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Messages - Snarf

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31
Tech Questions / Re: HOWTO - Compression between hopup and nozzle fix
« on: September 01, 2015, 09:15:04 PM »
What do you use for the o-ring? I have a couple guns that desperately need this mod.

Sent from my SM-G920V using Tapatalk


32
Me and Stache are going. My SCAR is finally complete, I just need to tune the hop up.

33
Airsoft Discussion / Re: Kill it with Fire aka "The ugly gun thread"
« on: July 30, 2015, 11:08:54 PM »



Yay, airsoftgi. What did they do to the poor G36?

34
If you could post a link to the photo album or something that would be great too. Also, I lost a tan stock butt pad.

35
It felt like a long day. The sun was pretty brutal, and the bugs were definitely voracious. Overall, I'd say the event was pretty good and I don't feel like I totally wasted my $20 (although I spent more than that in gas to get there, so :(). There were some good things going on, but there were definitely a lot of bad things too.

I'll start with the field itself: TCP Paintball in Charlotte. Upon arrival, I had to help Prophet with his hopup so we went to the chrono station to test his gun and so I could chrono mine. No refs or chronos were there, so we just test fired. About half an hour later, I was ready to go, but I never went to register. Then Abbot called everyone in for a briefing and things got moving. I like how we started right on time, but I'm still scratching my head as to when we were supposed to register. I did everything online before arriving, but still, I didn't even get an wristband or anything, so really I could've just walked onto the field for free if I had wanted to. Finally, right before we walked onto the field, a TCP ref came over holding a chrono and we lined up and chrono'd. He didn't have any BBs, so everyone just chrono'd with whatever BBs they had in their mags, which he didn't ask about. I personally chrono'd with .28s, which wasn't too helpful since I've never chrono'd it before. This is a little concerning, because I'm pretty sure the MEDs were given just by FPS, not energy output. Now more onto the field itself: it's very buggy. Yes, we were warned. No, nobody was prepared to be breathing in and eating mosquitoes for lunch. It's not really their fault, but that made the woods an awful place to go through. Any areas off the trail were also nearly impossible to traverse efficiently, especially the swamp/grassy field. On the flip side, the village and the mounds areas were pretty cool, and after the switch to recreational style gameplay, they were utilized quite well.

Now onto the gameplay. I was on green team, and it felt very unbalanced right from the beginning. We were outnumbered from the start, and I personally thing that the small "resistance" faction should've been moved to the green side. Tan team basically steamrolled us all day, which wasn't too fun. Spawn points were also somewhat confusing; however, the medic rules were clear and simple, and everyone appeared to understand and abide by them. Hit calling seemed ok to me, although my gun was shooting terribly so I didn't get too many hits anyways, but some other members of green team seemed to think otherwise. Overshooting was a bit annoying (SAW gunners mostly) but it wasn't too bad. The semi-only rule generally prevented massive amounts of overshooting, but I saw plenty of bad welts on both sides (I'm thinking of the 3rd nipple...).

I would like to thank Puma1 for stepping up and being our CO. Comms were a mess though, enough so that I didn't even bother to use my radio all day. It seemed like one group had their own special channel, the Russians were on another weird one, and GSAT tried to keep up communication but our team quickly splintered into disorganzed groups pretty quickly. It basically turned into the Russian team, GSAT, then everyone else. Regardless of that, I ended up having fun playing as the medic for Alpha team, which translated into being the medic for the whole team later on. Since I don't have an established team to run with, medic is probably going to be my role in future OPs.

I'm sure I missed some stuff, but I got most of it. Huge shoutout to everyone on green team who stuck through the whole event. It was pretty rough for our team. I'm fairly certain we started with barely 20 players, which dwindled down to about 6-8 right at the end. Sure, tan whooped our asses, but at least we stayed right down to the end!

36
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: July 24, 2015, 11:48:43 PM »
So if I got there at 10:00, would the doors not be open?

37
Tech Questions / Re: Mid-Cap feeding problem, need help
« on: July 24, 2015, 10:28:39 PM »
I wouldn't fully disassemble the mags unless you really have to, because they're a huge pain to reassemble IMO (at least shorty PMAGs are). Getting the main spring back in is tricky, to say the least (Luke, if you have any tips for that I'm all ears, because I just rendered one mag useless by tangling the main spring up while putting it back in).

38
If it comes down to the last minute, I can help you the day of the game. I'll bring an extra nub and bucking, and I'll be there at 10:00. Luckily hop up issues are way faster to fix than gearbox ones (though I will be bringing my toolbox just in case, since I don't have a back up AEG).

39
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: July 23, 2015, 08:56:56 PM »
Another vote for skipping lunch here.

Also, does anyone have a propane adapter that I can borrow before the game? I lost my adapter, but I'll bring my own can of propane so I don't have to steal anyone's gas.

40
Final bump before MiA Field Day.

41
Clothing & Load Bearing Gear / Re: Pistol belt recommendations?
« on: July 04, 2015, 10:44:31 AM »
I ended up ordering a Flyye duty belt.

43
Clothing & Load Bearing Gear / Pistol belt recommendations?
« on: June 27, 2015, 10:41:32 AM »
Hi guys, I need some help finding a good belt for mounting a SERPA, two pistol mag pouches, and a dump pouch. I was looking at duty belts, but I don't know exactly what I'm looking for. Would the belt need to be a "rigid" pistol belt, or is a normal "duty belt" adequate? Here are some that I've found just by browsing around:

http://store.specwarfare.com/en/dragonind-cqb-tatical-steel-belt-mc

http://store.specwarfare.com/en/emerson-hard-15-inch-shooter-belt-bk

http://www.evike.com/products/36408/

http://www.evike.com/products/51290/

http://www.shootercbgear.com/product_info.php?cPath=22_50_85&products_id=607

44
Tech Questions / Re: This doesn't make sense?
« on: June 25, 2015, 06:46:40 PM »
My guess is that you are overspinning on semi and second shot is a partial cycle.

Are you using an 11.1v lipo?  Try dropping to a 7.4v and see if it still happens.

Sounds right. It's easy to check, just dry fire the gun and look at the air nozzle. See if it goes back to the right position every shot (fully into the hopup chamber).

Yo

The Devil is in the details, my friend. Mind telling us  what the platform is, what parts you're playing with and such? It should help us to help you diagnose the issue.

Yep.

45
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: June 25, 2015, 11:40:16 AM »
Please add Stache to DICE Alpha team as well. We'll both be prepaying shortly.

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