Michigan Airsoft

Events & Planning => After Action Reports => Topic started by: X on June 20, 2015, 06:22:25 PM

Title: AAR 6/20 White Mountain
Post by: X on June 20, 2015, 06:22:25 PM
(https://www.miairsoft.org/proxy.php?request=http%3A%2F%2Fi201.photobucket.com%2Falbums%2Faa176%2FXicutioner%2FMobile%2520Uploads%2FIMG_20150620_131828419_HDR.jpg&hash=7d88c1dbc771662d243d0481272f79cf61b02ecd)
Title: Re: AAR 6/20 White Mountain
Post by: Combat Junkies Airsoft on June 20, 2015, 07:16:55 PM
Had way to much fun today. Between Fatty(ppsh) and I(RPK) we shot an estimated 13,000 BB's between the two of us. I would have shot more had My RPK not had the worst jam in airsoft history.
Title: Re: AAR 6/20 White Mountain
Post by: Troubadour on June 20, 2015, 10:56:15 PM
I'll get some official write out here soon... Too tired, too burnt.

Want to thank everyone who came out, tried to get around and talk to everyone individual, but the later it got the less time I had. So I am sorry if I didn't get to you or I cut our conversation short.
Title: Re: AAR 6/20 White Mountain
Post by: Stinger on June 21, 2015, 11:02:55 AM
This was the greatest Bastards event I have been to so far. Excellent fun. I had to leave at lunch because of a graduation party I was obligated to attend, but that first half was awesome.
Apparently the second half wasn't so good, and part of that is my fault for leaving, so sorry guys.
Title: Re: AAR 6/20 White Mountain
Post by: Mosin on June 21, 2015, 12:22:50 PM
Huge thanks to all that came out. Thankfully we had quite a few more at the door show ups than originally expected, and through that we'll be able to build a SAM site as well as some C4 bricks and some other prop ideas we've got for our next events to come.

I always like posting from sort of the "behind the scenes" perspective, just because I'm sure at almost one point in anybodies mind a thought of "What exactly is going on?" popped up.

Firstly, we had a logistical issue when a member who originally said he would be coming and be the driving vehicle in a carpool situation bailed on us at 5am the day of. Didn't give us much time to figure everything else out in order to get on field in time, which accounted for why myself and Troub didn't arrive at 0750, like we originally intended. The morning game went live at 1100, 30 minutes behind schedule. We had a few late shows that tossed wrenches in the gears with needing to chrono, but for the most part I think that was pretty solid. The plan was to play until 2pm and then take lunch and rehydrate.

As I'm sure everyone had seen, Hell Survivors has built up quite a few new buildings in the city. Additionally, their biggest event is next weekend (Tippman world challenge). They needed to paint the buildings, but didn't tell us about that until we got on field. This kinda messed us up, because we had a large bit of our objectives built around the city, but rather than completely scrap them we wanted to at least allow players to fight around there for an hour, so that was what we started with.

The administrative issues was moving all forces out of the City and into the back 40 of the field for a few hours. A lot of conflicting word got passed as to who should go where, and multiple times I had to jump on comms and remind people that this was what was happening. I'm very grateful that all the players out there were able to roll with those punches and helped us out on that process.

The early afternoon before lunch was some of the best fighting I've been in for quite some time. Once I grabbed the Maruzen and started trying to help my boys reclaim Area 51 and East Point, we started getting momentum. Unfortunate that lunch happened when it did, because for a minute it looked like we were going to start putting the pressure back on the AJA. Huge thanks to Bulldog 1 and some of the Rangers that flanked West and employed those mortars to help destroy 51 and allow us a foothold. Had it not been for that I think we would have spend the next hour or so just pinned down North of the City.

Lunch break I'm not sure I have any issues with. Pizza arrived about 20 minutes after we called it, which gave all players 40 minutes to eat, hydrate, and gear up. At the Staff level, we were ready to launch at 3pm (the scheduled resume time), although at 3pm on the dot out of the 90 some players, only 3 were standing in front of staging ready to go. Being able to only move as fast as your slowest bundle of players has a big role in how everything goes down, which we seen again once the majority of the players were up and we were waiting on a squad to start the afternoon bit. Not a huge deal, just starts adding up to take away from the optimal amount of time on field.

Second highlight for me in the afternoon was somehow being able to sink a 97 meter shot on another player with the Maruzen. After it made contact I literally didn't even care if I got shot and paced the distance, because I didn't think it would reach. Huge kudos to the dude on the end that called it.

I couldn't have asked for a better performing group. Everyone was up on comms for just about the entire day and stuck to the plans and assignments they were given. Big thanks to Kurt for leading the Bulldog element around the flank in the afternoon and easing the pressure on the South so we could snatch the AJA Commander and win that objective. Also thanks to the defecting CJA AJA members that helped us on the charge at the end.

All in all Administratively most of the day ran pretty smooth. Nobody else to thank for that other than the players through staying up on comms, following the objectives and orders that were given to them, and overall being good sports. Only had a few flair ups with hit calling, but no repeat offenders and nothing worth yelling about on field.

Thanks to all that showed up, we look forward to putting on more games in the future.
Title: Re: AAR 6/20 White Mountain
Post by: Stinger on June 21, 2015, 12:37:03 PM
That's another thing I want to bring up:
For the first time ever, people actually communicated over the radios for the entirety of the event. I was always able to reach our team's leaders.

Also, I saw way more props this time around. There were tons of IEDs that were fun to recover, move around, plant, and just in general please Marshy with. Because it's great when you walk up to the "Fearless Commander" and he asks, "Did you bring me ammo?" and you say, "We brought you something better."
Title: Re: AAR 6/20 White Mountain
Post by: Troubadour on June 21, 2015, 12:39:11 PM
This was the greatest Bastards event I have been to so far. Excellent fun. I had to leave at lunch because of a graduation party I was obligated to attend, but that first half was awesome.
Apparently the second half wasn't so good, and part of that is my fault for leaving, so sorry guys.

Suck it Mosin. ;)

Also, to address the after lunch thing here once again as I did in the other thread. Since I have been airsofting, lunch has almost always been the biggest nightmare for event hosts. Any event you have, the second half is always different. Nothing changes in how the admin are administrating stuff, what has changed is the people playing. A lot of people frankly over-eat and become lethargic (I have done this numerous times, fucking A&W), some are just physically exhausted and can't do it, some leave, some fart around, either way. Most of the motivation and zeal to play that everyone had at 9am is gone and it's just a truth fact. It's incredibly hard to get people motivated and back into the fight and yes, there are a good many who will keep it going till the end and we love those guys. However, the reality is that isn't everyone. We tried to combat that with having lunches in the field, but that was chaotic and people ultimately decided the best thing to do was hide their trash on the field instead of bringing it over to us or letting us know and even though we searched the field for 1 1/2 hours we still didn't find it all and Hell's Survivors told us no more. So now we just try to push lunch as far back as possible, which is why it happened at 1400. So we did what we could to try and mobilize something and I feel that we still managed to eek out a few last good firefights out of the day, which is all you can hope for.

Additionally, the ambush mission was supposed to be the first mission of the day for a very good reason, but due to Hell's Survivor's reasons (City painting ) We had to move it at the very last minute and literally change up our entire day on the fly. We didn't know about any of that till we got there. The mission basically involved forcing BluFor elements into an ambush, then having OpFor get ambushed at the same time. However, with the lunchtime blues setting in, it got a bit fucked frankly. I think it turned out to be a pretty cool firefight after the fact, at least from my point of view of watching. I feel had it worked, all parties involved would have walked away with it being the coolest part of the day. As an Event Host you try new things, adventurous things and hope they work out... Either that or you get stagnant and run the same thing over and over again. Sometimes those things don't go to plan and oh well, it's the nature of the game in the field of herding cats. Not gonna stop me from continuing to try to do cool shit... Like that suicide bomber in the city.

Anyways, I am sure you all want to know who won and what is what. Give me a moment and I'll make that post. I'll probably end double-posting, but oh well. It won't feel right if it is part of another post.

Ninja Edit: Looks like Mikey and I posted at the same time.
Title: Re: AAR 6/20 White Mountain
Post by: Troubadour on June 21, 2015, 01:04:31 PM
After hours of intense fighting, with both sides taking heavy losses and gaining victories, the jihadists have been cleared out of the Pontic mountains and are thought to be dead, dying, or fleeing back to the depths of Anurjistan. The Jihadist commander was wounded in the final fight and was unable to escape on foot and called for evacuation by truck. Due to the fortunate capture of multiple jihadists, JSOC and Turksih forces were able to intercept the radio transmissions of the Jihadists and were able to ascertain the description of the Jihadist Commander. They identified him as Marshy ebn Shaqashakeazulamahamke and through the combination of the description and radio transmissions were able to determine his location at an outcropping of houses north of the main village. JSOC and Turkish forces then apprehended the Jihadist Commander and are now holding him for questioning.

However, this day is not without loss. Many members of JSOC were lost and Turkish forces lost heavy numbers in the fighting on the outer parts of the mountain. Additionally, the fighting on the Pontic mountains seems to have been a distraction. While this was happening, Anurjistan forces were utterly destroyed and the Government overthrown. A new government has been erected and are calling themselves the Free Islamic State of Anurjistan. Reports are indicating that mass amounts of weapons and equipment were recovered by the new Government forces and they are considered extremely well armed and well equipped. Turkey is currently mobilizing all of it's current forces for a planned invasion. NATO and the UN are still in debates of how to handle this situation. However, a wide scale invasion of Anurjistan seems extremely likely.
Title: Re: AAR 6/20 White Mountain
Post by: Ajax on June 21, 2015, 02:39:32 PM
I had a good time overall, but due to major fogging issues I had a very difficult time playing. We had some pretty intense firefights, I was on Bulldog 1 and for most of the day we were in the thick of it. During the first hour our primary achievement was taking Area 51. It was very uneventful, but we stayed there for 20-30 minutes. We then received word that the Rangers needed support, so the majority of our element fell back to assist. The only people left to guard Area 51 were myself and several others. Needless to say that didn't turn out so well. Shortly after the support element left we were hit from both sides by a large force of AJA, we held as long as possible but inevitably we were overrun. I'm glad to hear that the mortars we set up to defend were useful, to be honest we didn't really know what we were supposed to be doing with them.

During the second half of the day, Bulldog 1 and myself were employed with the rest of Marsoc to push north and engage the enemy. We were ambushed and destroyed in minutes; I had the unfortunate pleasure of being the last remaining member of Marsoc alive. I attempted to double back and see if there was anyone else still alive, but to my dismay AJA had flanked around and hit us from the rear as well. After that confusing mess, we regrouped and headed up towards tippmann mountain, which took with little resistance. It was slow going after that with all the squads becoming mixed and confused; with no one clearly in charge. It really wasn't until Mosin showed up on the front lines till we started to make some ground. Props to whoever captured those AJA prisoners, and rest assured none of those sons of motherless goats made it back alive. However, my personal highlight of the day was when we pushed all the way back to helicopter and captured the terrorist leader "marshy."

It was a very fun time as always, and I was very excited to hear that you guys are looking into partnering with MilSim West, I had wanted to attend some of their prior events but was unable to make it.

I had no issues with hit calling and everyone seemed pretty respectful. AJA put up a formidable fight the whole day so props to you guys for that.

I hopefully will be posting some pictures as soon as our photographer can edit them.   

And as a final note, if anyone happened to see a KJW P226 Magazine somewhere around West Point, that would be mine, I lost it when trying to hold the Mortars against AJA. 
Title: Re: AAR 6/20 White Mountain
Post by: Abbot on June 21, 2015, 03:10:30 PM
I would like to thank Mosin, Troub, Marshy ebn Shaqashakeazulamahamke, and the rest of the Bastards for hosting an amazing and memorable game. It was truly worth it's weight in goats. Gold! I meant gold...

Anyway, the first half of the game was quite the whooping for JSOC. Task Force Phalanx was the Alpha 1/3 of Bulldog 1 which was tasked with swinging around the west of the field, taking West Point and the Hellicopter and striking the village from the North while the Ranger elements and Bulldog 2, the rest of MARSOC, assaulted the village from the South. My thanks to Kurt (Charlie squad) for helping me with locations and communication... I've only been to Hells Survivors a couple times. Bulldog encountered zero resistance on its trek to the North of the village, taking spawns as we went. Upon reaching the outskirts of the AJA-held village, Phalanx (Bulldog 1-Alpha) encountered light resistance, which quickly turned into heavy resistance and after I'd say 10-20 minutes of fighting had decimated Bulldog 1 with perhaps 4 survivors.  The 4 survivors took Area 51 to provide Bulldog 1 with a spawn. Upon exiting spawn, we learned that the Rangers and Bulldog 2 had pushed AJA from the city. We were ordered to move through the city (which was about to be designated out-of-play and spawn at the entrance.

After spawning, Bulldog 1 took Area 51 and held it for an unknown amount of time while the Rangers were fighting up along Tobacco road to the north and to the east. The bridge acted as a bottle-neck, keeping AJA from taking Area 51. I sent a scout to report the Ranger's positions and received contact from Mosin asking to speak with the Rangers. I sent my scout back and told him to get the Rangers to contact Mosin, I'm unsure if they did or not. The Rangers captain then came to me at 51 and reported that they were stretched out in a thin line along the road and were being heavily assaulted by AJA. We decided to attempt to relieve them, leaving five shooters at Area 51.

On the road, we quickly met mid-high resistance and had to take cover. Then, over a hill, I spotted 6-7 heads pop over the edge and open fire upon Bulldog 1 from just on the other side of the road... Bulldog 1 was combat ineffective after less than a minute. I applaud AJA for an amazing job of stealth. We then were ordered to redcon back to the staging area (crossing through the city, witnessing the deadly effect of the oh-so-deadly suicide bombers!) for a secret squirrel mission: the mortar strike on area 51.

Most of Bulldog 1 and the Ranger elements accompanying us were exhausted and extremely low on ammo. Half of Phalanx made it back to staging late and we weren't able to move for at least fifteen minutes. The Rangers were sent first carrying the first mortar to West Point. Bulldog 1 then followed with the last two and made it successfully to West Point without contact.

Apparently, the mortars are what caused JSOC to take down Area 51, but to us, we were merely babysitting a pointless objective. I dispersed Bulldog 1 and the Ranger elements with us along the road, creating a defensive line. After some time of stalemate, the AJA then came down the road at West Point, slowly gaining momentum, pushing us out and back to the main building. In confusion, someone said we were allowed to move the mortars... we found out later it was against the rules, but at the time, their was no choice but to go with what other were telling me was allowed. I ordered the mortars moved back about 50 yards from their original position. With the mortars pulling out, the entire force was retreating in chaos with them. I was able to gain their attention and ordered Phalanx on the flanks and center and the rest of Bulldog 1 and the Ranger elements spread out along with us. I then received the call and confirmed that at 1400 I was to remove my forces to the staging area for lunch. Ten minutes. We decided this was the line in the sand, and held for ten minutes, despite the Rangers asking their troops to withdraw, an order I asked them to rescind. In the last 30 seconds, the remainder of my men were killed, but the game was over before the mortar tubes could be taken. 1400, lunch and a well needed break.

I felt the break was very well managed with most of Bulldog 1 and 2 being assembled and ready at 1500 to go, but the Rangers were still loading up. The Rangers were ordered to move up and around to the extreme West and Bulldog 1 was ordered to go along Tobacco road the Helicopter. The whole IED rules for that game were not very well explained, I'm sorry to say. I still didn't understand them after being told twice... Maybe it was just me. We Upon entrance of the field, Bulldog 1's Bravo squad (our scouts) ran into contact. All elements of Bulldog 1 and 2 were eliminated within ten minutes of entrance. We decided, then to move up and around to the top of the hill and take the fortress and trenches around it. This position we held, despite the AJA's attempt to flank around our positions, and a foothold was created. We then began a sweep down the hill and destroyed the enemy as we went, quickly ending all resistance. On the road, we captured four prisoners which Mosin was cool enough to let us have a hostage battle with... While Troub interrogated them (doing a fine job of it) we discovered that their favorite color was "blue- no, yellow!" and other valuable intel... We held them despite deadly resistance (not really any at all) and heavy losses (we didn't have any casualties...). Let's face it, they didn't care about those hostages. But that's ok, because Troub had already executed one after interrogating him. That patriot!

The rest of the was ended up as a routing of the AJA all the way back to the Hellicopter where resistance became heavier. Mosin said he would come and help us and bring a division, "I'll do my best," and was requested to bring beer, "That I can do." But after some time, we found that for the final four minutes or so we were friendly firing with Charlie squad of Bulldog 1... oops... Oh well. Kurt had captured Marshy (ebn Shaqashakeazulamahamke) and our new objective was to extract him to the staging area. A job we were honored to do! That was honestly one of the funnest times I've ever had... With Marshy "fighting back", grabbing onto trees (which we simply spun him around on till the bark became too painful... sorry Marshwiggle), pushing back, even pulling a 226 on us and killing three shooters. We dragged him successfully to the staging area. A great success and rousing victory. I had a great time and plan on attending the next Bastards' event. Thanks for a good one, guys!
Title: Re: AAR 6/20 White Mountain
Post by: Katt77 on June 21, 2015, 03:46:57 PM
This was my first event hosted by the Bastards. I had fun but it was a little disorganized. Some of the objectives we were give conflicted with what others were given. Such as recapturing the city or protecting the IED.

We were not told the city was closed so we kept pushing towards it. We ended up spawn trapping the group of MARSOC trying to push up. The AJA squads broke up after a bit and by the end of the day we were down to 1 medic for the whole force who refused to revive anyone but his squad.

Other than that I had quite a bit of fun, had no problems with other players or refs. I would definitely go again

Does anyone know if there were any pictures taken during the event?
Title: Re: AAR 6/20 White Mountain
Post by: Abbot on June 21, 2015, 04:06:18 PM
Phalanx brought a photographer, and we'll have pics up asap. But most of them will be of Bulldog 1...
Title: Re: AAR 6/20 White Mountain
Post by: Combat Junkies Airsoft on June 21, 2015, 04:15:00 PM
@Ajax I found it and turned it over to Mosin.
Title: Re: AAR 6/20 White Mountain
Post by: Mosin on June 21, 2015, 05:31:30 PM
I have that mag.
Title: Re: AAR 6/20 White Mountain
Post by: Coldwave on June 21, 2015, 06:38:02 PM
I had a good time as usual, it was good to see a lot of new faces out and slingin plastic.

Through out the day I noticed a general good vibe. It was fun to get my role play on blow up some infidel swine with my homey Muhammad X Muhammad Gwen Stefani. The only issue I had was a player blind firing while trying to pull my back to safety in which scenario I told him to stop and he apparently didn't know the meaning of blind firing so I promptly was told to "shut the fuck up mind my own business"

Thanks again to the admins and hells survivor for the fun event and field time.
Title: Re: AAR 6/20 White Mountain
Post by: Ajax on June 21, 2015, 06:56:19 PM
I have that mag.


Very cool thanks guys.
Title: Re: AAR 6/20 White Mountain
Post by: Troubadour on June 21, 2015, 07:51:09 PM
I had a good time as usual, it was good to see a lot of new faces out and slingin plastic.

Through out the day I noticed a general good vibe. It was fun to get my role play on blow up some infidel swine with my homey Muhammad X Muhammad Gwen Stefani. The only issue I had was a player blind firing while trying to pull my back to safety in which scenario I told him to stop and he apparently didn't know the meaning of blind firing so I promptly was told to "shut the fuck up mind my own business"

Thanks again to the admins and hells survivor for the fun event and field time.

Should have came and got me. That shit is a major safety violation and can cause serious injuries. Homie don't play that shit. Seriously, next time that happens get on channel 1 and let us know.
Title: Re: AAR 6/20 White Mountain
Post by: Coldwave on June 21, 2015, 08:37:24 PM
I'll told you as I was walking away from the situation but it was brief, next time I'll jump over to the admin net, after I confronted him I didn't see him do it for the rest of the day. Lesson learned for next time.
Title: Re: AAR 6/20 White Mountain
Post by: Ajax on June 21, 2015, 09:32:20 PM
Some Pics, these are mostly from Bulldog 1.

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10313794_1077656092262097_4690088757867492214_n.jpg?oh=dce2ee5ad90125ed2e2e2bcc25182e07&oe=563418BD)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11183467_1077656148928758_8377024059309517041_n.jpg?oh=371dceedd668f3900c499ffb87a22523&oe=562C9092)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/11535927_1077656282262078_1631219686226895548_n.jpg?oh=1d8b56e688708aa9867a1c4f06f0cba4&oe=55F3C40B)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11393172_1077656502262056_1098601225258076592_n.jpg?oh=b72321e6897a5fc78ec2098de4398d37&oe=55E91E09)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10882136_1077656628928710_1690440651465966202_n.jpg?oh=c85781b5e5fccf1360bb2de23bc9d385&oe=5626ECA8)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11050248_1077656642262042_235559890421130529_n.jpg?oh=b0ee237eaac5d3439ab07e51ddab67e4&oe=56247CDE)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/1424566_1077656745595365_7086674583916516557_n.jpg?oh=b9a96ad8be287f16d8d0dbd8e464fbf8&oe=55E6788C)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/10552647_1077656778928695_7938698621424526017_n.jpg?oh=3f1ec2447ca83b48d979099098f41c04&oe=55F47EE9)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10995498_1077656805595359_2085842571880362501_n.jpg?oh=13e975d91b82acbcd97ce6617592d42b&oe=5624B768)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10421362_1077657052262001_722590363359993275_n.jpg?oh=b42328bc69b9070d066f9fc78a138509&oe=562E5587)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11535677_1077657068928666_8205808098602668563_n.jpg?oh=227cb0387a9a14b6a74a14040b1deb87&oe=55EFB94B)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11014755_1077657205595319_8906143346994535577_n.jpg?oh=44e0ee26247781b221e58cfd10badb53&oe=562A601E)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10511244_1077657352261971_7664563806784672967_n.jpg?oh=50b0ca0b0648532646e3c6930c2aca66&oe=5625CC90)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/10511315_1077657672261939_719439016348059925_n.jpg?oh=5e5f14d6252817a28ffd50c2af45dba2&oe=55EE2C24)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/1743632_1077657698928603_1536309289722412731_n.jpg?oh=649846c787db6ddd614c4550e2bbd5de&oe=562360AE)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/1743664_1077657895595250_3905865845255751529_n.jpg?oh=5eab782b410fc5f74fa1485db3ed0b6f&oe=561E32F7)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11227964_1077657925595247_6919039340973406328_n.jpg?oh=9324ebe5aefd5220581f7eb66d83cbfc&oe=56205DAE)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10277530_1077658318928541_2180546165078649012_n.jpg?oh=241558cad728f0024124b96e241e3c26&oe=56253343)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/10150710_1077658372261869_5143712238198623155_n.jpg?oh=d10bb6bc6c151e89c831d0834416a08b&oe=56218A7F)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11224877_1077658502261856_1423086814173231976_n.jpg?oh=17d692815314156818430dfb8f493256&oe=55E8C429)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/1891253_1077658572261849_2777686904549409937_n.jpg?oh=1a74e2698cdf7c99559fe06e11066c4a&oe=562C8FE8)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10409403_1077658768928496_992877800218653864_n.jpg?oh=29b8e44f0ab659685b4d5388122c9b18&oe=55EFBA2C)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/17685_1077658822261824_6787384864811523365_n.jpg?oh=7a26c8162b9d5137e20ac2a151b7f0f9&oe=55F14FDD)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/11061953_1077658798928493_6381947696596146414_n.jpg?oh=b4264d84492af59222634766ce803190&oe=5632DC94)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/10409119_1077658878928485_6994496148834225419_n.jpg?oh=9aa08ae067155fd64e1d792701989373&oe=563503A7)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/11267670_1077659012261805_7484949968830499843_n.jpg?oh=a0159a35861a1e7dfe82c98e90436c1b&oe=562C4321)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/11329849_1077659085595131_4286301479861704796_n.jpg?oh=0cc9b60eaea148743a4cae90e4ee8a97&oe=5628AC77)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/1512423_1077659038928469_2007031853604545203_n.jpg?oh=5814d1bb5016ce168315f946e85838df&oe=55F3CFB8)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/1545068_1077659235595116_6240028615173798117_n.jpg?oh=04dd5786f5c4a7316a933142174431db&oe=55F4F1AA)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10403466_1077659318928441_8597979868326655453_n.jpg?oh=5d478a1cb9e50ced6996b5eb0dfcc924&oe=55EB014F)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10561658_1077659435595096_6260028892789676468_n.jpg?oh=2b889674dc6b9f5d411b6093fe3e6904&oe=55EB5555)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/10646735_1077659485595091_2379892065675605831_n.jpg?oh=b742a3e0031cd9c985e546aaf7d58c61&oe=56292314)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10511182_1077660132261693_6096985406184734818_n.jpg?oh=9e98554e3bcebc141f827a82869e5501&oe=561DF464)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/1779047_1077660345595005_4691762882568263506_n.jpg?oh=3e35279d6923a3cebac8c4686f87214b&oe=55E8EE5D)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10985481_1077660638928309_2651747019171064760_n.jpg?oh=070493595101170f758975bbf31d40fe&oe=561F4643)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10990061_1077660642261642_4925908703222922961_n.jpg?oh=00270264a640341cdb29861e1fc73734&oe=55EE9339)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11232171_1077660688928304_5681352692487311298_n.jpg?oh=7760b084486f9582679652aa4e8761af&oe=5631D126)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/11424463_1077660948928278_1697573915235356751_n.jpg?oh=88a67ab1fe7cba28b61cf50660f8f990&oe=56248476)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/11140275_1077661255594914_6056315600047559864_n.jpg?oh=4adaddca6d2c0003e0aa044a8f534d38&oe=5620733C)

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/1897799_1077661632261543_8192326286063190088_n.jpg?oh=00429c97b4abdc4e109139c19a0c8990&oe=5626C4F8)

Title: Re: AAR 6/20 White Mountain
Post by: Troubadour on June 21, 2015, 09:34:36 PM
I'll told you as I was walking away from the situation but it was brief, next time I'll jump over to the admin net, after I confronted him I didn't see him do it for the rest of the day. Lesson learned for next time.

Ah, yeah you're right... I remember now. Dude was up the hill towards the highlands. Tried to find him, but didn't see anyone even up there by the time I looked.
Title: Re: AAR 6/20 White Mountain
Post by: Kurt 19D on June 22, 2015, 08:41:34 AM
My guys and I had a great time.  The morning was frustrating for Bulldog 1, we couldn't push into the north side of the village and then we could not get across that damn bridge on the north side of Area 51.  Afternoon went much better, aside from the instant ambush and complete elimination of our team.  If not for the adminstrated fall back of the AJA I don't know that we would have been able to get out of that.  Highlight of the day was getting permission to take my Bulldog 1 squad and go completely around the east side of the field.  When the intel report came in that the AJA commander was heading to the chopper, we were in the perfect position to assault.  We can't take full credit for that victory though.  Just as we were getting into position, Tex showed up with a few guys and we hit it at the same time.  Timing was perfect, but just dumb luck.  Abbot - great running with you and your guys.  Thanks Bastards!  Looking forward to what you have planned for the furture.
Title: Re: AAR 6/20 White Mountain
Post by: Conzo on June 22, 2015, 03:39:58 PM
For my first event, that was a blast! Great players all around. Enjoyed meeting you everybody. Definitely got my cardio in as the MARSOC medic haha. Thanks to the bastards for running a great event. Can't wait for the next one!
Title: Re: AAR 6/20 White Mountain
Post by: Caesar on June 22, 2015, 06:45:29 PM
I consider the operation a resounding success. Not meaning that my team accomplished more, but rather both sides completed objectives and had a blast while doing it. Getting into the role of the forces that we represented via immersion lends a fair percentage of the fun. I loved hearing anachronisms from friend and foe such that will not let me forget the cultural implications. Thanks for playing the part so well.

I was formally assigned to Alpha company of Bulldog 1 on MARSOC. First off, we hit the road and secured one of the bases. I hopped into the building with one of my mates and we dutifully secured the flag with the proper color. We resumed with another five minutes or so of marching before the next engagement at the village. Finding ourselves confronted with a moderate line of defense, we gave fire and pushed up a couple clicks. Noting that any further advance was impossible, we slugged it out, racking up casualties. Well, our first duty is to the guys fighting beside us (at least it's up there on the list). We had ourselves a good medic from Task Force: Phalanx and a couple others who were serving with the other companies. Deathstroke was amazing; I couldn't stress how much he helped guys from each and every squad around us. I was surprised at how much effort all our medics put in. But the rest of the guys could make it easier on the wounded too. I was inspired by the work of our medics to help extract the guys that were hit. Throughout the rest of the day I probably helped extract one or two guys per engagement. I saw everyone giving other people a hand. Thumbs up on the teamwork, guys.

This action resulted in Bulldog 1 fighting down to just a few men. The guys that were left escaped my attention as we re-spawned on the other side of the village. After regrouping, we made our way back to find that the AJA had evacuated the town. The Rangers spent their time well, clearing the place and making way for the construction battalion (well maybe the paintball people were renovating, but who's counting). Sadly, the confrontation cost the Rangers some good men that were ended violently in the midst of a suicide bomber's fury. We made our way to the marsh, finding Area 51 in our hands. The AJA were already pressing, so we were welcome. Regrouping and digging in, we decided to make this patch of marsh and the bridge Bulldog One's top priority. We realized that the main AJA fire groups were on the hill road and in woods on the other side of the water. But all we could hear was yells and machine gun fire. Between pushing back oncoming assault and trying to hail the other squads, we couldn't get a sit-rep on their advance. Finally, the Rangers came to tell us that they and the rest of MARSOC were spread out over the hill, holding back the AJA. I followed a small team sent to scout and give medic help. By then, our opponents were pushing hard. We did what we could, but had to come back. Our next move was to mobilize Bulldog 1 companies Alpha and Charlie, leaving Bravo to hold the base.

We made it up the road to a firefight between Bulldog 2 and some AJA guys. We had a hard time trying to deploy ourselves. Not only were we spread along the road in what I consider the toughest firefight of the day, but the AJA had one of their squads rush through the woods and attack the flank. Trying to get Bulldog 1 to cover from the patrol, we never really made it off the road. We got caught in the ensuing crossfire which had most of us down in an instant. With the help of the medics, we pulled together one of our companies to make a stand. Lasting for a few more minutes, we ultimately were wiped out and forced to pull back to HQ. After regrouping, elements of MARSOC and Rangers headed up the other road with three mortars. Setting up the ordnance behind West Point, we dug in up the road to defend the base. The Rangers pushed on to try and reach the downed chopper. We set up...had some good times...and waited. It wasn't long before the AJA reinforced their expedition and the Rangers pulled back. We formed our defensive line while some guys went over to check Fort Knot. Then the other team started coming in force to take West Point. A firefight continued for some time until they gathered their superior strength and charged. We were forced to fall back to the base. The enemy momentum picked up before they stormed the building, capturing the point and leaving us with half our complement. We "drew the line" at our mortar position, which apparently moved even further back. We got the news that we had ten minutes to hold before the break. We stayed and fought to the last man. Our force was pushed out briefly and we regrouped at Fort Knot. By that time, the break was announced and we headed back for lunch.


Title: Re: AAR 6/20 White Mountain
Post by: Tank on June 22, 2015, 09:42:12 PM


Second highlight for me in the afternoon was somehow being able to sink a 97 meter shot on another player with the Maruzen. After it made contact I literally didn't even care if I got shot and paced the distance, because I didn't think it would reach. Huge kudos to the dude on the end that called it.

That was me on the other end Mosin.  By the way, thanks for helping me tune my hopup by being my target on the other end.  I would have sent more rounds your way, before you shot me, but my gun switched to auto and I had to address that before proceeding.  Right when I got it switched back to semi, I thought I felt something tick off of my knee pad.  After I had you send another round, it hit right in my stomach, with about the same velocity.  So sure enough, you got me.  Congratz!

I had no issues with any hit calling all day.  Everyone fought and won, or lost, with equal great attitudes.  I had a ton of fun playing the bad guys, some of the most fun I've had at an event.

I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.
Title: Re: AAR 6/20 White Mountain
Post by: Stinger on June 22, 2015, 09:48:39 PM
I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.
The problem with that is that it introduces downtime. The Realsim events have been all about eliminating downtime.
I agree it would be great in a 24-hour event, as you have a lot of time to work with.

Also: PRAYER TIME

Somebody said to avoid letting any pictures of this get on Facebook (for obvious reasons), so I've made the video unlisted. Only people with the link can view it.
Also, I didn't do any kind of editing because I felt it wasn't worth it. There are much better parts of the day that deserve editing time. Thus, I didn't even color-correct this clip, so you have to deal with the log color from the camera.

https://www.youtube.com/watch?v=AMYFtpGf_0U&feature=youtu.be
Title: Re: AAR 6/20 White Mountain
Post by: Tank on June 22, 2015, 09:53:24 PM
I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.
The problem with that is that it introduces downtime. The Realsim events have been all about eliminating downtime.
I agree it would be great in a 24-hour event, as you have a lot of time to work with.

Also: PRAYER TIME

Somebody said to avoid letting any pictures of this get on Facebook (for obvious reasons), so I've made the video unlisted. Only people with the link can view it.
Also, I didn't do any kind of editing because I felt it wasn't worth it. There are much better parts of the day that deserve editing time. Thus, I didn't even color-correct this clip, so you have to deal with the log color from the camera.

https://www.youtube.com/watch?v=AMYFtpGf_0U&feature=youtu.be
The down time can be limited to just 10 minutes, the orders already have to be given to the squads by the CO's, after each major objective is either won or lost.  An explanation of what just happened, and why we are doing what we are about to do would take hardly any more time, in my mind.
Title: Re: AAR 6/20 White Mountain
Post by: Troubadour on June 23, 2015, 07:50:42 AM


Second highlight for me in the afternoon was somehow being able to sink a 97 meter shot on another player with the Maruzen. After it made contact I literally didn't even care if I got shot and paced the distance, because I didn't think it would reach. Huge kudos to the dude on the end that called it.

That was me on the other end Mosin.  By the way, thanks for helping me tune my hopup by being my target on the other end.  I would have sent more rounds your way, before you shot me, but my gun switched to auto and I had to address that before proceeding.  Right when I got it switched back to semi, I thought I felt something tick off of my knee pad.  After I had you send another round, it hit right in my stomach, with about the same velocity.  So sure enough, you got me.  Congratz!

I had no issues with any hit calling all day.  Everyone fought and won, or lost, with equal great attitudes.  I had a ton of fun playing the bad guys, some of the most fun I've had at an event.

I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.

I've wanted to try that for a while, where players are basically just playing out battle scenes. I tried to do it with the ambush, but unfortunatly everything got a bit screwed up on that one. I have always wanted to do an event though where there is a heavy roleplaying factor, obviously there is downtime to get it set-up, but I just think it would be cool to run people through a bunch of diffferent scnearios. A good change of pace from persistent battles.
Title: Re: AAR 6/20 White Mountain
Post by: Caesar on June 23, 2015, 09:00:28 AM
I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.
The problem with that is that it introduces downtime. The Realsim events have been all about eliminating downtime.
I agree it would be great in a 24-hour event, as you have a lot of time to work with.

Also: PRAYER TIME

Somebody said to avoid letting any pictures of this get on Facebook (for obvious reasons), so I've made the video unlisted. Only people with the link can view it.
Also, I didn't do any kind of editing because I felt it wasn't worth it. There are much better parts of the day that deserve editing time. Thus, I didn't even color-correct this clip, so you have to deal with the log color from the camera.

https://www.youtube.com/watch?v=AMYFtpGf_0U&feature=youtu.be
The down time can be limited to just 10 minutes, the orders already have to be given to the squads by the CO's, after each major objective is either won or lost.  An explanation of what just happened, and why we are doing what we are about to do would take hardly any more time, in my mind.

I think that hits the nail on the head. All day, all I could discern were random orders and objectives. This is a result of lacked briefing. It's not so much the storyline as it is the immediate understanding of all the players. As it is, I don't "know" my job; I just follow orders. That works well enough for the real thing, but is just not as fun in airsoft.
Title: Re: AAR 6/20 White Mountain
Post by: X on June 23, 2015, 10:04:20 AM
I wasn't really sure if this was even worth posting, but some fuck head paintballer shot my car. I don't really think there's anything to do about it.

(https://www.miairsoft.org/proxy.php?request=http%3A%2F%2Fi201.photobucket.com%2Falbums%2Faa176%2FXicutioner%2FIMG_20150620_195952439.jpg&hash=f8841aef117903d0a6b5aebdddcc029903e06dfe)
Title: Re: AAR 6/20 White Mountain
Post by: Combat Junkies Airsoft on June 23, 2015, 11:10:07 AM
The only footage I got all day.
https://www.youtube.com/watch?v=YnXdukqpF-c
Title: Re: AAR 6/20 White Mountain
Post by: Sev on June 23, 2015, 01:55:03 PM
I spent the day on MARSOC's Bulldog 1, and had a great time. Squad movement was good, medics did well, one downside would be that a lot of our squad comms didn't work, but overall communication worked well. Overall great job to all on Bulldog 1. We did get beat up a few times, but on the whole I think the group did well. Objectives were slightly confused a couple of times but that's gonna happen anyway. And that leads to my personal favorite part of the day.

It was the last mission of the day, My battery had run out during the prisoner interrogation/holding mission so I had just my sidearm. Therefore I volunteered to guard another prisoner which we took at the start of the last mission. Bringing up the rear of the MARSOC forces with the POW and a couple other guys (I think it was Bulldog 2 medic and another Bulldog 2 member), when a friendly civilian, I think he was some kind of musician(Troub), told us that if we skirted round the edge, we could reach the helicopter (which we thought was the objective at the time) without the AJA detecting us. We went for it, accompanied by the POW, who behaved very well the whole time(props whoever you were).

Well, we crept through the brush, over to our right we saw an AJA ambush attacking our forces about 30-40 yds away. We stopped for a minute and then just kinda kept walking (we looked kinda like AJA since I had taken off my jacket due to heat and we had the prisoner walking up front most of the time). They didn't notice us, or if they did they ignored us. We got a little lost but kept going, and then finally saw the helicopter through heavy brush. There were some enemy soldiers there, so I (having just a pistol and looking like I kinda belonged) walked out to check it out, there were about ten hostile "dead" soldiers there, since they were all dead the other 2 guys came out and we flipped the flag on the helicopter to green. SUCCESS!!!! A few more "dead" strolled in till we had about 15 "prisoners"(they also "behaved" well). Then came the sad part, a referee came and told us that the helicopter was not an objective (capturing Marshy was), and that in fact the helicopter was an "uncapturable" point. :( He let us return to our unit in time to help escort the AJA leader back to exfil. So our exploit was for nothing, but I still count it a successful mission, and a lot of fun. Great job to the other two guys in our provisionary squad, it was great to work with you guys. That was the my favorite mission of the day, even if it was by accident!!!!     
Title: Re: AAR 6/20 White Mountain
Post by: Tex on June 23, 2015, 02:31:15 PM
It was nice to get back out and play after a nearly 2 yr break from playing. I saw a lot of familiar faces and quite a few new ones as well. I had a lot of fun and got to play on both teams - I had almost no issues with hit calling, and was really happy with all the sportsmanship out there. Thanks to everyone who showed up and played by the rules, that makes these games so much more enjoyable.

(https://www.miairsoft.org/proxy.php?request=http%3A%2F%2Fs13.postimg.org%2Frg4edmk37%2FBestspot.jpg&hash=2f52476df72184dbf63c1cb923829ae8520b159b) (http://postimg.org/image/rg4edmk37/)

Gotta say this little spot of mine was amazingly effective. I took out over a dozen of the MARSOC and Ranger baddies from here, including Mosin himself. Only Troub spotted me, and well, so did my medic, who promptly shot me from behind before coming over to pick me back up.



Title: Re: AAR 6/20 White Mountain
Post by: Abbot on June 23, 2015, 02:38:13 PM
Wow, nice spot dude...
Title: Re: AAR 6/20 White Mountain
Post by: Coldwave on June 23, 2015, 02:52:00 PM
That would be me with the double tap(;
Title: Re: AAR 6/20 White Mountain
Post by: Caesar on June 23, 2015, 06:25:29 PM
For my first event, that was a blast! Great players all around. Enjoyed meeting you everybody. Definitely got my cardio in as the MARSOC medic haha. Thanks to the bastards for running a great event. Can't wait for the next one!

Hey Conzo, were you at the castle in the second half? I remember trying to save a medic with rock-paper-scissors. I had been pasted pretty good when our squad took off from the base. I was shot and healed like three times, consuming the resources of our medic. He was about out of tourniquet strips, so I bled out and went back. Timing was awful, considering that we were just about to push up. I wouldn't blame my squad mates if they forever called me on this.
Title: Re: AAR 6/20 White Mountain
Post by: Spidey on June 23, 2015, 06:35:30 PM
I thought the day was a success. I was on Bulldog 1 MARSOC. Bulldog 1 was amazing, and our squad personally performed very well. Administration could have been better, but I think that is due to the last minute changes forced upon the Bastard's by the paintballer's.  :P The pizza run was a lot more timely this time around, and I  think that speaks allot for the bastard's event planning. Because nobody wants to be sitting around waiting for their promised pizza, when there is a fight to be had.

My personal faverit part of the day. . . Capturing Marshy. He got so into the role that we had to carry him part of the way twice, and even pry him loose from a tree. Good times! I also really enjoyed when we got ambushed (part 2) and then had to; Flank left, hold the top of the hill, and then push to west point.

All in all, I had a great time and look forward to going to any events the Bastard's choose to host.
Title: Re: AAR 6/20 White Mountain
Post by: Conzo on June 23, 2015, 07:00:34 PM
I spent the day on MARSOC's Bulldog 1, and had a great time. Squad movement was good, medics did well, one downside would be that a lot of our squad comms didn't work, but overall communication worked well. Overall great job to all on Bulldog 1. We did get beat up a few times, but on the whole I think the group did well. Objectives were slightly confused a couple of times but that's gonna happen anyway. And that leads to my personal favorite part of the day.

It was the last mission of the day, My battery had run out during the prisoner interrogation/holding mission so I had just my sidearm. Therefore I volunteered to guard another prisoner which we took at the start of the last mission. Bringing up the rear of the MARSOC forces with the POW and a couple other guys (I think it was Bulldog 2 medic and another Bulldog 2 member), when a friendly civilian, I think he was some kind of musician(Troub), told us that if we skirted round the edge, we could reach the helicopter (which we thought was the objective at the time) without the AJA detecting us. We went for it, accompanied by the POW, who behaved very well the whole time(props whoever you were).

Well, we crept through the brush, over to our right we saw an AJA ambush attacking our forces about 30-40 yds away. We stopped for a minute and then just kinda kept walking (we looked kinda like AJA since I had taken off my jacket due to heat and we had the prisoner walking up front most of the time). They didn't notice us, or if they did they ignored us. We got a little lost but kept going, and then finally saw the helicopter through heavy brush. There were some enemy soldiers there, so I (having just a pistol and looking like I kinda belonged) walked out to check it out, there were about ten hostile "dead" soldiers there, since they were all dead the other 2 guys came out and we flipped the flag on the helicopter to green. SUCCESS!!!! A few more "dead" strolled in till we had about 15 "prisoners"(they also "behaved" well). Then came the sad part, a referee came and told us that the helicopter was not an objective (capturing Marshy was), and that in fact the helicopter was an "uncapturable" point. :( He let us return to our unit in time to help escort the AJA leader back to exfil. So our exploit was for nothing, but I still count it a successful mission, and a lot of fun. Great job to the other two guys in our provisionary squad, it was great to work with you guys. That was the my favorite mission of the day, even if it was by accident!!!!     

Haha that medic was me and the other was my buddy! We were in outlaw 2. I still maintain the helicopter capture as a personal victory!
Title: Re: AAR 6/20 White Mountain
Post by: Conzo on June 23, 2015, 07:02:58 PM
For my first event, that was a blast! Great players all around. Enjoyed meeting you everybody. Definitely got my cardio in as the MARSOC medic haha. Thanks to the bastards for running a great event. Can't wait for the next one!

Hey Conzo, were you at the castle in the second half? I remember trying to save a medic with rock-paper-scissors. I had been pasted pretty good when our squad took off from the base. I was shot and healed like three times, consuming the resources of our medic. He was about out of tourniquet strips, so I bled out and went back. Timing was awful, considering that we were just about to push up. I wouldn't blame my squad mates if they forever called me on this.

Yeah, that was probably me. I seem to remember something similar. I was wearing the backwards ballcap and black plate carrier.
Title: Re: AAR 6/20 White Mountain
Post by: Caesar on June 24, 2015, 11:08:15 AM
For my first event, that was a blast! Great players all around. Enjoyed meeting you everybody. Definitely got my cardio in as the MARSOC medic haha. Thanks to the bastards for running a great event. Can't wait for the next one!

Hey Conzo, were you at the castle in the second half? I remember trying to save a medic with rock-paper-scissors. I had been pasted pretty good when our squad took off from the base. I was shot and healed like three times, consuming the resources of our medic. He was about out of tourniquet strips, so I bled out and went back. Timing was awful, considering that we were just about to push up. I wouldn't blame my squad mates if they forever called me on this.

Yeah, that was probably me. I seem to remember something similar. I was wearing the backwards ballcap and black plate carrier.

Cool. I made a mess of it really; I was wearing several strips that I could have given to you at the spawn. But I was in a hurry. Them's the sticks, I guess. :-\
Title: Re: AAR 6/20 White Mountain
Post by: Conzo on June 24, 2015, 12:13:27 PM
Haha don't even worry about. I always managed to find some medical strips. Only ran out once, and that was trying to take the village at the beginning of the day.
Title: Re: AAR 6/20 White Mountain
Post by: Swifty on June 24, 2015, 12:29:57 PM
I always enjoy a good recap,so here's what I saw: in the first portion of the game I witnessed 4-5 different people who were denying hits,and one who was staring me in the face while doing so,I have never encountered cheating of the sort,so I gave them the benefit of the doubt and kept firing. I also got footage of a large part of the day from the AJA side and will be uploading it after I de-frag my hard drive. Throughout the day it seemed like everyone was able to stick together very well and my squad cohesion was nearly perfect,which made me extremely pleased as I generally try to fight alongside my other Vipers (members of N.O.V.A). With that said we gained a new full time teammember by attending this event so that's pretty nifty.

Let's talk about leadership...the AJA side seemed to only do well when making massive pushes with all members within 80 feet of eachother. Also there was a bit of confusion when we would come to a stalemate or when the question 'where is spawn?' Came up. Lastly,there was a point in the day where myself,Yoda,and new member Smoke, were left on the front left hillside near tippman towers after our forces had been destroyed at the Pentagon. We decided to fight our way back to the rest of our team and as we were doing so an admin (didn't catch his name or callsign) walked past us saying "good job guys" which was fine at the time,but then as we pushed back down the hill towards Tobacco Road,we hear our squad mate Amp say that we need to call ourselves out and return to the front lines. Confused,we don't heed that call until about 5 minutes of him repeating it,so we finally call ourselves out and move down to the road where we meet the same admin from before and he tells us we need to advance and get in the fight....I'm not entirely sure what that is all about,but unless HS staff asks me to clear a portion of the field for their reasons then,I'm going to continue fighting as a "pocket of resistance",we would have gotten shot by the entire JSOC force when they turned around,but we could've taken many of them out before that.

Finally,I thought it was really fun and comedic to be a rebel and I enjoyed all the banter/war crimes that came with my role. Thanks bastards for hosting,this was a great event,and I can't wait to hear more about that milsim west partnership #MilsimwEast :P
Title: Re: AAR 6/20 White Mountain
Post by: Leaf on June 24, 2015, 04:28:18 PM
I also had a good time playing the AJA/rebel role and would gladly stand with the rebels again and work on keeping up my accent for next time. Every infidel swine I came across seemed to be calling there hits well.
I did feel like this event was a bit more chaotic and unorganized compared to the previous two milsim/realsims i've been to that was hosted by the Bastards. Now I realize that the Bastards didn't have complete if any control over that.
One thing I noticed was that there didn't seem to be as much camaraderie as usual, that could have just been an influence of Jihadists vs Marsoc. For example; I felt like I heard less "nice shot", "good job guys", "great push guys", and "good game" both friendly to friendly and AJA to marsoc/marsoc to AJA.

Things I feel could be improved:
-I should probably study the map more, but when I asked where respawn is at one point I was told "west point" I had no idea where west point was so I just followed the road and looked for friendlies. I think it would be easier/simpler for newer players/uneducated players if there were signs at each major point/base and maybe some signs on the side of the road pointing towards each major point. I also think that would add some ascetics for immersion. I don't know about you, but I dislike asking for directions and dislike being constantly asked for directions. I think it would definitely look more like a Afghan village of some sort.
-As in little league Baseball, Basketball, Soccer, and Football I think we should have an after game "good game high five lineup" or whatever you want to call it. Yes, to some guys it may seem childish, but this is game/lifestyle based on honor, camaraderie, and just having fun.
-This is America and this is a sport where we honor those paying the ultimate sacrifice for us, so where is our before game Star Spangled Banner singing? I don't think it should necessarily be sung at every game (although I would not oppose such a thing), but at least at every milsim/realsim.

All in all I had a good time and would recommend a bastard hosted event to anyone.
Allahu Akbar! Aloha Snackbar! And death to the Infidels. We will not fail the fearless leader next time.
Quote from: Marshy
Here at haji team, we're better than you, and we know it.
Title: Re: AAR 6/20 White Mountain
Post by: Stinger on June 24, 2015, 09:40:43 PM
-I should probably study the map more, but when I asked where respawn is at one point I was told "west point" I had no idea where west point was so I just followed the road and looked for friendlies. I think it would be easier/simpler for newer players/uneducated players if there were signs at each major point/base and maybe some signs on the side of the road pointing towards each major point. I also think that would add some ascetics for immersion.
This should be added to the list of things to do during the build time.
Title: Re: AAR 6/20 White Mountain
Post by: Mosin on June 25, 2015, 05:52:22 PM
If we can fund it or support it with extra scraps, then yeah it'll probably be worth doing. If not then you can always ask for a map at the registration. They have about 70-100 printed out on hand.
Title: Re: AAR 6/20 White Mountain
Post by: Crusade on June 26, 2015, 06:41:05 PM
I had a great time at this event, I noticed that up until the lunch break just over half way through the day the AJA were dominating the field and almost instantly after lunch the MARSOC and Rangers completely wrecked the AJA and took just about every bit of ground the AJA had. I don't know if you would say the AJA won or the Rangers/MARSOC won, but it was a great game either way. I would say its all about how you look at it. If you were basing it off of a ground held for amount time, AJA won. But if you are talking about at the end of the day who had the most ground, MARSOC/Rangers won with no trouble. (seeing there were about 15 AJA left after lunch vs quite a lot of MARSOC/Rangers.) One thing I would love to see at more and more of the MilSim games would be more effort to keep people in the game after lunch, Both times I have been to a MilSim by the Bastards I have seen the infamous lunch break absolutely devastate the player count, morale and energy, (freaking pizza kills the energy.)

Loved the game, keep it up guys.

https://www.youtube.com/watch?v=HykreGmsbCQ
Title: Re: AAR 6/20 White Mountain
Post by: Stinger on June 27, 2015, 02:07:07 PM
https://www.youtube.com/watch?v=WxsOqf9tq9U
Title: Re: AAR 6/20 White Mountain
Post by: Sev on June 29, 2015, 02:42:48 PM


Haha that medic was me and the other was my buddy! We were in outlaw 2. I still maintain the helicopter capture as a personal victory!
[/quote]

YEAH!! Me too! It was awesome!
Title: Re: AAR 6/20 White Mountain
Post by: Troubadour on June 30, 2015, 01:19:47 PM
https://www.youtube.com/watch?v=WxsOqf9tq9U

Fyi, you can see me in the background holding the map over my face. That was me hiding the fact that I was cracking up. I was pretty much dying as Marshy was yelling at dudes to go fight so you guys could move the case and everyone just starred at him.
Title: Re: AAR 6/20 White Mountain
Post by: Stinger on June 30, 2015, 05:58:02 PM

Fyi, you can see me in the background holding the map over my face. That was me hiding the fact that I was cracking up. I was pretty much dying as Marshy was yelling at dudes to go fight so you guys could move the case and everyone just starred at him.

There was so much confusion about where we were taking that thing, we kind of walked back and forth a few times (clever editing took out nearly three minutes of that) and as we did that, random other guys not from our squad saw the case and went, "Hey, a prop! Special mission! I want in!" So we had all these guys just behind us and I didn't notice until Marshy started yelling. As far as I knew, I only had my squad behind me, so I was confused as to why Marshy was yelling at my guys. Then I looked back and there's ten guys whose names I didn't even know! You can't see it in the video, but I was ready to lose my shit because all those guys stayed BEHIND us when we were moving up. Yeah, that makes sense, put the crate in the front of the group. OR keep up with us...
Title: Re: AAR 6/20 White Mountain
Post by: Caesar on July 02, 2015, 01:23:00 PM

Fyi, you can see me in the background holding the map over my face. That was me hiding the fact that I was cracking up. I was pretty much dying as Marshy was yelling at dudes to go fight so you guys could move the case and everyone just starred at him.

There was so much confusion about where we were taking that thing, we kind of walked back and forth a few times (clever editing took out nearly three minutes of that) and as we did that, random other guys not from our squad saw the case and went, "Hey, a prop! Special mission! I want in!" So we had all these guys just behind us and I didn't notice until Marshy started yelling. As far as I knew, I only had my squad behind me, so I was confused as to why Marshy was yelling at my guys. Then I looked back and there's ten guys whose names I didn't even know! You can't see it in the video, but I was ready to lose my shit because all those guys stayed BEHIND us when we were moving up. Yeah, that makes sense, put the crate in the front of the group. OR keep up with us...

You should have called me. I would have shot them all for you.  ;)
Title: Re: AAR 6/20 White Mountain
Post by: Swifty on July 10, 2015, 11:59:16 AM
I know this is super delayed,but I figured I'd show everyone my angle of the initial fighting: http://youtu.be/02grMpONrXk