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Messages - Gimpalong

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Airsoft Discussion / Re: Airsoft sentry
« on: June 30, 2015, 03:41:43 PM »
It would be up to the discretion of the event host whether or not it would be allowed.

Personally, I think it would be hilarious.

That said, how does a sentry gun know to stop firing on whatever target it is engaging? If the sentry was equipped with a full power AEG it could do some serious overshooting if its target didn't move out of the line of fire. Obviously, human players can tell when their target is hit and will stop firing; this isn't true of a sentry and that is a problem.

Nope, I'm not interested in trades.

Cash is kind at the moment.

Please PM me if you have more questions as that is the best way to get my attention.

Thanks for your interest,

- I accept pay-pal only.
- I will only ship within the United States.
- Insurance is recommended, but is at the buyers expense.
- I am not liable for lost or damaged items due to USPS/UPS/Fedex, etc.
- No refunds, item is sold as is. The item will leave my hands in the conditions described in this thread. I have tried to describe the item as accurately as possible below, but will elaborate if need be.
- I am located in Traverse City, MI and am willing to meet up in the general area.
- Please send questions via PM, questions posted in this thread may not be answered in a timely fashion.
- I am a member of Arnie's Airsoft, Michigan Airsoft (MiA), Airsoft Ohio, Airsoft Forum and Airsoft Retreat. Feel free to look at my buyer/seller ratings on those sites, if you care to.

SKDTac PIG Universal Chest Rig
- Ranger Green
- Can carry 8 primary magazines and 4 pistol magazines or a mixture of different accessories. Also has MOLLE to attach your favorite pouches to the sides.
- Pictured accessories (radio, magazines, pistol, tools, etc not included)
- Asking $75 shipped.

Airsoft Discussion / Re: New, but too old ?
« on: June 23, 2015, 12:49:51 PM »
Anyone, no matter the age or physical condition, is welcome to come out and play airsoft. We tolerate everyone, even the intolerable. :)

While it is true that the majority of Michigan airsoft players are from the younger set, there are plenty of older players who come out to roll with the young folks. It's not at all uncommon for there to be at least some players in their 40s and 50s, and I'm not just talking about parents accompanying their children. If anything, older players are appreciated because they actually tend to think about what they're doing and not just sprint off at full speed to get shot out.

As far as physical conditioning, there's no need to worry. Again, yes, there are people who are very physically fit. That said, plenty of airsofters are just regular folks out to have a fun time running around in the woods and aren't necessarily fitness fanatics. While there is a physical component to airsoft, the most important thing a person brings to a game is their brain.

The Gallery / Re: Gimpalong's Gear, Guns and Kit Thread
« on: May 20, 2015, 11:41:17 AM »
Loadout for Operation Blacksheep @ Camp Grayling, May 2015.

RG Flyye EPC S/M
Various RLCS pouches

G&P M653 AEG

Airsoft Events / Re: HYDRID - Operation Throwdown I - Copemish, MI
« on: April 30, 2015, 11:47:31 AM »
For questions and to request additional information please contact: Shane Venus, Deputy865 (http://miairsoft.proboards.com/user/5358) on MiA.

Operation: Throwdown I
Date: August 1st, 2015
Time: 9AM-10PM
Location: TCP Xtreme Paintball Park, 8257 N. 1 Road, Copemish, MI 49625

TC Paintball and the Traverse City Airsoft Association are proud to present present Operation: Throwdown I at TCP Xtreme Park in Copemish, MI. This is the first inaugural event at this field as it has never seen airsoft play ever before! TC Paintball is well established in the paintball community in Michigan and is looking to vastly expand its Airsoft market! The owner and I have teamed up and are extremely excited and enthusiastic about putting this event on and look forward to providing yet another amazing field and airsoft experience to Michigan!

The Throwdown will be a unique 10 hour scenario event over 55 sprawling acres of battle ground! The field includes dozens of bunkers, multistory buildings, a castle as well as wooded acreage!

OFFICIAL EVENT FACEBOOK PAGE: www.facebook.com/groups/1591344287770540/

Event Schedule
Friday, July 31st
5:00 PM – Pre-Event Camping at TCP Extreme opens

Saturday, August 1st
9:00am – Doors open for chrono and registration
11:00am – Game & Safety Briefing
12:00pm – Game promptly starts
5:00pm – Dinner break, Raffle
6:30pm – Break over; Begin prep for reinsertion (Break times subject to change as needed)
6:40pm - Teams switch spawns; Game Resumes
10:00pm - Game End

Sunday, August 2nd
Free rec play open to those who wish to play
5:00 PM - Post-Event Camping Closes, all must be packed up

GREEN camouflage patterns versus TAN camouflage patterns. Teams will be divided by your base color. Base color is determined by the color of your top/bottom. NO mixing of your base color (Ex: Tan pants, Green shirt). You can however have mixed gear color (Ex: Green base, tan vest). Any camo pattern is permitted. Civilian attire or a black base color will be placed on the tan team, but the civilian team may be shifted between the tan or green team as the day progresses to balance each team.

There will be a 50 player cap per team which includes medics and your CO.

100 player capacity

$40 pre-register price, $50 at the door

Age: 13+

Players 17 years of age and under must have a parent/guardian sign the TC Paintball waiver.

Send PayPal pre-registration payment to tcpaintball@gmail.com. Include the event name, your full name and if you will be on Tan or Green.

Apply with me (Shane Venus, Deputy865 on MiA) if you would like to be Team CO.

No refunds available.

Eye/Face Protection
Players 17 years old and younger are required use FULL FACE protection (i.e. paintball mask or full seal goggles with mesh to cover the nose, mouth and ears). No exceptions.

Players 18+ are required to use FULL SEAL , ANSI-rated goggles (i.e. ESS Goggles, etc.)

FPS Limits + Engagement Distances
1.0 – 340.9 FPS (0.01j – 1.07j) – Arms Length Engagement
341.0 – 400.9 FPS (1.08j – 1.49j) – 20 foot Engagement
401.0 – 500.09 FPS (2.33 – 2.69j) – 50 foot Engagement, semi only

All others prohibited.

You MAY NOT fire at any player within your minimum engagement distance (MED)


This is a SEMI-AUTO ONLY event.

HPA/CO2 users are limited to a maximum energy output of 1.55j.
All HPA/CO2 regulators must have a tournament lock in place or be situated so that the regulator cannot be adjusted on the field. We will zip-tie your MAP/Hydro/backpack closed if you do not have a tournament lock.

Support gunners are allowed to use full-auto within their engagement distances. Support weapons must be a replica of a belt-fed Squad Automatic Weapon (SAW) or Light Machine Gun (LMG). For example, M249, M240G/B, PKM, RPD, M60 and variants are allowed. A standard infantry rifle with airsoft box magazine attached is NOT a support weapon.


Spot checks will be done at random on the field. Players found shooting hot or not within their engagement distances will be ejected from the game.

BARREL BAGS ARE REQUIRED within staging areas!!


Medic/Respawn/Elimination Rules
If a player is shot anywhere on his/her person (gun hits do not count), he/she must stop play, don a red kill rag and sit down. The player is now considered to be “injured.”
An “injured” player may move themselves a minimum distance if their presence is interfering with play or they are being shot repeatedly. If you are in the way or represent a safety hazard, MOVE! An “injured” player can be moved by another playing making physical contact with the player and walking the player out of harm’s way.
Each team will have a limited number of medics. Each medic will be provided with 1 roll of tape each. To heal an “injured” player, a medic must wrap tape around the player’s upper arm completely. Once the “injured” player has been wrapped, he/she is back in play. “Injured” players may be “healed” by their team medic ONCE. If a previously injured player is shot for a second time they are considered “dead” and must return to their re-spawn.


A medic who is “injured” can only be healed by another medic. A “healed” medic who is shot for a second time is considered “dead” and must return to his/her re-spawn.
Respawns will take place for players within the designated respawn area for their team.

Players may return to the game:
Every 15 minutes on the hour (1:00PM, 1:15PM, 1:3OPM, 1:45PM, 2:00PM, etc). Respawn times subject to change as deemed necessary.


Once the re-spawn is filled with 10 or more players. Whichever comes first.

These respawns will be monitored and players must be within the designated respawn area in order to respawn.

Radio Channels
Channel 1: Administration. Only use this channel in case of emergencies.
Channels 2-6: Green Team
Channels 7-11: Tan Team

The Throwdown will be packed with non-stop, all day action consisting of numerous time sensitive objectives, as well as all day objectives. Teams will complete objectives to earn points. Each objective will be valued differently and all objectives are on a pass/fail basis. The team that secures the most points by the end of the event wins. All objectives will be secret until they are released to the COs of each team during gameplay via radio or in person.

Example: An event host or ref will radio to the CO of the Green Team at 2:05pm informing them that the Tan Team has planted a bomb in a van within the combat city. Green Team will have 30 minutes to locate and diffuse the bomb. This objective is worth 50 points and the objective timer starts now.

At the same time, an event host or ref will radio to the CO of the Tan Team: Plant a bomb in the van [location given] within the combat city and protect it until it detonates in 30 minutes. This objective is worth 50 points and the objective timer starts now.

Once an objective has been completed, another objective of a different variety will begin shortly thereafter elsewhere on the field. Some objectives will pit both teams against each other, while others may send teams off in opposite directions. Each team CO will be responsible for coordinating squads to accomplish objectives in addition to managing the team effectively throughout the entire day in order to earn the most points. In addition to the time sensitive events which may range from 15 minutes to 1 hour, there will be ongoing objectives to keep each team busy all day. These ongoing objectives will yield the same amount of points hourly.

Deuce and a Half
TC Paintball is supplying a Deuce and a Half truck for the event. The D1/2 will be used by the team with the furthest walking distance. It can be used to pick up dead players and to drop them off at respawn. It will also be used to tactically insert players anywhere on the field.

Players MAY NOT shoot from the D1/2.

Players MAY NOT shoot at the D1/2 for any reason.

Once players have unloaded from the D1/2, they are in play. Use your best judgement when shooting at players near the D1/2 and, as always, know your target!

The Facility – Camping, Water, Vendors, HPA/CO2, Raffle

Free camping will be offered for any attendee and you are welcome to show up on Friday night to camp as well as camp on Saturday night after the game.

Running water with working toilets and bathrooms are on location.

In addition to the event, vendors will be on site with several items including guns, BBs, batteries c02, sights, grenades, smoke grenades and more! Special event discounts will be available.

Cold smoke must be purchased at the event for use during gameplay. No outside smoke, please.

Free air fills for HPA users!

Valken will be sponsoring the event and will be on site.

Test fire the new V12 HPA system as well as the new Tippmann gas rifle!

A raffle for prizes big and small will be held for all attendees. Everyone will receive 1 raffle ticket at entry. Pre-registrants will receive an extra ticket. Extra tickets will be available for sale during the dinner break.

TC Paintball will be using their own staff to ref the game all day.

Airsoft Discussion / Re: Let's get the party started.
« on: April 21, 2015, 02:33:52 PM »
I was introduced to airsoft in the summer of 2006 by a friend who took me out to the Weapons of Mass Instruction (WMI) retail store in Lowell, MI. I'd played paintball since 1996, but wasn't a huge fan of the shift towards speedball and was looking for something new. I played my first game at the WMI field using a rental Classic Army M4A1 and was hooked. My first non-recreational game was Operation Tequila Sunrise in Kalamazoo. By that time I'd bought my first gun, a CA G36K. Between 2006 and 2011 I played semi-regularly, turning up at games all over the state from Bangor to SFOD and Charlotte to Futureball and Hell Survivors. I first ran into this crazy, bearded, hawaiian shirt wearing guy named Pagan at Operation Island Thunder in 2011. By 2012 I'd started to team up with Relarz and the RAGE guys or Pagan and the rest of the Suicide Kings whenever I ran into them at games. Officially became a Suicide King at the conclusion of Operation Northern Light III at the Trenton Steel Mill. In 2013 and 2014 I tried to branch out and hit some larger events such as the Northern Light IV, Lightning Strike IV and Blacksheep at Grayling. I've always tried to attend the Firestorm series of events at Bangor.

I've met a ton of great folks through MiA and especially since we've started to do more with social media and FB over the last 2 or 3 years I've gotten to put a lot of names to a lot of faces.

The Gallery / Gimpalong's Gear, Guns and Kit Thread
« on: March 25, 2015, 10:36:44 AM »

G&P M653

G&P Block II M4 (Polarstar)

G&P M4A1


G&P Barrett Rec7 & LCT AKM

G&P M733 and G&P M4A1 at Operation Northern Light III 2012


Easily one of the best, if not the best, gear guide I've ever seen.

Freakin' awesome.

Seller/Buyer Ratings / Gimpalong: Feedback and Reviews
« on: March 12, 2015, 03:39:20 PM »
Please leave feedback for Gimpalong here.

To see Gimpalong's original feedback on the old Michigan Airsoft proboards forum, click here.

See here for the archived review of the Emerson Adaptive Vest System.

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