PLAYER GROUP: PLAYER CAP 25 (Must be approved by Mosin for Role Player Group before signing up)

Civilian Attire.

Will be tasked with doing quite a bit of work that DOES NOT require you being armed. Bring weapons and gear all the same, as utilization of you on either side may be needed depending on how the mission plays out. Likely will be walking around, throwing small rocks and heckling either side though. Ideal for those that are into very much getting into the whole role play aspect of the game.





Price:



Early Bird Prepay Option - $35 Includes Operation Geronimo II Patch, Bastards Wristband, and all day admission into the event. Early Bird Prepay option will expire 14 days away from the event, as I'll be purchasing props at that time and all payments will then become non refundable.



Role Player Prepay Option - $25 - Includes Operation Geronimo II Patch, Bastards Wristband, and all day admission into the event. Because this role is going to be a good bit less shooting and more for the immersion aspect, $25 is the lowest discount we can offer while still being able to cover our overhead. If you wish to be a role player and have absolutely zero desire to shoot all day, please PM me and we can work something out.


At The Gate / Past Early Bird Option - $40 - Includes all the same things as the Early Bird, but you're paying $5.00 more because it's an inconvenience to us, and doesn't allow for us to purchase all needed props for the event. If all positions sell out to prepays (Which they likely will), at the gate players will be turned away.


Media/Photographer Option - Free - Anyone wishing to come strictly as a combat photographer will be allowed free admission, and the ability to roam the field at will. You must be dressed in Civilian attire with a BRIGHT ORANGE OR YELLOW vest on. If at any point we see a combat photographer actively taking part in an engagement, you will be asked on the spot to pay the $40 admission fee.



Prepayment PayPal account is: bastardsairsoftevents@gmail.com -- Please ensure this is in "Gift" format. If for any reason the event is cancelled all players will be refunded within a timely manner.When sending payment, include your REAL name, callsign, specific team, and squad within the team you wish to fight for. All information MUST be provided in the notes.




Registration:
Registration will only take effect once you've prepaid.

In order to Register, players much choose a Company (Team), as well as a Platoon, and Squad to register under. If a team wishes to reserve an entire squad (8 or more players) they must PM me before it is filled by outsiders, at which point I will lock it for one week to allow the team to collect prepayments and send them in. Roster information will be updated and maintained by myself, as I am actively working and attending school full time, please be patient for responses or updates.


Weapons: All weapon platforms will be allowed, all weapons are confined to semi automatic only with exception of designated belt fed weapons.

For clarification, a belt fed weapon platform is any weapon platform that would be comparable to its real steel counterpart in that it would require linked ammunition to fire, exception is given for the M249 Squad Automatic Weapon (SAW) and similar weapons that can be fired with standard magazines. Some examples of allowed weapon platforms are:

- M249 SAW
- M240 (Golf or Bravo)
- .50 Cal Machine guns
- RPK's
- RPD's
- DsHk's

*If you do not see a weapon type that you intend on bringing, and want clarification, please PM myself with the specific name of the weapon system, and I will pass the ruling within a timely manner.

If you shoot a building/wall with a nerf rocket 203, and no moderator is around to see and verify, you wasted the rocket. We'll do our best to ensure we're always right where the action is, but there are only so many of us.


Medic Rules:

When a player is hit, he will fall to the ground as safely as possible. Dramatically acting out your downfall is encouraged. Once a player is down he’s considered “wounded”, and must remain there for A TOTAL OF THREE MINUTES. If a player that is laying down is getting shot at still, he may place a red kill rag on top of his head to further denote he’s down. If within the three minute time frame a medic from EITHER SIDE reaches the player and places a tourniquet on them, that player is back in play. If the tourniquet is placed from an opposing team, the player must remove mags and clear the round in the chamber ONLY IF INSTRUCTED TO DO SO by the opposing team. If this command is not given, the player may choose to perform trickery at any given time. Any instances of players abusing this rule will fall into our “Player discipline” chain. If a player has been instructed to take mags out it is also implied that he/she is zip tied, flex cuffed, and otherwise COMPLETELY UNABLE to resist or escape. A player may only become a POW for a period of NO LONGER than 15 minutes. This is to ensure players don’t miss out on half of the day because they’re sitting in a bunker.


If a player is not healed within the three minute time frame, he/she is considered “bled out” and must follow around the squad he/she is working with, with a red kill rag on, until the squad reaches a captured position. Captured positions are the only locations where players are able to entirely reset themselves and become 100% in play again. A captured position is defined as any position which has been taken by the friendly forces, has the appropriate flag hanging out, and is not currently under fire. There are over 10 of these locations on field, so there is never more than a 100 meter walk for the individuals before they’re back in the fight.



If any player is knowingly seen attempting to steal The Bastards medic system properties, that player will be ejected from the field and will be blacklisted from any further events for a duration of no less than one year. We honor any/all of Pagan's "No Limit" blacklisted players, and they honor ours. Being blacklisted at one of our events will likely mean no more outdoor airsoft on sanctioned fields for however long a period.

DEAD PLAYERS DO NOT TALK. ALL PLAYERS MUST WAIT THEIR BLEED OUT TIME BEFORE THEY ARE ALLOWED TO MOVE.

Anyone caught breaking the above rule will be sit out and be talked to by the referees. Everyone has been playing airsoft long enough to know these rules and it is extremely detrimental to everyones fun when a dead player begins calling out an enemy movement that had gone unnoticed. It is also detrimental when you are killing enemy combatants and they simply get up instantly and walk to their medic. Don't do this.

OUTDOOR/OPEN FIELD ENGAGEMENT LIMITS
• 1.0 - 340.9 fps (0.01j - 1.07j) - Arms length engagement limit


• 341.0 - 400.9 fps (1.08 - 1.49j) - 20 foot engagement limit


• 401.0 - 500.9 fps (1.50j - 2.32j) – 50 foot engagement limit, bolt action or permanent* semi-auto replicas only


• 501.0 - 539.9 fps (2.33j - 2.69j) - Bolt action only


• 540.0+ fps (2.7j+) - Prohibited.


10 fps leeway is given in either direction, not any more.


Polarstars can only chrono up to 1.55 joules, all shooters are subject to random on field chronograph to prevent on field tampering. Any Polarstar shooter found shooting significantly hotter than 1.55 joules will be ejected from the field as a safety violator, no questions.

Permanent semi-auto means that only 1 BB is shot per trigger pull.

We will spot check player's weapons on the field. Those that have altered their weapons after chrono will be ejected immediately without refund.


Admin and Logistics:

Flag system: Tan is SEAL Team 6 & FSF, and Green is Abu Abu. A base is only captured and able to be used as a reset point once the flag is flipped, and no direct fire is being taken from opposing teams.


Radio frequencies:
We will be utilizing standard radio channels on field for official means of communication, any outside communications your squad uses is on you.
Channel 1: Admin channel, unless there is a real world emergency, please stay off this net
Channel 2-6: SEAL TEAM 6 & FSF , CO may break this down as he pleases
Channel 7-11: Abu Abu , Bravo CO may break this down as he pleases
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Zaku on July 30, 2015, 09:31:08 AM
note to self: bring knife in field to cut zip ties.

Or not.  ;D

Still going to be super fun, like all of them.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Krutch on July 30, 2015, 11:09:22 PM
Of course this has to happen well after I leave for college...
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Business Trooper on August 03, 2015, 04:59:03 PM
What is the bb cap going to be? I have a few players that would like to come with me that are kind of new and only have hi-caps Could they be limited to one or two hi caps since we are all on semi only they would honestly have the more realistic realoads having to do it every 30-40 shots. I just don't want them to have to spend a whole bunch of money on new gear just for one event. Like i have 5, 120 round mids for my G36 thats about 600 shots could they say, have 2 350 round hi-caps for a total of 700 shots. I know there are people with m4's that wear like 10, 100 round mid caps. Would that be okay because I have myself plus 2 so far with possibly 3-4 more coming.

Business trooper +2 (Possibly 4 more)
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Business Trooper on August 04, 2015, 12:55:20 PM
Would tiger stripe be ok for Abu sayaff?
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on August 10, 2015, 01:53:19 PM
What is the bb cap going to be? I have a few players that would like to come with me that are kind of new and only have hi-caps Could they be limited to one or two hi caps since we are all on semi only they would honestly have the more realistic realoads having to do it every 30-40 shots. I just don't want them to have to spend a whole bunch of money on new gear just for one event. Like i have 5, 120 round mids for my G36 thats about 600 shots could they say, have 2 350 round hi-caps for a total of 700 shots. I know there are people with m4's that wear like 10, 100 round mid caps. Would that be okay because I have myself plus 2 so far with possibly 3-4 more coming.

Business trooper +2 (Possibly 4 more)

You can use whatever magazines you want, but semi only applies. Only the camouflage patterns listed apply for the groups, don't show up wearing something different.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Gronk on August 14, 2015, 08:46:44 PM
  Payment inbound.  One more for Abu and looking forward to it. <G>
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Business Trooper on August 15, 2015, 04:48:38 PM
Mosin I ended up getting my payment to work. I payed for myself and my fiance for Abu saysaf.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Conzo on August 17, 2015, 02:54:28 PM
Would black be an acceptable camo choice for "black/tan" team? As a majority of my kit is black. I do have DCU pants that I plan on wearing if I sign up under FSF.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on August 18, 2015, 04:35:28 PM
Would black be an acceptable camo choice for "black/tan" team? As a majority of my kit is black. I do have DCU pants that I plan on wearing if I sign up under FSF.

SEAL Team 6 (Black Team) denotes the branch of the team that we're reenacting, not the base of the team.

If it's not a camouflage pattern, it's civilian attire, and falls under the ABU ABU side.

Post edited for clarification.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Conzo on August 18, 2015, 06:09:38 PM
Thanks for the clarification Mosin. Would really like to make it out to this one.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: sniperf50 on August 19, 2015, 11:27:29 PM
Can I wear aor2 pants say with checkered shirt and ball cap for the terrorist side, or do I need to be in full aor2.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: KarmaDJF on August 20, 2015, 10:32:08 AM
Mosin, do you still have 2-3 slots open for ST6?
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on August 20, 2015, 03:38:29 PM
Mosin, do you still have 2-3 slots open for ST6?

ST6 I'm reserving for teams of at least 8-10 in a group to lock down. Since those two sections are the main workhorse teams behind that side I only want cohesive units occupying it, not random ones and twos from different groups.

If you want to play for the good guys in a smaller group, go Filipino Spec Forces.

Can I wear aor2 pants say with checkered shirt and ball cap for the terrorist side, or do I need to be in full aor2.

Civilian attire is good to go for Abu Abu, so yeah, it'd be fine.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Zaku on August 20, 2015, 09:22:07 PM
Any word about any vechiles coming to the fight?
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on August 20, 2015, 11:45:31 PM
Vehicles will not be allowed for this event.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: CallsignCrazyapple on August 24, 2015, 12:11:16 AM
I've never been to a MilSim before, what type of things should I pack?
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on August 24, 2015, 01:57:51 PM
Bring everything you think you'd need for an entire afternoon of airsoft. Gun, bbs, extra batteries, plate carrier and respective camouflage would be a good start.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Leaf on August 24, 2015, 03:39:25 PM
Ok, I just sent payment for; myself, Yoda, and Swifty. We will be on Abu Abu in Alpha squad.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on August 24, 2015, 03:59:46 PM
Received. Thank you.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Leaf on August 24, 2015, 04:29:47 PM
I sent another payment for Amp. He will be with us.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Conzo on August 26, 2015, 09:20:54 PM
Payment sent, mark me down for myself +3 for FSF Charlie squad.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Ajax on August 29, 2015, 07:47:54 PM
Prepayment sent, I put down to have me on the walk-on team for Filipino special forces/seal team 6; but if I can convince the rest of my squad to go I'd like to have a slot reserved for us, if that is at all possible.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Spanky on August 29, 2015, 10:02:34 PM
Say my battle buddys down can i grab him drag him and have him cover me till i drag him to a medic? But only if hes been shot in the legs?
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Spanky on August 30, 2015, 01:48:16 PM
Are there any open spots still?
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Conzo on August 30, 2015, 02:00:46 PM
Are there any open spots still?

There's plenty of spots open still. Check here for the roster: http://www.michigan6mm.com/showthread.php?tid=326
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Spanky on August 30, 2015, 02:28:01 PM
Are there any open spots still?

There's plenty of spots open still. Check here for the roster: http://www.michigan6mm.com/showthread.php?tid=326

Okay can i reserve a spot on here but pay on sight?
If so id like to get three spots open for tan team just put us were you would like us
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Leaf on August 31, 2015, 01:56:35 AM

Okay can i reserve a spot on here but pay on sight?
If so id like to get three spots open for tan team just put us were you would like us
As a walk on you risk not getting a spot on this limited player roster. I believe I saw a post where Mosin said players will not be added to the roster until they have paid. So I would recommend pre-paying ASAP.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: ahugeant on August 31, 2015, 10:26:31 PM
Also going to be a walk on on Abu Abu side with a +1. Would pre pay but I already sent payment   to someone  else on account  that I can't spell. Mainly   I don't want to mess it up again

Sent from my SM-T230NU using Tapatalk

Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on September 01, 2015, 10:11:46 AM
Failing to prepay basically means you're at the will of the Gods come game day.

If all the slots on Tan or green are filled by people that came before you, you're SOL.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: X on September 02, 2015, 12:53:21 PM
Payment sent. I waited just long enough to send you guys an extra $5. Procrastination FTW. I think the MiA-Team guys are going on SEALS.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: sniperf50 on September 03, 2015, 10:49:20 PM
Payment sent!
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Spanky on September 05, 2015, 11:40:41 PM
Well i dont send money over the internet unless its to a legit bissnuess
No offence i just dont know you so.... just bring cammies for each team?
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Yutani-313 on September 06, 2015, 05:37:28 AM
Well i dont send money over the internet unless its to a legit bissnuess
No offence i just dont know you so.... just bring cammies for each team?

Good luck doing any games in Michigan with this attitude.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Gunny87 on September 06, 2015, 08:55:54 PM
Well i dont send money over the internet unless its to a legit bissnuess
No offence i just dont know you so.... just bring cammies for each team?

This guy.....
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Eskimo on September 06, 2015, 09:38:33 PM
Anyone who is both prepayed and rostered as a Seal, send me a pm saying as much.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Ajax on September 07, 2015, 08:03:05 AM
Well it looks like my squad can't make it, so as much as I would like to be on the seal team, it looks like I'll be running solo this time.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on September 07, 2015, 04:00:43 PM
Well i dont send money over the internet unless its to a legit bissnuess
No offence i just dont know you so.... just bring cammies for each team?

You're welcome to choose how you spend (or don't spend) your money. I subcontract my events through Hell Survivors for a negotiated fee per head. Our business end of it falls under Hell Survivors in all aspects of insurance and licensing (which is why we work with them, in addition to the field), which allows us to put out games at cheaper cost, since HS absorbs the annual bill of insurance, taxes, and licenses mainly off the backs of paintballers.

It's about as legitimate as you can get, without me needlessly spending $150 to start up an LLC myself. PayPal's buyer protection program is pretty spot on if you have concerns, and our terms of payment and refunding are clearly posted. I've fought and won cases through PayPal from people that have said they'll come, paid, and backed out 24 hours prior after all props and field fees were well paid off in advance.

Regardless, the time for prepay is well past. If you're coming out I'd advise bringing either set of cammies for sure. I think right now we've got something like 60 people already paid in, and we're expecting another 40-50 at the door, so I have no idea of knowing which side is going to need more players.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: flameresistant on September 08, 2015, 02:17:23 PM
Please add myself + 3 for the Abu Abu side (All running Civilian Attire). Whenever needed, as long as us 4 can roll together. We plan on paying at the gate.

Thanks,
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: flameresistant on September 09, 2015, 05:29:29 PM
Any chance of seeing a projected Pre-Reg/Walk On player roster? I only count 17 Pre-Reg on the Abu Abu side and 13 on the FSF & ST6 side, according to michigan6mm.com. I only ask because the roster looks thinned out as of now.

Regards,
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on September 09, 2015, 07:21:16 PM
I took out the CIA numbers just to further convolute the exact amount of them coming out, also I've got quite a few people that I know have been playing for a while and come to our games that have verbally told me they'll be coming and paying at the gate, but I guess you never really know 100% until they show up at the gate.

For sure I know there will be at least 25-30 SEALz0rz and FSF making it out, as well as about 40 Abu Abu, and then something around 10-25 CIA guys (I'm purposely not giving exacts on that).

White Mountain only had 36 prepays but we hit 94 all said and done, this event we've received over 50, so I don't know if that helps with your numbers as well.

Honestly if I had to bet $10 on it I'd say we get over 100 out there.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: flameresistant on September 10, 2015, 09:11:32 AM
You have me convinced! Thanks for clarifying things, Mosin.

See you this weekend!
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Zaku on September 11, 2015, 01:11:25 AM
Any openings still? Don't care which side.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on September 11, 2015, 10:20:44 AM
All sides are open still, with exception to the SEAL teams.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Castle-TaskforceNightmare on September 11, 2015, 11:56:54 AM
My teammate and I really want to go to this event. Problem being he gets off of work at three. Would it be cool to come late? We could be there probably little before four.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: AirsoftAndMilSim on September 14, 2015, 08:39:12 AM
Anybody know where to find the pictures that the combat photographers took? I'm guessing they'd upload them somewhere online.
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: Mosin on September 14, 2015, 09:01:57 AM
https://www.facebook.com/Thebastardsairsoft
Title: Re: Operation: Geronimo II - 12SEP2015
Post by: CallsignDeath on September 15, 2015, 05:35:22 PM
Canto put scyth on the roster I might have twitch but he's not sure