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Messages - Troubadour

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16
The Gallery / Re: Wolfgeorge's collection
« on: July 01, 2015, 01:08:58 PM »
Zeke Browning Hi Power



Wolf

Little known fact, Browning Hi-Powers are my favorite pistol in terms of raw sexiness. I want.

17
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 30, 2015, 01:19:47 PM »


Fyi, you can see me in the background holding the map over my face. That was me hiding the fact that I was cracking up. I was pretty much dying as Marshy was yelling at dudes to go fight so you guys could move the case and everyone just starred at him.

18
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 23, 2015, 07:50:42 AM »


Second highlight for me in the afternoon was somehow being able to sink a 97 meter shot on another player with the Maruzen. After it made contact I literally didn't even care if I got shot and paced the distance, because I didn't think it would reach. Huge kudos to the dude on the end that called it.

That was me on the other end Mosin.  By the way, thanks for helping me tune my hopup by being my target on the other end.  I would have sent more rounds your way, before you shot me, but my gun switched to auto and I had to address that before proceeding.  Right when I got it switched back to semi, I thought I felt something tick off of my knee pad.  After I had you send another round, it hit right in my stomach, with about the same velocity.  So sure enough, you got me.  Congratz!

I had no issues with any hit calling all day.  Everyone fought and won, or lost, with equal great attitudes.  I had a ton of fun playing the bad guys, some of the most fun I've had at an event.

I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.

I've wanted to try that for a while, where players are basically just playing out battle scenes. I tried to do it with the ambush, but unfortunatly everything got a bit screwed up on that one. I have always wanted to do an event though where there is a heavy roleplaying factor, obviously there is downtime to get it set-up, but I just think it would be cool to run people through a bunch of diffferent scnearios. A good change of pace from persistent battles.

19
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: June 22, 2015, 02:56:46 PM »
I forgot to make mention of it... I admire what you and the Bastards have done in restricting guns to semi auto only, and we are going to do the same for this game. All guns will be restricted to semi-auto only besides designated LMGs.

That makes me erect in the penis. Yeah, I'll let you know soon, but more than likely I'll be coming out to this. Need to get some trigger time in at some point.

20
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: June 22, 2015, 02:43:33 PM »
This might be a thing. I might be interested in taking up a leadership role, will let ya know.

Uno question, senor. Is full-auto allowed for rifle based replicas?

21
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 21, 2015, 09:34:36 PM »
I'll told you as I was walking away from the situation but it was brief, next time I'll jump over to the admin net, after I confronted him I didn't see him do it for the rest of the day. Lesson learned for next time.

Ah, yeah you're right... I remember now. Dude was up the hill towards the highlands. Tried to find him, but didn't see anyone even up there by the time I looked.

22
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 21, 2015, 07:51:09 PM »
I had a good time as usual, it was good to see a lot of new faces out and slingin plastic.

Through out the day I noticed a general good vibe. It was fun to get my role play on blow up some infidel swine with my homey Muhammad X Muhammad Gwen Stefani. The only issue I had was a player blind firing while trying to pull my back to safety in which scenario I told him to stop and he apparently didn't know the meaning of blind firing so I promptly was told to "shut the fuck up mind my own business"

Thanks again to the admins and hells survivor for the fun event and field time.

Should have came and got me. That shit is a major safety violation and can cause serious injuries. Homie don't play that shit. Seriously, next time that happens get on channel 1 and let us know.

23
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 21, 2015, 01:04:31 PM »
After hours of intense fighting, with both sides taking heavy losses and gaining victories, the jihadists have been cleared out of the Pontic mountains and are thought to be dead, dying, or fleeing back to the depths of Anurjistan. The Jihadist commander was wounded in the final fight and was unable to escape on foot and called for evacuation by truck. Due to the fortunate capture of multiple jihadists, JSOC and Turksih forces were able to intercept the radio transmissions of the Jihadists and were able to ascertain the description of the Jihadist Commander. They identified him as Marshy ebn Shaqashakeazulamahamke and through the combination of the description and radio transmissions were able to determine his location at an outcropping of houses north of the main village. JSOC and Turkish forces then apprehended the Jihadist Commander and are now holding him for questioning.

However, this day is not without loss. Many members of JSOC were lost and Turkish forces lost heavy numbers in the fighting on the outer parts of the mountain. Additionally, the fighting on the Pontic mountains seems to have been a distraction. While this was happening, Anurjistan forces were utterly destroyed and the Government overthrown. A new government has been erected and are calling themselves the Free Islamic State of Anurjistan. Reports are indicating that mass amounts of weapons and equipment were recovered by the new Government forces and they are considered extremely well armed and well equipped. Turkey is currently mobilizing all of it's current forces for a planned invasion. NATO and the UN are still in debates of how to handle this situation. However, a wide scale invasion of Anurjistan seems extremely likely.

24
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 21, 2015, 12:39:11 PM »
This was the greatest Bastards event I have been to so far. Excellent fun. I had to leave at lunch because of a graduation party I was obligated to attend, but that first half was awesome.
Apparently the second half wasn't so good, and part of that is my fault for leaving, so sorry guys.

Suck it Mosin. ;)

Also, to address the after lunch thing here once again as I did in the other thread. Since I have been airsofting, lunch has almost always been the biggest nightmare for event hosts. Any event you have, the second half is always different. Nothing changes in how the admin are administrating stuff, what has changed is the people playing. A lot of people frankly over-eat and become lethargic (I have done this numerous times, fucking A&W), some are just physically exhausted and can't do it, some leave, some fart around, either way. Most of the motivation and zeal to play that everyone had at 9am is gone and it's just a truth fact. It's incredibly hard to get people motivated and back into the fight and yes, there are a good many who will keep it going till the end and we love those guys. However, the reality is that isn't everyone. We tried to combat that with having lunches in the field, but that was chaotic and people ultimately decided the best thing to do was hide their trash on the field instead of bringing it over to us or letting us know and even though we searched the field for 1 1/2 hours we still didn't find it all and Hell's Survivors told us no more. So now we just try to push lunch as far back as possible, which is why it happened at 1400. So we did what we could to try and mobilize something and I feel that we still managed to eek out a few last good firefights out of the day, which is all you can hope for.

Additionally, the ambush mission was supposed to be the first mission of the day for a very good reason, but due to Hell's Survivor's reasons (City painting ) We had to move it at the very last minute and literally change up our entire day on the fly. We didn't know about any of that till we got there. The mission basically involved forcing BluFor elements into an ambush, then having OpFor get ambushed at the same time. However, with the lunchtime blues setting in, it got a bit fucked frankly. I think it turned out to be a pretty cool firefight after the fact, at least from my point of view of watching. I feel had it worked, all parties involved would have walked away with it being the coolest part of the day. As an Event Host you try new things, adventurous things and hope they work out... Either that or you get stagnant and run the same thing over and over again. Sometimes those things don't go to plan and oh well, it's the nature of the game in the field of herding cats. Not gonna stop me from continuing to try to do cool shit... Like that suicide bomber in the city.

Anyways, I am sure you all want to know who won and what is what. Give me a moment and I'll make that post. I'll probably end double-posting, but oh well. It won't feel right if it is part of another post.

Ninja Edit: Looks like Mikey and I posted at the same time.

25
Now that was fun, if a little disorganized after lunch.

The problem with that infamously at any airsoft event, is always going to be on how quickly can the players mobilize. We can only mobilize objectives and missions as quick as the slowest team. It's why we try to encourage everyone to be ready as quickly as possible and to move to objectives as quick as we can. It is worse after lunch, especially when people have over-ate to the point of being utterly stuffed (I am looking at you people who ate an entire box of pizza to themselves ;) ) It becomes almost impossible to mobilize everyone, even after we have given multiple warnings, done a walk-around, briefied everyone, and got everyone ready. So we try our best and work with what you guys give us in terms of motivation and readiness.

26
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 20, 2015, 10:56:15 PM »
I'll get some official write out here soon... Too tired, too burnt.

Want to thank everyone who came out, tried to get around and talk to everyone individual, but the later it got the less time I had. So I am sorry if I didn't get to you or I cut our conversation short.

27
Radio Freqs - STANDARD FRS FREQS
1 - Admin (Batards and Emergencies only)
2- JSOC Command Net (Bastards / Leadership only )
3 - MARSOC Platoon net (Leadership / RTO only)
2 - MARSOC Outlaw net
3 - MARSOC Bulldog net
4 - Ranger Company Net (Leadership / RTO only )
5 - Ranger Legion net
6 - Ranger Reaper net
7 - Jihad Radio Commander net ( Bastards / Leadership only )
8 - Group A Radio Traffic
9 - Group B Radio Traffic
10 - Group C Radio Traffic
11 - Group D Radio Traffic

PERSONAL / TEAM NETS shall be handled by the individuals using them and FRS channels are not allowed. Anyone found listening to nets they shouldn't be on will be permanently banned from Bastard's Events.

Real Life Emergencies :

Any real life emergency should be repoted in the following manner :

Player will make sure the comms are not already buzzing with said report, please do not turn your comm to 1 and start bleating. It may have already been reported, turn to 1. Listen for a moment and determine if the report still needs to be made. Then do as follows.
"Admin this is Player, Real Life Emergency Over!" State it clearly and concisely, if no one responds, state it again.

The Admin will then reply with "CLEAR COMMS, CLEAR COMMS! State emergency!"

The reporting player will then report with the following in formation :

- LOCATION of emergency

- TYPE or emergency, tell us calmly and quickly what exactly has happened.  This will help us determine if we need to contact an ambulance. Things to note, are they responsive, are they visibly bleeding, are they breathing, does anything look how it shouldn't be.

The admin will then call a cease fire to all operations and make their way to the emergency. The Bastards have medical personnel within their ranks. Do not touch the patient if you do not have any type of certification. Leave it to our personnel.  If the person is concious and walking around, get them to sit down immediately.

SAFETY VIOLATIONS :

Any safety violations or breaking of rules should be reported to Bastard personnel (usually your Squad or Platoon leader) as they are also acting refs and can deal with the situation on site. Admin net is used for emergencies only and if you report a rule violation on the admin net, we will assume it is an emergency and mobilize as such causing an interruption in play time. Please do not get on the admin net for anything other than a real life emergency.

-----------------

These will be handed out to you at game time as well.

28
Off Topic / Re: Pre game music.
« on: June 17, 2015, 08:27:20 AM »
I thought this was going to be a thread about the dudes who blare their really bad EDM super loud at games while everyone is gearing up...

As for pre-gaming music.

As a pretty prince of parties and certified party doctor, I recommend taking these two before party, side-effects include fucking shit up, being awesome, getting ladies, tequila, trying to throw someone out a window.



follw up with



Proceed to destroying the dignity and self-respect of everyone around you.

If you begin to feel the effects wearing off, please treat with :


29
Airsoft Discussion / Re: Thermal Lens question
« on: June 17, 2015, 08:23:46 AM »
I am with Knief, get real sweaty and then sit behind cover for a minute. Let's see if they are still fog free. Meanwhile, I am gonna remain in M-Frame world.

30
Roster updated and finalized. Updates will be issued at the day of the event, please just bring your paypal receipt and we will give you a refund. Sorry about the confusion, was trying to do something cool and extend the early bird special.

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