Welcome, Guest. Please login or register.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mosin

Pages: 1 2 [3] 4
31
Airsoft Events / Michigan v. Ohio MilSim - 07NOV2015
« on: October 01, 2015, 03:46:27 PM »
Michigan v. Ohio MilSim

Date: 07NOV2015

Time: 0800-1800
Location: Hell's Survivors
619 Pearl St, Pinckney, MI 48169



** MIDCAPS ONLY, SEMI ONLY (except designated support weapons), CAMOUFLAGE PATTERNS ARE SET, DON'T ASK ABOUT ANY OTHER COMBINATION **

Timeline:

0800: Gates are open, players are encouraged to be there exactly on time
0830: Registration and Chrono 100% open and in effect, players should spend the initial 30 minutes jamming mags (EXCEPT ONE) and prepping gear
0915: Registration and Chrono is reduced to 50% staff, all hands safety briefing begins
0930: Safety briefing concludes, players walk out to starting positions on field.
1000: Game is live, multiple missions will be thrown at either side at any random time.
1800: Game concludes
1830: After party begins at nearest Buffalo Wild Wings. Something something sports teams and beer (for those of age).



Age: 14+

All players are required to have AT LEAST full seal eye protection. Full seal can constitute an ANSI rated goggle system (traditional) or ANSI rated shooting glasses WITH FULL SEAL INSERTS. Shooting glasses as a standalone are not allowed on field.

Anyone under the age of 18 MUST wear full face protection, this can be a paintball mask, combination goggles/mesh lower, or any shemagh/cloth wrap to cover the nose, mouth, and ears. Also, anyone under the age of 18 will require a guardian's signature on their waiver, it's best to do this online ahead of time in order to avoid wait times at the registration booth. Hell Survivor Rules, not ours.

Barrel bags are required when outside of the game field.


** PLEASE DON'T MAKE THE CAMOUFLAGE PATTERN THING DIFFICULT, DON'T PM ME ASKING IF SOMETHING IS OK TO BRING. IF IT IS, IT'LL BE ON THE LIST BELOW, IF IT'S NOT ON THE LIST BELOW, WE DON'T WANT IT AT OUR EVENT. **





Teams, General Information, Camouflage Patterns, and Cap Limit





TEAM OHIO

DESERT 3 COLOR, DESERT MARPAT, DESERT CADPAT, AOR1, MULTICAM, OR FLAT TAN/KHAKI/COYOTE BROWN






TEAM MICHIGAN

WOODLAND 3 COLOR, WOODLAND MARPAT, PARTIZAN, IZLOM, FG ATACS, OD GREEN, OR AOR2







ROLE PLAYER/ASSISTANT STAFF GROUP: PLAYER CAP 10 (Must be approved by Mosin for Role Player Group before signing up)

Civilian Attire.

Will be the driving elements behind the scenarios thrown at either team, also assisting with basic Staffing of moving props in position for use.







Price:


Early Bird Prepay Option - $40 Includes all day admission, free HPA air, and a State Patch from the respective team. EARLY BIRD DEADLINE EXPIRES THE 1ST OF NOVEMBER. Our deposit on the field and prop acquisition is done two weeks prior to game start, so any last minute cancellations/plea for a refund will be directed here.


At The Gate / Past Early Bird Option - $50 - Includes all the same things as the Early Bird, but you're paying $10.00 more because it's an inconvenience to us, and doesn't allow for us to purchase all needed props for the event. If all positions sell out to prepays (Which they likely will), at the gate players will be turned away.


Media/Photographer Option - Free - Anyone wishing to come strictly as a combat photographer will be allowed free admission, and the ability to roam the field at will. You must be dressed in Civilian attire with a BRIGHT ORANGE OR YELLOW vest on. If at any point we see a combat photographer actively taking part in an engagement, you will be asked on the spot to pay the $50 admission fee, or leave.


Prepayment PayPal account is BastardsMilsim@Gmail.com -- Please ensure this is in "Gift" format. If for any reason the event is cancelled all players will be refunded within a timely manner. When sending payment, include your REAL name, callsign, and team you'll be fighting for. If you want to stay with your friends, please make sure you all put the same PLT and Squad. People who show up at the door are subject to go wherever needs fighters on the respective side.

Registration:
Registration will only take effect once you've prepaid.

In order to Register, players much choose a Company (Team), as well as a Platoon, and Squad to register under. If a team wishes to reserve an entire squad (8 or more players) they must PM me before it is filled by outsiders, at which point I will lock it for one week to allow the team to collect prepayments and send them in. Roster information will be updated and maintained by myself, as I am actively working and attending school full time, please be patient for responses or updates.


Weapons: All weapon platforms will be allowed, all weapons are confined to semi automatic only with exception of designated belt fed weapons.

For clarification, a belt fed weapon platform is any weapon platform that would be comparable to its real steel counterpart in that it would require linked ammunition to fire, exception is given for the M249 Squad Automatic Weapon (SAW) and similar weapons that can be fired with standard magazines. Some examples of allowed weapon platforms are:

- M249 SAW
- M240 (Golf or Bravo)
- .50 Cal Machine guns
- RPK's
- RPD's
- DsHk's

*If you do not see a weapon type that you intend on bringing, and want clarification, please PM myself with the specific name of the weapon system, and I will pass the ruling within a timely manner. PM's wasting my time about an M4 with a box mag will be ignored.

If you shoot a building/wall with a nerf rocket 203, and no moderator is around to see and verify, you wasted the rocket. We'll do our best to ensure we're always right where the action is, but there are only so many of us.


Medic Rules:

When a player is hit, he will fall to the ground as safely as possible. Dramatically acting out your downfall is encouraged. Once a player is down he’s considered “wounded”, and must remain there for A TOTAL OF THREE MINUTES. If a player that is laying down is getting shot at still, he may place a red kill rag on top of his head to further denote he’s down. If within the three minute time frame a medic from EITHER SIDE reaches the player and places a tourniquet on them, that player is back in play. If the tourniquet is placed from an opposing team, the player must remove mags and clear the round in the chamber ONLY IF INSTRUCTED TO DO SO by the opposing team. If this command is not given, the player may choose to perform trickery at any given time. Any instances of players abusing this rule will fall into our “Player discipline” chain. If a player has been instructed to take mags out it is also implied that he/she is zip tied, flex cuffed, and otherwise COMPLETELY UNABLE to resist or escape. A player may only become a POW for a period of NO LONGER than 15 minutes. This is to ensure players don’t miss out on half of the day because they’re sitting in a bunker.

If a player is not healed within the three minute time frame, he/she is considered “bled out” and must follow around the squad he/she is working with, with a red kill rag on, until the squad reaches a captured position. Captured positions are the only locations where players are able to entirely reset themselves and become 100% in play again. A captured position is defined as any position which has been taken by the friendly forces, has the appropriate flag hanging out, and is not currently under fire. There are over 10 of these locations on field, so there is never more than a 100 meter walk for the individuals before they’re back in the fight.


If any player is knowingly seen attempting to steal The Bastards medic system properties, that player will be ejected from the field and will be blacklisted from any further events for a duration of no less than one year. We honor any/all of Pagan's "No Limit" blacklisted players, and they honor ours. Being blacklisted at one of our events will likely mean no more outdoor airsoft on sanctioned fields for however long a period.


DEAD PLAYERS DO NOT TALK. ALL PLAYERS MUST WAIT THEIR BLEED OUT TIME BEFORE THEY ARE ALLOWED TO MOVE.

Anyone caught breaking the above rule will be sit out and be talked to by the referees. Everyone has been playing airsoft long enough to know these rules and it is extremely detrimental to everyone's fun when a dead player begins calling out an enemy movement that had gone unnoticed. It is also detrimental when you are killing enemy combatants and they simply get up instantly and walk to their medic. Don't do this.

OUTDOOR/OPEN FIELD ENGAGEMENT LIMITS

• 1.0 - 350.0 fps (0.01j - 1.07j) - Arms length engagement limit


• 350.1 - 410.0 fps (1.08 - 1.49j) - 20 foot engagement limit


• 410.1 - 500.0 fps (1.50j - 2.32j) – 50 foot engagement limit, bolt action or permanent* semi-auto replicas only


• 500.1 - 549.9 fps (2.33j - 2.69j) - Bolt action only


• 550.0+ fps (2.7j+) - Prohibited.


FPS is accounted for zero leeway in either direction. If even one shot goes over the top end, you're put in the next bracket. BANG KILLS DO NOT APPLY. If you're shooting higher than arms length you need a pistol to engage targets closer than your MED.


Polarstars can only chrono up to 1.55 joules with whatever weight BB they intend to use for the day, which will be marked on their chrono tag. All shooters are subject to random on field chronograph to prevent on field tampering. Any Polarstar shooter found shooting significantly hotter than 1.55 joules will be ejected from the field as a safety violator, no questions.

Permanent semi-auto means that only 1 BB is shot per trigger pull.

We will spot check player's weapons on the field. Those that have altered their weapons after chrono will be ejected immediately without refund.


Admin and Logistics:

Flag system: Tan is TEAM OHIO, and Green is TEAM MICHIGAN. A base is only captured and able to be used as a reset point once the flag is flipped, and no direct fire is being taken from opposing teams.


Radio frequencies:
We will be utilizing standard radio channels on field for official means of communication, any outside communications your squad uses is on you.
Channel 1: Admin channel, unless there is a real world emergency, please stay off this net
Channel 2-6: TEAM MICHIGAN
Channel 7-11: TEAM OHIO


 General Rules of the day:

- Each "base" will have a flag, the flags will be checked at 1200, 1400 and 1600 for points. Each base with a flag flipped for the respective team will award that team 10 points.


- Each mission completed will be worth 50 points, if a mission is failed, no points will be awarded.


- Points will be tallied up in the last 30 minutes of game play, in order to give all players the total count that day. Winner will claim dominance in bb warz ability, as well as having a better sports teams and beer.

32
Airsoft Discussion / Re: Eastside airsoft info
« on: October 01, 2015, 03:42:24 PM »
The Bastards are hosting a game there on the 10th of October. We'll be using standard MiA field rules in addition to semi only, with the added caveat that people spamming their trigger finger will be asked to slow down rate of fire.

33
After Action Reports / Re: AAR Operation: Geronimo II
« on: September 16, 2015, 12:08:21 PM »
Figured I'd post a (somewhat) official response in regards to this event.

Firstly, thanks to everyone that came out. My most sincere apologies for not having patches in time. As I said on the Facebook post about it, you'd think 1.5 months in advance with the exact same design as we did last time with only slight modification would be more than enough to get through their processes. Naturally we were wrong, and I still haven't received them. That being said, PM me if you haven't already with your address so I can mail you a patch. I only order 100, and we had 98 total show up at the door, so we're pretty much going first come first serve on it, under the guise that I'm obviously keeping 9 of them for my staff that was there, but I'm sure this won't be an issue.

As far as the game play itself went, we spent the past several months gathering a weekend or two per month and hammering out the game style and how it'd play out. In the future if we can get players to step into leadership roles we can send more mods in field to "ENDEX" and be able to give follow on briefings within 10 meters of exactly where they left off, to further drive home kind of a quick pause and update, followed by resuming game play.

The Abu Abu team was given the short end of the stick throughout the day, having something close to 20 members of the group actually being CIA members, naturally they were set up for failure. For the record, I believe 4-5 made it all the way from start to finish without having their cover blown, all the while secretly flipping flags of captured locations, disarming the IED, and giving away your movements and key intel. Because I seen the steam roll happening from the SEALs not only being somewhat cohesive units but also having the upper hand of knowledge, I reined back the CIA a little bit to limit them what they could do on field.

The ultimate victory of the whole event was secured by the SEAL, FSF, and CIA group, as they were able to infiltrate Pentagon and capture me, and get me out of the AO.

In short I really only seen two things I'd like to personally address. The first being the "Hell Survivors playing refs", I'd like to completely do away with, mainly because of a "he said she said" issue that happened later in the afternoon, to which both sides could claim they had 4-5 witnesses that can vouch for them. The second issue is the green lasers. While I personally think they're awesome, they should not be shined on people, for any reason. We'll be adding that in our safety brief in the morning. It's not the biggest deal because I'm guessing you likely didn't stand out in the open like a deer in headlights when it happened, and those lasers aren't exceeding 5mW, but it happened at the event, so it's worth mentioning.

To those that came out to Geronimo II, I'm keeping the roster until prepay is shut off. If you guys PREPAY for the Michigan v. Ohio event I'll grant $5.00 off admission, basically making it $35 to play quite possibly the largest MilSim event Michigan has seen in some time. I will NOT be honoring this for those who want to pay at the gate, simply because we are buying nicer patches from a different dealer, so the cost of those are higher, in addition to working out if logistically we can support providing food for the players.

That being said, please sign up to the Michigan v. Ohio MilSim as soon as you know you're in it to win it. Ohio claims they're bringing 80 of their best, I'd like to see us do the same.


35
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: September 11, 2015, 10:20:44 AM »
All sides are open still, with exception to the SEAL teams.

36
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: September 09, 2015, 07:21:16 PM »
I took out the CIA numbers just to further convolute the exact amount of them coming out, also I've got quite a few people that I know have been playing for a while and come to our games that have verbally told me they'll be coming and paying at the gate, but I guess you never really know 100% until they show up at the gate.

For sure I know there will be at least 25-30 SEALz0rz and FSF making it out, as well as about 40 Abu Abu, and then something around 10-25 CIA guys (I'm purposely not giving exacts on that).

White Mountain only had 36 prepays but we hit 94 all said and done, this event we've received over 50, so I don't know if that helps with your numbers as well.

Honestly if I had to bet $10 on it I'd say we get over 100 out there.

37
Event Planning / Re: Milsim West Assault on Derbent
« on: September 09, 2015, 07:11:30 PM »
We issue the MSW tourniquet to every player that attends, but only one. If you want extras you can buy them yourself ahead of time or reach out to either Josh or Brian to pre-order and pick up at the field.

I'll be doing my site recon here the weekend of the 18th, as well as snapping my own photos of the AO and gathering up a list of "Things I think would be smart to have" shortly after that, as well as creating a private Facebook page for the NATO guys to ask questions and get Commander's intent from. I know for sure I'm ordering that NATO fighting positions be dug in, after seeing how shitty the fighting positions were at Raid on Rostov, so E-Tool will likely be on the list of things to have unless the site owners say no or the entire ground is loose rock/unable to be dug.

38
Event Planning / Re: Milsim West Assault on Derbent
« on: September 09, 2015, 08:17:13 AM »
The Bastards are going to be there at least +9-10. I'm actually going to be the NATO CO for this one, so I'm pretty excited to whoop on the Russians.

Unfortunately our carpool situation is locked up tight, but I'm hopeful once Josh and I return from the site recon coming up here and have some pics of the AO we might get some more of Michigan to come out. For the most part though I think a lot of the cats here are going to go to Irene in Indiana.

39
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: September 07, 2015, 04:00:43 PM »
Well i dont send money over the internet unless its to a legit bissnuess
No offence i just dont know you so.... just bring cammies for each team?

You're welcome to choose how you spend (or don't spend) your money. I subcontract my events through Hell Survivors for a negotiated fee per head. Our business end of it falls under Hell Survivors in all aspects of insurance and licensing (which is why we work with them, in addition to the field), which allows us to put out games at cheaper cost, since HS absorbs the annual bill of insurance, taxes, and licenses mainly off the backs of paintballers.

It's about as legitimate as you can get, without me needlessly spending $150 to start up an LLC myself. PayPal's buyer protection program is pretty spot on if you have concerns, and our terms of payment and refunding are clearly posted. I've fought and won cases through PayPal from people that have said they'll come, paid, and backed out 24 hours prior after all props and field fees were well paid off in advance.

Regardless, the time for prepay is well past. If you're coming out I'd advise bringing either set of cammies for sure. I think right now we've got something like 60 people already paid in, and we're expecting another 40-50 at the door, so I have no idea of knowing which side is going to need more players.

40
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: September 01, 2015, 10:11:46 AM »
Failing to prepay basically means you're at the will of the Gods come game day.

If all the slots on Tan or green are filled by people that came before you, you're SOL.

41
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: August 24, 2015, 03:59:46 PM »
Received. Thank you.

42
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: August 24, 2015, 01:57:51 PM »
Bring everything you think you'd need for an entire afternoon of airsoft. Gun, bbs, extra batteries, plate carrier and respective camouflage would be a good start.

43
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: August 20, 2015, 11:45:31 PM »
Vehicles will not be allowed for this event.

44
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: August 20, 2015, 03:38:29 PM »
Mosin, do you still have 2-3 slots open for ST6?

ST6 I'm reserving for teams of at least 8-10 in a group to lock down. Since those two sections are the main workhorse teams behind that side I only want cohesive units occupying it, not random ones and twos from different groups.

If you want to play for the good guys in a smaller group, go Filipino Spec Forces.

Can I wear aor2 pants say with checkered shirt and ball cap for the terrorist side, or do I need to be in full aor2.

Civilian attire is good to go for Abu Abu, so yeah, it'd be fine.

45
Airsoft Events / Re: Operation: Geronimo II - 12SEP2015
« on: August 18, 2015, 04:35:28 PM »
Would black be an acceptable camo choice for "black/tan" team? As a majority of my kit is black. I do have DCU pants that I plan on wearing if I sign up under FSF.

SEAL Team 6 (Black Team) denotes the branch of the team that we're reenacting, not the base of the team.

If it's not a camouflage pattern, it's civilian attire, and falls under the ABU ABU side.

Post edited for clarification.

Pages: 1 2 [3] 4